Im worried about the abuse Halo 4 will take,

I can already see the full party spawn trapper teams all spamming the fastest and most abuseable mods/ability/weapon combinations to completely over run the other team.

basically they will use any combination of these the most.

Primary: BR/DMR/LR/CR (Its only logical for them to always have a ranged weapon of some kind so they can camp from afar with their teammates.)

Secondary: Boltshot(this gun will be spammed the most as secondary entirely because it is also a shotgun)/Plasma Pistol(for the overcharge one shot rifle move and to keep players from using any vehicles)

Grenade: Frag(classic bouncing explosive)/Plasma(classic stronger sticking explosive)/Pulse (this is the damage bubble one right? not sure of the damage rate but can pretty much block a small area for a few seconds)

AA: Promethean Vision(to always be able to see where everyone is since people cant rely on their radar anymore)/Active Camo(to sneak around and confuse players or camp from afar with rifles to shoot unseen)/Thruster Pack(for the more front line based trappers keeping themselves agile and hard to hit)

Tactical: Mobility(run forever? oh ill gladly go quickly get that power weapon thats over there on this map all the time)/AA Efficiency(rely on their AA’s more cause you know, that lack of skill thing)/Requisition(More power weapons and power ups to choose from for kills they get from spawn trapping? great…)/Wheelman(i know weve been driving around spawn trapping these guys for half the game now but my vehicle is still brand new!)

Support: Dexterity(basically increases how much they can shoot in a long winded firefight, and switch to their other weapon in literally a blink of an eye)/Ordnance Priority(faster ordnance drops? more like handicap bonus)/Stability(being able to stay zoomed with sniper or rifle and not get zoomed out when shot so will always be on target when camping…)/Gunner(this wont be used as much but im sure there will be that one person that always goes for the gunner seat on a hog…)

Put 8 different or similar combinations of just these things on one team and it could break the game i think. WTH man…

Yes, because that’s exactly how every match you play will turn out every single time.

I think that halo 4 will attract a wider community which will make multiplayer interesting

> Yes, because that’s exactly how every match you play will turn out every single time.

Not every single time. But the more time that goes buy the worse it will get. When its first released yea everyone will have what everyone else has. and once people start hitting SR50 it will get interesting, but after 3-4 Specs have been complete by most everyone people WILL start to make complex trapper teams. Because that is just what they do, they aim to ruin the game for everyone but themselves.

> > Yes, because that’s exactly how every match you play will turn out every single time.
>
> Not every single time. But the more time that goes buy the worse it will get. When its first released yea everyone will have what everyone else has. and once people start hitting SR50 it will get interesting, but after 3-4 Specs have been complete by most everyone people WILL start to make complex trapper teams. Because that is just what they do, they aim to ruin the game for everyone but themselves.

Maybe there will be some people who do that. But with the game having so many more options and things you can do with those options, it’ll also be easier to counter those teams. And remember, you’re still gonna have a team on your side as well, with all of their own advantages and disadvantages based on what they choose. I don’t think it’ll be as big a problem as it was in other Halo games. And even then, it’s gonna be pretty scarce to come across a team whose sole goal is to ruin the game for you.

> > Yes, because that’s exactly how every match you play will turn out every single time.
>
> Not every single time. But the more time that goes buy the worse it will get. When its first released yea everyone will have what everyone else has. and once people start hitting SR50 it will get interesting, but after 3-4 Specs have been complete by most everyone people WILL start to make complex trapper teams. Because that is just what they do, they aim to ruin the game for everyone but themselves.

Maybe there will be some people who do that. But with the game having so many more options and things you can do with those options, it’ll also be easier to counter those teams. And remember, you’re still gonna have a team on your side as well, with all of their own advantages and disadvantages based on what they choose. I don’t think it’ll be as big a problem as it was in other Halo games. And even then, it’s gonna be pretty scarce to come across a team whose sole goal is to ruin the game for you.

#Sorry for double post.

How many good games didn’t have a good amount of negative feedback? Since they’re still making new games, its apparent that the one game that’s perfect to rule them all has not yet been forged.

> I can already see the full party spawn trapper teams all spamming the fastest and most abuseable mods/ability/weapon combinations to completely over run the other team.

This is why casual gamers like I assume you are (and your whole community), should also request a ranking system. This will prevent you from getting spawn-trapped by way better players/teams (I assume you understand that the main reason of why spawn-trapping is possible, is because there is too big of a skill gap between matched teams). It is in your own intrest to request a ranking system to go with the progression system.

> And even then, it’s gonna be pretty scarce to come across a team whose sole goal is to ruin the game for you.

I spawn-kill with my teams; but this is not because I want to ruin the game for my opponents, it is because it comes naturally when I meet players who - based on their skill - probably rented the game the night before. Im not going to be nice and not spawn-trap, and I am going to play with my full potential. Get your community to demand a ranking system and you will never have to meet players so much better than you that they can spawn-trap your whole team.

Your optimism is contagious. o_O

> > > Yes, because that’s exactly how every match you play will turn out every single time.
> >
> > Not every single time. But the more time that goes buy the worse it will get. When its first released yea everyone will have what everyone else has. and once people start hitting SR50 it will get interesting, but after 3-4 Specs have been complete by most everyone people WILL start to make complex trapper teams. Because that is just what they do, they aim to ruin the game for everyone but themselves.
>
> Maybe there will be some people who do that. But with the game having so many more options and things you can do with those options, it’ll also be easier to counter those teams. And remember, you’re still gonna have a team on your side as well, with all of their own advantages and disadvantages based on what they choose. I don’t think it’ll be as big a problem as it was in other Halo games. And even then, it’s gonna be pretty scarce to come across a team whose sole goal is to ruin the game for you.

scarce you say lolololol. i have to play against a spawn trapper team multiple times pretty much EVERYDAY IN REACH. What makes you think they wont flood over and spam Halo 4 as well?

But yea people that play alone will have to create counter spawn trap loadouts somehow. but it will still be hard to do cause you know how trappers are. Well, at least i know.

> > I can already see the full party spawn trapper teams all spamming the fastest and most abuseable mods/ability/weapon combinations to completely over run the other team.
>
> This is why casual gamers like I assume you are (and your whole community), should also request a ranking system. This will prevent you from getting spawn-trapped by way better players/teams (I assume you understand that the main reason of why spawn-trapping is possible, is because there is too big of a skill gap between matched teams). It is in your own intrest to request a ranking system to go with the progression system.

literally laughed my -Yoink- off at “way better players/teams” Wow you actually think spawn trapping is dependent on skill? Its all about gaining every advantage possible, as fast as possible, and with little to no work.

Let me explain how spawn trappers work.

A team of 4/6/8 (whatever team based playlist your playing) become one party. right at the voting screen this scares off some players of a random team, usually 1-3. So bam right there we are already down by 1-3 players, giving them a numbers advantage.

After the games starts sometimes 1-2 more people quit but not often. which would further give us less chance of winning at all.

So depending on the map they move out like this. Acquire the power weapons and best vehicles immediately within the first 30 seconds or so (scorp/wraith/banshee/sniper/laser/rockets etc). Snipers head for secluded covered spots they can see most of the map from but barely anyone can see or even target at all (the “hey look at me i can peek half an inch over the edge and snipe freely” kind of places). Heavy weapons head for destroying the enemy vehicles or obliterating foot soldiers that are in or near their main camping/trapping area.

All the while having rifles like the DMR or light rifle to spam on individual players (because you know they cant kill hardly as much on their own they need 3-4 other peoples help) and just simply pushing them back to their spawn due to their superior numbers and look at that now every time you spawn there will always be at least 3 people targeting you EVERY SINGLE TIME. and your lucky to either spawn in cover or at least somewhere near it. not that those 3 players will take 2 seconds to all shoot you in the head twice anyway.

i get tired of explaining this so believe what you want. But i know the truth on how this -Yoink- works and no ones “opinion” will ever change what it is.

The way you talk about spawn trappers makes it seem like it happens in every game in every playlist all the time…

You apparently are the unluckiest person in matchmaking to run into so many spawn killers.

> > > Yes, because that’s exactly how every match you play will turn out every single time.
> >
> > Not every single time. But the more time that goes buy the worse it will get. When its first released yea everyone will have what everyone else has. and once people start hitting SR50 it will get interesting, but after 3-4 Specs have been complete by most everyone people WILL start to make complex trapper teams. Because that is just what they do, they aim to ruin the game for everyone but themselves.
>
> Maybe there will be some people who do that. But with the game having so many more options and things you can do with those options, it’ll also be easier to counter those teams. And remember, you’re still gonna have a team on your side as well, with all of their own advantages and disadvantages based on what they choose. I don’t think it’ll be as big a problem as it was in other Halo games. And even then, it’s gonna be pretty scarce to come across a team whose sole goal is to ruin the game for you.

You can also edit your loadouts in-game, so if you don’t have a loadout to counter with, you can make one on the fly.

Matchmaking should be so full parties are matched against other full parties if possible.

If there would be a proper or decent ranking system, we wouldn’t have this problem because even when searching alone, you know you’d get at least decent teammates.

> > > I can already see the full party spawn trapper teams all spamming the fastest and most abuseable mods/ability/weapon combinations to completely over run the other team.
> >
> > This is why casual gamers like I assume you are (and your whole community), should also request a ranking system. This will prevent you from getting spawn-trapped by way better players/teams (I assume you understand that the main reason of why spawn-trapping is possible, is because there is too big of a skill gap between matched teams). It is in your own intrest to request a ranking system to go with the progression system.
>
> literally laughed my -Yoink!- off at “way better players/teams” Wow you actually think spawn trapping is dependent on skill? Its all about gaining every advantage possible with little to no work.
>
> Let me explain how spawn trappers work.
>
> A team of 4/6/8 (whatever team based playlist your playing) become one party. right at the voting screen this scares off some players of a random team, usually 1-3. So bam right there we are already down by 1-3 players, giving them a numbers advantage.
>
> After the games starts sometimes 1-2 more people quit but not often. which would further give us less chance of winning at all.
>
> So depending on the map they move out like this. Acquire the power weapons and best vehicles immediately within the first 30 seconds or so (scorp/wraith/banshee/sniper/laser/rockets etc). Snipers head for secluded covered spots they can see most of the map from but barely anyone can see or even target at all (the “hey look at me i can peek half an inch over the edge and snipe freely” kind of places). Heavy weapons head for destroying the enemy vehicles or obliterating foot soldiers that are in or near their main camping/trapping area.
>
> All the while having rifles like the DMR or light rifle to spam on individual players (because you know they cant kill hardly as much on their own they need 3-4 other peoples help) and just simply pushing them back to their spawn due to their superior numbers and look at that now every time you spawn there will always be at least 3 people targeting you EVERY SINGLE TIME. and your lucky to either spawn in cover or at least somewhere near it. not that those 3 players will take 2 seconds to all shoot you in the head twice anyway.
>
> i get tired of explaining this so believe what you want. But i know the truth on how this Yoink! works and no ones “opinion” will ever change what it is.

Firstly; you are wrong. The main reason behind spawn-killing is the skill-gap; the better team will overpower the lesser team and this will lead to spawn-trapping. This happens almost every game for me, whether I get matched up against a full team or 3/4th’s of a team.

Secondly; the two main reasons for quitting is: (1) You have nothing real to gain or lose if you win or lose (there is basically no risk in searching matchmaking), and (2) it is possible to meat full teams of 4 when you search by yourself and with a team of 2. Both these main reasons for quitting would be solved by a ranking system like the one used in Halo 3. You could only meet teams of 4 when you searched with a team yourself, and on top of that, the teams you would meet would be within your own teams skill range.

If the ranking system would be there, there would be a 90% reduction in quitters. And then the outcome of the battle for the power weapons will only depend on the skill of the two teams.

I think you’re over reacting way too much.

> The way you talk about spawn trappers makes it seem like it happens in every game in every playlist all the time…

I only play BTB and Invasion and some Arena.

So yes it does happen all the time. All day everyday. Every time i play i wonder “how many trapper teams will i run into today?”

> You apparently are the unluckiest person in matchmaking to run into so many spawn killers.

Apparently. And i even block them all, but they keep coming.

> > > I can already see the full party spawn trapper teams all spamming the fastest and most abuseable mods/ability/weapon combinations to completely over run the other team.
> >
> > This is why casual gamers like I assume you are (and your whole community), should also request a ranking system. This will prevent you from getting spawn-trapped by way better players/teams (I assume you understand that the main reason of why spawn-trapping is possible, is because there is too big of a skill gap between matched teams). It is in your own intrest to request a ranking system to go with the progression system.
>
> literally laughed my -Yoink!- off at “way better players/teams” Wow you actually think spawn trapping is dependent on skill? Its all about gaining every advantage possible, as fast as possible, and with little to no work.

Are you implying to me that people are not put into spawn trap situations because the other team is better than them?

Are you also implying to me that if some one who was not on your team, spawned directly in your sightlines, you’d simply walk away and not pick up the easy kill?

Spawn camping has been an unfortunate situation since the dawn of FPS games. It means the team was able to tactically overcome you until the point you can’t even move. Does it make you bad? Not at all. Does it make your enemy better than you? More than likely, but not always.

I’ve been preventing teams from being alive since before most people here had their first console/PC. I don’t think I’m better than any of them, but I think they had crappy teamwork in those particular games.

> > > > I can already see the full party spawn trapper teams all spamming the fastest and most abuseable mods/ability/weapon combinations to completely over run the other team.
> > >
> > > This is why casual gamers like I assume you are (and your whole community), should also request a ranking system. This will prevent you from getting spawn-trapped by way better players/teams (I assume you understand that the main reason of why spawn-trapping is possible, is because there is too big of a skill gap between matched teams). It is in your own intrest to request a ranking system to go with the progression system.
> >
> > literally laughed my -Yoink!- off at “way better players/teams” Wow you actually think spawn trapping is dependent on skill? Its all about gaining every advantage possible, as fast as possible, and with little to no work.
>
> Are you implying to me that people are not put into spawn trap situations because the other team is better than them?
>
> Are you also implying to me that if some one who was not on your team, spawned directly in your sightlines, you’d simply walk away and not pick up the easy kill?
>
> Spawn camping has been an unfortunate situation since the dawn of FPS games. It means the team was able to tactically overcome you until the point you can’t even move. Does it make you bad? Not at all. Does it make your enemy better than you? More than likely, but not always.
>
> I’ve been preventing teams from being alive since before most people here had their first console/PC. I don’t think I’m better than any of them, but I think they had crappy teamwork in those particular games.

Yep, if they are in their spawn area no(because i dont spawn trap so im not sitting there waiting for them to spawn), if its randomly out in the battlefield yes(if they spawn while i have the objective flag or bomb etc yes as well), no spawn camping has been unfortunate in Halo 2 and Halo Reach. Halo 3 i had NO PROBLEMS with spawn trappers cause i would never come across them because the spawns were set up right and we were matched up based on rank. not like in reach where it will match a bunch of recruits to -Yoinking!- inheritors. What high ranked “better” players as you call them have, is the knowledge of tricks, unfair camping zones, and when and where everything spawns. None of it is their actual skill.