I'm sorry but Spartan charge seems cheep

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> SWAT has Evolved
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> My favorite part is at 0:26 where his target is at the very left edge of his giant crosshair, and he curves toward the target. Then he gets spartan charged himself right after.
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> Then again upon closer inspection the guy 360’d around him at the end. Tough decision.

So fun to watch, oh, oh so horrible to play…

The spartan charge to me seems like a boosted panic knife. Nothing says “I’m a cheep b@stard” quite like it.

yea it only works on me when i got no awareness of it coming. but its still sucks

It’s pretty amazing when you still somehow outshot the guy that just charged you. Good feeling.

If they find it useful, then you should use it too

A bigger radar would really help but it’s honestly not that bad. I only get annoyed by the people who spam it like crazy through an entire match.

the hitbox with it is HUGE like i boost away and they still hit me when theyre like 30 ft away

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> They need to tone down it’s homing capabilities. It seems whenever I do use thrust, it doesnt help at all. And I’ve used it enough to know there have been hits I should’ve missed.

I agree with this. SC “tracks” way too much!

It’s annoying, but I think it should stay. Sometimes it catches me off guard, and sometimes it’s an easy way for me to kill someone.

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> I think spartan charge is a complete 360 degree reversal from the Reach double tap melee.

I agreed

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> > > > > > > > > > The problem with spartan charge and every other ability is they are not skillful to execute in the slightest.
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> > > > > > > > > I completely disagree with this argument and anything like it whole heartedly. It’s not the ‘one button fatatlity’ that the vocal minority make it out to be. It can (and many times is) used incorrectly and at the wrong time, leading to a rather embarrassing death. I believe I have a saved clip someone trying to Spartan Charge me from behind in SWAT. He missed and got shot in the face for his trouble. If it was as idiot proof as they lead you to believe, I would have been crushed.
> > > > > > > > > Whenever a nee mechanic is introduced that someone doesn’t understand it immediately gets panned as ‘broken’ or ‘not Halo’ by self appointed gaming experts. If they took half the time they spend complaining about it to learn to use it and defend against it they may find it’s pretty useful. But alas, unless its Bungie, it’s crap.
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> > > > > > > > It definitely can be used incorrectly and at the wrong time. I never denied that. I am saying the actual game mechanics of Halo 5 take pretty much no skill to physically execute, and have little to no drawbacks - especially spartan charge.
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> > > > > > > Drawback…miss and you’re totally vulnerable. Get melee’d by your target, vulnerable. It does have it’s drawbacks. I’m sorry you are just wrong.
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> > > > > > Land a charge and it’s almost always a guaranteed kill unless you’re bad. The lunge range is ridiculous and the target’s screen shakes. Even thrusting does not always guarantee a dodge because of SC’s crazy aim assist.
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> > > > > I don’t know where you get ‘crazy aim assist.’ I didn’t even dodge and dude missed. Range is about the same as a sword lunge. And there are people who are bad (me) can hit and still lose. Therefore still not as noob friendly as you claim it to be.
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> > > > Regardless of these petty anecdotes that won’t lead anywhere, my main point was the mechanic itself should take some amount of skill to execute. It is basically “sprint at player and tap button”. Whether the player dodges or not has no impact on what I’m talking about.
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> > > If you actually read the ‘petty anecdotes’ then you would see that I have shown that you can’t just ‘sprint and tap and kill’ as you claim. That there is some level of skill and knowledge needed to make it work. That if you don’t do it correctly, you’re screwed. And the fact that it can be avoided further shows it is not as noob friendly as you claim. Blowing your entire point out of the water. I’ll refrain from teabagging you now. But just know I totally could have.
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> > Here is the criteria for a successful spartan charge:
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> > - Be sprinting
> > - Have a guy in or around center of screen
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> > From there, it is quite difficult to screw up.
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> > You needed some level of knowledge/timing to make armor lock work. It was still a skill-less gimmick.
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> Holy crap you’re impossible.
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> Less skill…ok, sure I can bite on that. But you and others against it are saying ‘no skill’ which is incorrect, even by your own examples. While ‘hard’ to screw up, it can still be screwed up…and countered by someone paying attention.
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> A successful Spartan Charge takes less skill than pulling a ninja move. But you still can’t be brain dead and make it work. I’m fine with some things that take ‘less skill’ and can be effective. People like you seem to think that we need this enormous skill gap for everything. That drives away more players, prevents new players from coming in, and makes the game only available to a small niche group.
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> I remember when people had the same complaint with the noob combo? Can you imagine a Halo game without it now?

When I say no skill, I’m speaking in the context of the reward being too high for the skill required. I’m completely fine with certain mechanics taking low to no skill so long as the reward isn’t absurdly high. In the case of spartan charge, the reward is (more often than not) a free kill. In my honest opinion, based on how simple a mechanic it is, spartan charge should knock off no more than half a player’s shield.

idk, if u r skilled enough u can reverse spartan charges pretty easily, but if they r just coming out of nowhere then yeah, it is prolly not gonna be in halo 6

I like the Spartan charge and hope it never changes.

i totally agree. the radar seems half as useful. especially that static Spartans are invisible even without crouching.

getting spartan charged feels like getting slapped in the face by an -Yoink!- person. easily avoidable but somehow it happened anyway. oh and now your dead. how ya like d’em apples? and i bet all the silly little children that spartan charge every other kill feel really cool. just like the accidental splinter kill. super cool. loads of skill required in both scenarios best part is those same people are always negative at the end of games.

and just the cherry on top, spartan charging got buffed in the last update. i love 343. but this is the giant mole on the beautiful face that halo has grown up to be. the sword spartan charge kill i totally understand but the dingus with the constant sprint getting kills by obnoxious game exploit? mmm. hard to swallow good thing its something you can avoid when you realize you play with a spartan charger on the enemy team. crouch crouch crouch. your welcome. crouch. … and crouch.

the radar its very small n sometimes i cant see them when comes from behind

I mean, everyone can do it all the time so it’s not like an unfair advantage. Spartan charging just isn’t that big of a deal AT ALL.

If I recall correctly, the entire point of spartan charge was to punish people who went around sprinting and meleeing people back in 4 and Reach by forcing them into a long animation in which they were extremely vulnerable. I believe this was essentially the case in the beta, yet it would appear that 343 has since decided to give the ability a crap ton of homing capabilities.

Maybe because they were marketing all the new stuff in Halo 5 as “Spartan Abilities!”, and it wouldnt make sense for one of these abilities to actually be designed to be a hindrance to the player that used it.

I agree that spartan charge can be annoying at times, but it’s not that hard to dodge or counter, just takes practice and getting used to. Being aware of your the enemy and your surroundings helps. If an enemy is running directly at you, chances are they’ll try to pull one off. However, this also makes them an easy target. Keep your distance and shoot at them. Spartans are also vulnerable when they miss a Spartan charge, especially if they hit something else or end up facing away from you. which I find hilariously punishable.

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> > It just seems like a cheap mechanic. It’s pretty much a free kill the person getting charged as little to no chance of defending themselves from it unless they boost precisely the right way. Even then, if it’s in a narrow hallway you’re pretty much screwed. Reduce the distance you charge, it seems like it goes on too long and you can reach people a regular boost would only get you halfway to.
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> Yep can’t stand it either, seems to be catered for gamers that are generally bad at FPS games for cheap kills, just like ground pounds.

So bc i use spartan charge im bad at FPS games? Haha whatever kid. Ive been playing Halo since CE came out, plus just about every other FPS game thats came out with it, and ive always done great. Maybe instead of complaining about it why dont you people learn how to play the game the way it was made.

Practice makes perfect children