Sure, it’s a simulation…but…why are there sounds? The low gravity? What’s with the ring of asteroids (including ones larger than the one you are on) orbiting you instead of the destroyed planet behind it.
Answers, I must have!
Sure, it’s a simulation…but…why are there sounds? The low gravity? What’s with the ring of asteroids (including ones larger than the one you are on) orbiting you instead of the destroyed planet behind it.
Answers, I must have!
For clarity, I’m talking about Impact (or Relay) the map.
Nothing about Impact makes sense. D:
> Nothing about Impact makes sense. D:
Wyvern requires logic for sanity!
LSD in the pudding.
It’s a game…
I guess then…Impact made quite an impact on you OP…
do you really expect certain affinity to actually know what they’re doing?
I can’t address anything but the gravity, which you can add yourself as you please with gravity zones.
> > Nothing about Impact makes sense. D:
>
> Wyvern requires logic for sanity!
…or at least that’s my theory
yup, you’re right. certain affinity are obviously not physicists…
I can understand the fact there is gravity, from a gaming point of view it wouldn’t be a good move to have the map with low gravity a not allow the players to change it.
That said though, the gravity gadget thing needs to be bigger, was trying to make a map yesterday and ended up using the player traits to make it seem like zero G where as the gravity ones would have been better however they were ridiculously small 
> I guess then…Impact made quite an impact on you OP…
insert sunglasses and plays Won’t Get Fooled Again
But yes…it is a game…but Halo has always been lore oriented, even the multiplayer maps. (sometimes especially the multiplayer maps) It shouldnt be too hard to at least add a visible shielding around the asteroid to explain the included sound, or a gravity generator (something the UNSC has) slightly sticking out from the core to explain the gravity well.
It is far from taking away the enjoyment of the map…but it would be cool to have muffled gameplay on it.
It’s a game. You guys really want to play on a map that drowns out all sound and has 0 gravity? Maybe cool at first, but not for years.
> > I guess then…Impact made quite an impact on you OP…
>
> insert sunglasses and plays Won’t Get Fooled Again
>
> But yes…it is a game…but Halo has always been lore oriented, even the multiplayer maps. (sometimes especially the multiplayer maps) It shouldnt be too hard to at least add a visible shielding around the asteroid to explain the included sound, or a gravity generator (something the UNSC has) slightly sticking out from the core to explain the gravity well.
>
> It is far from taking away the enjoyment of the map…but it would be cool to have muffled gameplay on it.
How about this:
343i could justify it by simply stating the new armor has in-helmet speakers with software (hell: that software might even be the simulation program generating it) generating the sound to give situational awareness which benefits combat…
The same way there is sound in any game in space. The simulation picks up visual cues and emits audio from the helmets comm speakers.
I have studied the map and here are my findings:
The meteorite in the base is of Pre-Forerunner origin.
The meteorite is generating a hologram of a ring about 1 meter above it.
That big asteroid belt has a blue ring in the center.
The meteorite is a beacon that calls forth a hologram and the big blue ring.
To sum it all up, that asteroid belt is an early-phase of the construction of a Halo Ring.
Mind Blown.
While everyone have their ingame explanations of why the map is the way it is.
I’m going to explain it in an “outgame” way.
Impact is a forge map with unique forge pieces, space tubes, that you can make space station with.
Now, yes, i343 could have made a unique map with different sounds and stuff, but that would have required the game to either process the sounds in a different way or for them to have a whole specific set of sounds just for that map. What would then have happened if we made a space station that is airtight? Where sounds and gravity would be normal?
To make the map special, it would have required a lot of extra work, for one map.