I'm Unhappy with the New Focus on E-Sports

This post isn’t meant to complain or b**** randomly, I’m simply sharing my feedback and opinion.
I’ve been a fan of Halo since Combat Evolved, and I’ve loved every entry. I’m happy with how 343 is handling the series and pleased to see that Halo 5 still has that classic “Halo” feel (although really? Only three missions with Master Chief?! Really?!). However I really dislike the fact that Halo 5 seems to be all about E-Sports now. I mean most of the Halo community, to my knowledge, does really not care about E-Sports. They certainly don’t play in the competitive scene. So why then has 343 designed the multiplayer of the latest installment around an aspect of the game that only affects a rather small minority?
I really like Halo 5. I’m going to be playing it for a while, but I sincerely hope that Halo 6 will keep its focus on the general playerbase rather than E-Sports.

The gameplay is awesome. It feels like classic arena halo again. But why did they take ALL of their tips and ideas from a couple of ‘pro’ gamers? They don’t even play the actual halo everyone else plays with their ‘tournament’ game mode that has no radar. Are you kidding me? Halo pro play lists were the worst play lists in halo 3 lol

Halo is competitive at heart, I think a focus on competition makes a lot of sense. Forge is coming in december and casual players will have a lot of community content they can create and share. Halo Reach and Halo 4 focused on the “general playerbase” and those games drove the franchise off a cliff. Hate it if you want, but the competitive crowd will keep Halo relevant.

i agree, the hole mlg/pro/esports scene is a joke. if you are playing a game competing in a tournament then you should play the game how it was meant to be played and with the same rules as every other level of playing. that way people working on there skill dont suddenly have to switch over and adjust to these esport specific gametypes.

i dont see how any of the changes they make to the game type make it any more or less competitive either, both teams are equal already. they just make it harder for new teams to come in and start competing.

something i noticed with the MLG playlist actually is that it limits what you need to focus on, always the same weapons so there is less adjusting to the map, no radar to distract you and stuff. i would say it takes more skill to get really good at just normal gametypes, getting good at using all the tools at your disposal proficiently as well as countering your enemy who is doing the same.

Do you know why halo 4 died so fast? If not, let me tell you why. Halo 4 was way to casual and too easy and all of the loadouts and such, but halo is meant to be competitive and getting better at the game opens up incentives to keep playing. The more competitve the game, the more viewers it will pull in. I mean look at csgo,legends,dota all on the top spot on twitch and they are heavly competitve. A healthy halo is a competitve halo

I think the focus on e-sports was one of the best things they’ve done.

If you have a game that’s competitive and has a high skill gap, but’s still fun for casual players then you have a winner. In some ways that depth comes FROM the game being competitive and balanced to begin with.

While I wouldn’t consider myself a “hardcore” or “pro” gamer (cause I just don’t got the skills! XD ) I do see the advantages that appealing to the pro circuit brings. One of the biggest being longevity of the game through the added publicity and budding (and sometimes very optimistic) esport hopefuls.

Like it or not a healthy competitive scene can add a massive boost to a game and the lack of one can very much hinder it. As an example halo reach was dropped by MLG because the player base found it to be lacking competitively and the population of the halo games hasn’t really been the same since! And while other aspects of the games can take there fair share of the blame I think the lack of esport played a big part.

Halo has always been centred around competition play, if you build it as a competitive shooter then fun gametypes can be added in. If you create a shallow throw away casual meta like Halo 4 then competitive play is not a possibility.

> 2533274884006919;1:
> This post isn’t meant to complain or b**** randomly, I’m simply sharing my feedback and opinion.
> I’ve been a fan of Halo since Combat Evolved, and I’ve loved every entry. I’m happy with how 343 is handling the series and pleased to see that Halo 5 still has that classic “Halo” feel (although really? Only three missions with Master Chief?! Really?!). However I really dislike the fact that Halo 5 seems to be all about E-Sports now. I mean most of the Halo community, to my knowledge, does really not care about E-Sports. They certainly don’t play in the competitive scene. So why then has 343 designed the multiplayer of the latest installment around an aspect of the game that only affects a rather small minority?
> I really like Halo 5. I’m going to be playing it for a while, but I sincerely hope that Halo 6 will keep its focus on the general playerbase rather than E-Sports.

A game that isn’t challenging or competitive gets boring, that’s why Halo 4 died out so fast. It wasn’t apparent that this is what Halo needed until after Halo 4 died out.

this post is so dumb, you think the devs didn’t go to the PRO players for a reason??? They tanked halo 4 and reach because of how noncompetitive it was. The only way halo 5 will have any longevity is if they do appeal to the more competitive players, hence why there’s a million dollar prize tournament already announced before the game was released so they could draw in that huge halo “mlg” or “esports” community.

To be honest, I think the focus has served it well; What we have is a game with some damn good balance (hard to find these days) and equal starts for everything except warzone (and still it at least makes you work for it; Not the same as arena but that’s why its a different playlist)

> 2533274831677669;11:
> To be honest, I think the focus has served it well; What we have is a game with some damn good balance (hard to find these days) and equal starts for everything except warzone (and still it at least makes you work for it; Not the same as arena but that’s why its a different playlist)

A very mature way of looking at it, balance is something that competitive gamers want and it serves everyone.

> 2745051201462131;3:
> Halo is competitive at heart, I think a focus on competition makes a lot of sense. Forge is coming in december and casual players will have a lot of community content they can create and share. Halo Reach and Halo 4 focused on the “general playerbase” and those games drove the franchise off a cliff. Hate it if you want, but the competitive crowd will keep Halo relevant.

Agree with this 100% and all the other post similar to this

> 2533274884006919;1:
> This post isn’t meant to complain or b**** randomly, I’m simply sharing my feedback and opinion.
> I’ve been a fan of Halo since Combat Evolved, and I’ve loved every entry. I’m happy with how 343 is handling the series and pleased to see that Halo 5 still has that classic “Halo” feel (although really? Only three missions with Master Chief?! Really?!). However I really dislike the fact that Halo 5 seems to be all about E-Sports now. I mean most of the Halo community, to my knowledge, does really not care about E-Sports. They certainly don’t play in the competitive scene. So why then has 343 designed the multiplayer of the latest installment around an aspect of the game that only affects a rather small minority?
> I really like Halo 5. I’m going to be playing it for a while, but I sincerely hope that Halo 6 will keep its focus on the general playerbase rather than E-Sports.

The e-sport focus is a very simple one. I’m going to list a few important things for a shooter to have in order for it to be fun:

  • Balanced weapons - you should always feel like you have a chance to kill someone instead of being owned all the time
  • Fair and Balance maps - you should have equal opportunity to traverse the map as your opponent does so someone doesn’t have an unfair advantage
  • There should be some skill gaps so you have a reason to practice, get better and improve.
  • You should understand what these skill gaps are and you should feel like they are fair so you don’t rage about why someone is better than you.
  • A fair and balance game leads to a competitive game, competitive games leads to intense fights that change the course of the game.
  • A competitive game leads to you wanting to win, thus changing the focus of Halo to winning rather than having a good Kill/Death like in COD. (Let’s be honest, nobody cares about winning a match in COD).Look at that, having fun and being competitive seem to have a very similar list that overlap. Building a game for the competitive scene is the start of what every game needs to do, it’s easy to build fun game types, it’s very hard to build balance game play that can be competitive.

I wish I could remember where this quote was from but it I love it: “You can play a competitive game casually, but you cannot play a casual game competitively.”

Reach and 4 suffered greatly because they forgot that, particularly 4. Also E-Sports are growing by the day, they bring in large crowds, publicity, and a much better attempt at longevity than if it were off on it’s own trying to please everybody, you cannot please everybody. Even Overwatch, which was toted as a Casual Shooter now has E-Sports backing from Blizz (OT: Though after seeing beta streams, they are going to need to need to make some fundamental changes to the current game setup if they want to even have some kind of a semblance of balance and competition).

Also if the game keeps being relevant, then REQ packs will also stay relevant, and I personally love the idea of Free Map content and Tournament support, would like to keep it that way now and in the future.