"I'm worried about the H5 campaign"

http://kotaku.com/im-a-bit-worried-about-halo-5s-campaign-1723069153 Just wondering what you guys thought of this. I personally don’t think it will turn out the way he says it will, mainly since 343 has said that the first few missions (like this one) are meant to familiarize players with the controls and to be simple. What do you guys think?

I think the campaign presentations look amazing so far.

Kotaku is a joke, in fact all of gawker media is a joke. also this acticle is pre Games-com. This person who wrote this article really didn’t understand what they were looking at especially since at a campaign demo 343 invited people to 343 explained certain things to the people, stuff that this guy talks about.

Mind making a pastebin, or an archive link? I refuse to give Kotaku a page view.

The focus on Locke alone is enough to be worried. They basically just came up with a completely new character thrust him into the spotlight and we’re gonna be playing as him. Just…wut

> 2533274888579326;3:
> Kotaku is a joke, in fact all of gawker media is a joke. also this acticle is pre Games-com. This person who wrote this article really didn’t understand what they were looking at especially since at a campaign demo 343 ited people to 343 explained certain things to the people, stuff that this guy talks about.

Oh good to know. I’ll remember to not look at Kotaku stuff anymore

> 2533274866682248;5:
> The focus on Locke alone is enough to be worried. They basically just came up with a completely new character thrust him into the spotlight and we’re gonna be playing as him Just…wut

Remember the Arbiter? Everyone hates him now right!? Oh wait…

Never read Kotaku, end of story

> 2535460393372730;8:
> Never read Kotaku, end of story

I’ll remember that. Thanks for the tip.

Lol that article was an absolute joke.

Adding in booster jetpacks (Titanfall, COD), iron sights (Titanfall, COD) and up-close stabby stealth kills (every other game ever) is all well and good, but where are *Halo 5’*s own ideas?”

The only merit I give this comment is the part about the booster jetpacks. That’s a bit difficult to defend but I’d like to point out that the Halo 5 system is slightly different from the Titanfall and CoD boosters. In Halo, the boosters control a ton of new features like Ground Pound, Spartan Charge, Thruster, and Hover. Even Sprint is based on the boosters. They also don’t double jump like in Titanfall and CoD.

Iron sights are not exclusive to Titanfall or CoD. Iron sights have been featured in almost every FPS on the market. I won’t even go into how Halo 5’s smart scope isn’t really ADS as most people know it.

Up-close stabby kills are from every other game? Are you talking about assassinations? The mechanic that’s been in the game since Reach and was also featured in Halo 4?

> 2533274964465607;10:
> Lol that article was an absolute joke.
>
> “Adding in booster jetpacks (Titanfall, COD), iron sights (Titanfall, COD) and up-close stabby stealth kills (every other game ever) is all well and good, but where are *Halo 5’*s own ideas?”
>
> The only merit I give this comment is the part about the booster jetpacks. That’s a bit difficult to defend but I’d like to point out that the Halo 5 system is slightly different from the Titanfall and CoD boosters. In Halo, the boosters control a ton of new features like Ground Pound, Spartan Charge, Thruster, and Hover. Even Sprint is based on the boosters. They also don’t double jump like in Titanfall and CoD.
>
> Iron sights are not exclusive to Titanfall or CoD. Iron sights have been featured in almost every FPS on the market. I won’t even go into how Halo 5’s smart scope isn’t really ADS as most people know it.
>
> Up-close stabby kills are from every other game? Are you talking about assassinations? The mechanic that’s been in the game since Reach and was also featured in Halo 4?

Oh don’t worry. I thought that part was dumb as well. I was just wondering about his campaign comments and it being “boring” and “unimaginative”.

> 2535468947915585;11:
> > 2533274964465607;10:
> > Lol that article was an absolute joke.
> >
> > “Adding in booster jetpacks (Titanfall, COD), iron sights (Titanfall, COD) and up-close stabby stealth kills (every other game ever) is all well and good, but where are *Halo 5’*s own ideas?”
> >
> > The only merit I give this comment is the part about the booster jetpacks. That’s a bit difficult to defend but I’d like to point out that the Halo 5 system is slightly different from the Titanfall and CoD boosters. In Halo, the boosters control a ton of new features like Ground Pound, Spartan Charge, Thruster, and Hover. Even Sprint is based on the boosters. They also don’t double jump like in Titanfall and CoD.
> >
> > Iron sights are not exclusive to Titanfall or CoD. Iron sights have been featured in almost every FPS on the market. I won’t even go into how Halo 5’s smart scope isn’t really ADS as most people know it.
> >
> > Up-close stabby kills are from every other game? Are you talking about assassinations? The mechanic that’s been in the game since Reach and was also featured in Halo 4?
>
>
> Oh don’t worry. I thought that part was dumb as well. I was just wondering about his campaign comments and it being “boring” and “unimaginative”.

I stopped taking the article seriously when I saw his comparisons with COD and Titanfall, because only children make those comparisons.

That being said, I am yet to be impressed with anything I’ve seen in the campaign footage they’ve shown. It looks very dated. Hopefully fun and story trump the apparent copy and paste from Halo 4 art direction/assets/character models.

This comment…

- senselocke

"Halo was the first FPS game on consoles to really nail stick controls. The way your aim “sticks” to targets, the dead zone, the curve of acceleration of movement as you move the analog stick further from center towards the edge… all while operating smoothly. And then there was the complete, utter new innovation of the shield system, which altered the way health systems would work in almost every FPS game made thereafter.

Other games might have had space marines fighting aliens, yes. And laser pistols. But Halo had the squealing grunts who panicked in real-time, allowing you to peg sticky grenades to them and send them screaming into their pack leaders. Pack leaders who shouted at you in accented English, and at each other (or cursed to themselves), in an alien tongue. Different species squabbled amongst each other, communicated, had a life outside of you. And the game existed in a massive, solid, epic, space opera-worthy story universe that was more than a thin vizier over a “deathmatch” rationale like so many FPS games to come before—war, politics, intrigue, technology… It was solid in so many ways FPS games simply weren’t, on PC or consoles.

It’s “consoles”, BTW, that’s the key word here. You’re citing Planetside, a PC game. You’re comparing Halo, a console, dual-stick controller input game, to a mouse-and-keyboard PC game. Halo accomplished more than console shooters ever did, made dual-stick controls immersive, fun, and functional, and had more solidity/inertia than 90% of FPS games out there—including on PC. And I say this as someone who played Unreal Tournament religiously, and loved it. It was fantastic, but compared to Halo, it was floaty, had little to no inertia, and no in-game story whatsoever.

Compared to other games on consoles, however, Halo blew them out of the water and altered the field irrevocably. And yes, it influenced PC FPS games to come as well—it was simply that influential. Halo was a huge, massive, monumental step up in scope, dialogue, fluidity, solidity, story, immersion, most essentially control and stage design. That’s the game these people were playing. These are the elements that Halo improved upon. You can ignore them or dismiss them as unimportant, but you can’t deny them."

This… This comment…

That writer echoes the thoughts of mine. Halo is copying other games, and not doing anything distinct or revolutionary. The campaigns for Halo are boring.
I don’t agree however with his thoughts that the Beta was fun, and his comment about MS not allowing for a non-polished game was laughable considering MCC.

> 2717573882290994;14:
> That writer echoes the thoughts of mine. Halo is copying other games, and not doing anything distinct or revolutionary. The campaigns for Halo are boring.
> I don’t agree however with his thoughts that the Beta was fun, and his comment about MS not allowing for a non-polished game was laughable considering MCC.

I’m going to be that guy and say “then don’t buy it when it comes out, seems it will save you a lot of pain and every one will be happy”

I don’t read Kotaku articles because they are click-bait worthy trash at best. I’ve seen some quotes from reddit from that article and they’re insane and clearly written to just stir up trouble and get more views/clicks. Kotaku is the same website that posted an article that liked Quantum Break and then hated Quantum Break in a span of 5 days by THE SAME WRITER.

It’s all to get clicks and make money and there’s no substance.

Also good luck talking about this Halo Kotaku article on Neogaf. They’re banning anyone who disagrees with it.

> 2533274795233660;16:
> I don’t read Kotaku articles because they are click-bait worthy trash at best. I’ve seen some quotes from reddit from that article and they’re insane and clearly written to just stir up trouble and get more views/clicks. Kotaku is the same website that posted an article that liked Quantum Break and then hated Quantum Break in a span of 5 days by THE SAME WRITER.
>
> It’s all to get clicks and make money and there’s no substance.
>
> Also good luck talking about this Halo Kotaku article on Neogaf. They’re banning anyone who disagrees with it.

You serious. That is censorship to the levels unseen before

I very much disagree.

Halo 5’s campaign is shaping up to be incredible, perhaps the best yet.

> 2533274906745123;15:
> > 2717573882290994;14:
> > That writer echoes the thoughts of mine. Halo is copying other games, and not doing anything distinct or revolutionary. The campaigns for Halo are boring.
> > I don’t agree however with his thoughts that the Beta was fun, and his comment about MS not allowing for a non-polished game was laughable considering MCC.
>
>
> I’m going to be that guy and say “then don’t buy it when it comes out, seems it will save you a lot of pain and every one will be happy”

I’m probably going to buy it anyway because the other franchises are much worse.
I’m upset that this isn’t up to the standards I hold a Halo game, but the other shooters are all complete jokes.

Halo 4 came out in 2012, a year before Advanced Warfare and it had Thruster Packs. The “stealth kills” he is referring to, assassinations, were introduced in Halo: Reach in 2010. This guy has no -Yoinking!- idea what he’s talking about, so don’t even bother listening to him.

From what I’ve seen, the Halo 5 campaign looks like it’s gonna be epic as hell.