IMO Halo 5 had the perfect sprint

Halo 5 didn’t get a lot right, but it nailed a few things perfectly, one of them being sprint. If your shields were low and you ran, they wouldn’t recharge, which punished you and rewarding you if you ran from a fight.

In infinite, sprint is barely noticeable and only feels like its purpose is to slide along the floor

I liked Halo 5’s movement in general, if they just nerfed the reliability of Shoulder Charge/Ground Pound I wouldn’t even of minded if the same movement returned for Infinite.