> I’m not angry - I’m just tired of going through these same arguments with neither side giving.
You came off as incredibly angry, and frustrated. My mistake.
> Fun and fair online experience? Looking at the numbers, a good chunk of people don’t see this game as fun. But, we’ve beat that horse into the ground, so I’m not going there.
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> Just as many people enjoy ranks and enjoy sporting them for others to see, and don’t feel the need to put others down. Why punish them with not being able to do so?
Fun is a subjective term, but what 343i has done, or is attempting to do is cut off any possibility of these negative things impacting the game. Abstinence is the most effective way to solve a problem with a system. Maybe not the best, the most effective by far. Minority or not they were still a plague on the community. I personally ran into one of these each time I played online, not every round but during each extend amount of play I’d run into them until I simply decided to stick to custom games.
I’m not going to argue population, because you like many other people seem to only look at peak population, which time and time again has been proven faulty.
> The Competitive Playlist began with having a good 7k players - we’re down to near 1k. What does that say?
That people went “Ooo new shiny thing! Let’s play it!” Okay I’m bored. The same way new games get hype and then people leave shortly after.
> Ignoring the Forge Maps (Because they’ve been in MM for a while now, and Settler has been on disc since launch), Landfall plays more medium, and doesn’t fit the idea of “Small”. It’s similar to how, in Mythic 2 for Halo 3, you had Citadel and Heretic (Both Small Maps), and then Longshore.
So ignore part of the equation and solution to the problem 343i addressed…
Landfall does play very small to me because of the way weapons spawn and movement is forced. If anything feels like a medium map to me it’s monolith. But again these are both of our opinions, not facts.
> Yes, they have given you spawn timers (Should have been around for launch). But, the thing is, it has taken five months to get that one detail.
So they are working on it and your previous statement about them doing nothing is now falsified. Five months to get a detail such as adding it to a UI, making sure it functions properly in easily over a 1000 different scenarios and environments and having to go through Microsoft certification. Seems like a fair amount of time to me. Maybe it’s because I’ve worked on indie games that I understand how long it must take to do something like fix spawn timers, but I can bet you it was no easy feat.
And yes it should have been in at launch.
> Instead, we focused on the Infinity Challenge and a Truck that only one person gets. Now, five months later, we’re still addressing basic issues that shouldn’t be getting addressed at this point.
I don’t believe you understand how game development works. One of the worst things you can do when a game is launched is make knee-jerking changes. It costs money and time, usually both of which have been used up at the game’s launch, and must wait for it’s sales numbers to come in before requesting for additional funding. If you say LOL microsoft wrote a blank check, you’d be implying that Mr. Gate’s company is foolish with their money, which I can assure you they are not.
After the game has proven itself on the market and the game has received additional funding, they can continue development. I would assume it’s good project management to have an assumed schedule before the game is even released (IE DLC and the Infinity challenge).
Carefully looking at what needs to be changed, and prioritizing it is key, but doing so in a manner in which does not destroy the already delicate balance the game hangs in is even more important. Also Microsoft Certification is crazy to go through, as TUs change what is written on your hard drive and not what’s on the severs.