Last year, I was not convinced that Halo: Infinite actually “has sprint” in the normal sense of “having sprint.”
After watching the gameplay reveal today, I am even more convinced that sprint has zero effect on movement speed, which is why there is no penalty to lower your weapon before shooting. The player can literally “shoot out of sprint.”
My theory is that sprint is simply a cosmetic animation. Why have a sprint animation if sprint doesn’t do anything? Usually the argument is that so many shooters these days have sprint, sprinting has become reflexive. For many people, it’s an important visual indicator that your player is indeed running at full speed. When they don’t get the animation, they feel like something is wrong with the game, or they feel like the game is too slow. Some people NEED a sprint animation, in this sense.
I am of the opinion that Halo’s gameplay roots are based on a no-sprint sandbox, and I’ve been fingers-crossed that Halo Infinite would return to those roots. Sprint has a profound effect on Halo, it’s competitive community, and level design. A cosmetic sprint animation would be a fantastic way to bridge these two parts of the fanbase and I sincerely hope that is what 343i has in mind.
- By having sprint be animation-only, the people who use the sprint animation to know they are running full speed will feel comfortable while playing Halo Infinite. - By having sprint be animation-only, the people who dislike sprint’s effects on the sandbox, level design, and gameplay pacing, will feel comfortable while playing Halo Infinite.
If there’s no sprint then it’s probably done similar to how modern Doom handles movement.
> 2726956381514567;1:
> Last year, I was not convinced that Halo: Infinite actually “has sprint” in the normal sense of “having sprint.”
>
> After watching the gameplay reveal today, I am even more convinced that sprint has zero effect on movement speed, which is why there is no penalty to lower your weapon before shooting. The player can literally “shoot out of sprint.”
>
> My theory is that sprint is simply a cosmetic animation. Why have a sprint animation if sprint doesn’t do anything? Usually the argument is that so many shooters these days have sprint, sprinting has become reflexive. For many people, it’s an important visual indicator that your player is indeed running at full speed. When they don’t get the animation, they feel like something is wrong with the game, or they feel like the game is too slow. Some people NEED a sprint animation, in this sense.
>
> I am of the opinion that Halo’s gameplay roots are based on a no-sprint sandbox, and I’ve been fingers-crossed that Halo Infinite would return to those roots. Sprint has a profound effect on Halo, it’s competitive community, and level design. A cosmetic sprint animation would be a fantastic way to bridge these two parts of the fanbase and I sincerely hope that is what 343i has in mind.
>
>
> - By having sprint be animation-only, the people who use the sprint animation to know they are running full speed will feel comfortable while playing Halo Infinite. - By having sprint be animation-only, the people who dislike sprint’s effects on the sandbox, level design, and gameplay pacing, will feel comfortable while playing Halo Infinite.
That’s actually very smart. Maybe “Sprinting” Affects jump height and slide distance but not normal movement? idk, but this makes alot of sense.
Did anyone notice that he was sprintin nd shootin at the same time or am i dumb?
> 2535436557871072;4:
> Did anyone notice that he was sprintin nd shootin at the same time or am i dumb?
That’s what I heard but I didn’t notice anything. I’ll rewatch when I get off work
> 2535436557871072;4:
> Did anyone notice that he was sprintin nd shootin at the same time or am i dumb?
Not sure and think some of the game-play was animated to look like game-play since some of the decisions they did in-game seemed a bit bizarre that would easily get them killed.
> 2533274829873463;6:
> > 2535436557871072;4:
> > Did anyone notice that he was sprintin nd shootin at the same time or am i dumb?
>
> Not sure and think some of the game-play was animated to look like game-play since some of the decisions they did in-game seemed a bit bizarre that would easily get them killed.
yeah idk, everything happend so fast so i couldn tell what was goin on lol
> 2535436557871072;7:
> > 2533274829873463;6:
> > > 2535436557871072;4:
> > > Did anyone notice that he was sprintin nd shootin at the same time or am i dumb?
> >
> > Not sure and think some of the game-play was animated to look like game-play since some of the decisions they did in-game seemed a bit bizarre that would easily get them killed.
>
> yeah idk, everything happend so fast so i couldn tell what was goin on lol
Yeh well hopefully the multiplayer stuff tomorrow clears stuff up.
I think sprint will be done the same as we see in Halo 5.
The sprint is there, it’s obvious, it does increase your movement speed.
What you seem to be mistaken on is that Halo Infinite no longer has Halo 5’s additional “animations” that made Sprint seem faster. It no longer has those, but the speeds remain largely unchanged.
This gif seems to demonstrate sprint as being cosmetic-only for a couple of reasons:
- If you watch the white column on the left side of the screen, you can see that during sprint and after sprint seem to be the same speed. - The player interrupts sprint by shooting. A big weapon like the battle rifle should have a “weapon raise” penalty coming out of a true sprint. And while the player is coming down off of sprint, we would see the weapon slowly come back up to fire. This is usually the “trade-off” for sprint, to balance out the added movement speed.
That’s odd, I thought I directed this to the sprint thread a year ago. Either way linked below.