I'm sorry but Spartan charge seems cheep

Yeah they don’t need to add spartan charge it takes too long to recover, someone can melee you than shoot you when you are still in the animations

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> > It is pretty funny when someone tries to Spartan Charge you from behind and miss and then you quickly take them out.
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> Even funnier when they’re way to far to spartan charge so they sprint at you instead of shooting, and as soon as they spartan charge, one melee will kill them, it’s quite sad really.
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> And then there are the kids running around with speedboost thinking it’s still an instant kill, to then message you saying hacker… kids theses days

I want to get messages saying I’m a hacker.

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> > > > > > > > > The problem with spartan charge and every other ability is they are not skillful to execute in the slightest.
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> > > > > > > > I completely disagree with this argument and anything like it whole heartedly. It’s not the ‘one button fatatlity’ that the vocal minority make it out to be. It can (and many times is) used incorrectly and at the wrong time, leading to a rather embarrassing death. I believe I have a saved clip someone trying to Spartan Charge me from behind in SWAT. He missed and got shot in the face for his trouble. If it was as idiot proof as they lead you to believe, I would have been crushed.
> > > > > > > > Whenever a nee mechanic is introduced that someone doesn’t understand it immediately gets panned as ‘broken’ or ‘not Halo’ by self appointed gaming experts. If they took half the time they spend complaining about it to learn to use it and defend against it they may find it’s pretty useful. But alas, unless its Bungie, it’s crap.
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> > > > > > > It definitely can be used incorrectly and at the wrong time. I never denied that. I am saying the actual game mechanics of Halo 5 take pretty much no skill to physically execute, and have little to no drawbacks - especially spartan charge.
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> > > > > > Drawback…miss and you’re totally vulnerable. Get melee’d by your target, vulnerable. It does have it’s drawbacks. I’m sorry you are just wrong.
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> > > > > Land a charge and it’s almost always a guaranteed kill unless you’re bad. The lunge range is ridiculous and the target’s screen shakes. Even thrusting does not always guarantee a dodge because of SC’s crazy aim assist.
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> > > > I don’t know where you get ‘crazy aim assist.’ I didn’t even dodge and dude missed. Range is about the same as a sword lunge. And there are people who are bad (me) can hit and still lose. Therefore still not as noob friendly as you claim it to be.
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> > > Regardless of these petty anecdotes that won’t lead anywhere, my main point was the mechanic itself should take some amount of skill to execute. It is basically “sprint at player and tap button”. Whether the player dodges or not has no impact on what I’m talking about.
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> > If you actually read the ‘petty anecdotes’ then you would see that I have shown that you can’t just ‘sprint and tap and kill’ as you claim. That there is some level of skill and knowledge needed to make it work. That if you don’t do it correctly, you’re screwed. And the fact that it can be avoided further shows it is not as noob friendly as you claim. Blowing your entire point out of the water. I’ll refrain from teabagging you now. But just know I totally could have.
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> Here is the criteria for a successful spartan charge:
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> - Be sprinting
> - Have a guy in or around center of screen
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> From there, it is quite difficult to screw up.
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> You needed some level of knowledge/timing to make armor lock work. It was still a skill-less gimmick.

Holy crap you’re impossible.

Less skill…ok, sure I can bite on that. But you and others against it are saying ‘no skill’ which is incorrect, even by your own examples. While ‘hard’ to screw up, it can still be screwed up…and countered by someone paying attention.

A successful Spartan Charge takes less skill than pulling a ninja move. But you still can’t be brain dead and make it work. I’m fine with some things that take ‘less skill’ and can be effective. People like you seem to think that we need this enormous skill gap for everything. That drives away more players, prevents new players from coming in, and makes the game only available to a small niche group.

I remember when people had the same complaint with the noob combo? Can you imagine a Halo game without it now?

Spartan charge is cheep. its just like shoulder charge in destiny. it just so sweaty…

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> It just seems like a cheap mechanic. It’s pretty much a free kill the person getting charged as little to no chance of defending themselves from it unless they boost precisely the right way. Even then, if it’s in a narrow hallway you’re pretty much screwed. Reduce the distance you charge, it seems like it goes on too long and you can reach people a regular boost would only get you halfway to.

honestly if they removed spartan charge, and thruster pack i would be much less critical of halo 5…and have BR starts…man i miss BR starts

I LOATHE Spartan charge

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> i would agree. the spartan charge is pretty frustrating

Especially if you clearly Melee them yet you are the only one with low shield. At least if the melee hit registration were better an experienced halo player would at least have a good chance to win the firefight.

At least they fixed the Speed Boost 1-shot. That was what made me most annoyed about it. Other than that, I think it should only go in a straight line, because the homing on it is ridiculously broken. Increasing motion tracker range would also be very helpful, but that would also assist corner campers, so it’s a double-edged sword.

I never use it. I usually miss or I never have a good opportunity to hit someone. The only time I’ve used it effectively is in breakout.

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> It just seems like a cheap mechanic. It’s pretty much a free kill the person getting charged as little to no chance of defending themselves from it unless they boost precisely the right way. Even then, if it’s in a narrow hallway you’re pretty much screwed. Reduce the distance you charge, it seems like it goes on too long and you can reach people a regular boost would only get you halfway to.

Umm… No lots of people jump up boost backwards and Ninja!!! If you have a good headset you can here them coming from behind just like you can here someone getting ready to ground pound you. Look up form your scope once in a while.

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> I never use it. I usually miss or I never have a good opportunity to hit someone. The only time I’ve used it effectively is in breakout.

i never use it but sometimes i go for a melee or an assassanation and forget im running and kill them with spartan charge

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> It just seems like a cheap mechanic. It’s pretty much a free kill the person getting charged as little to no chance of defending themselves from it unless they boost precisely the right way. Even then, if it’s in a narrow hallway you’re pretty much screwed. Reduce the distance you charge, it seems like it goes on too long and you can reach people a regular boost would only get you halfway to.

Spartan Charge doesn’t need a nerf- Motion Tracker range needs to be buffed to 30m like it was in the Beta, so that you can see Spartan Chargers coming and actually have a chance to evade and counter.

This. Spartan Charge is the only ability I hate. It’s basically a sprint into enemy lines, Spartan charge, and get a head shot. There’s nothing the other person can do because even if they were ready for it, it will disorient you for enough time for them to pop you in the head. Keeping sprint in and adding this is stupid.

True.

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> It seems like the sound baby birds make?

That’s a ‘chirp’ you are thinking of

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> > 2533274936879727;1:
> > It just seems like a cheap mechanic. It’s pretty much a free kill the person getting charged as little to no chance of defending themselves from it unless they boost precisely the right way. Even then, if it’s in a narrow hallway you’re pretty much screwed. Reduce the distance you charge, it seems like it goes on too long and you can reach people a regular boost would only get you halfway to.
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> Umm… No lots of people jump up boost backwards and Ninja!!! If you have a good headset you can here them coming from behind just like you can here someone getting ready to ground pound you. Look up form your scope once in a while.

But when the best ways to counter it are “having a headset” or “having teammates callout” it puts most people at a disadvantage.

I don’t mind it. I have been playing Halo since the very beginning and I think its a fun addition to the game. The mechanics of it might bit a little weird granted but whatever. It doesn’t make any less sense than having the ability to kill someone with a single punch to the back of the head. The whole melee thing in any shooter is weird, takes multiple shots to the head with a high caliber rifle to kill you but that darn old school one punch kills you in one hit. None of it makes any sense but its fun so who cares.

Honestly, Spartan Charging is not so much cheap as it is just annoying as heck. The sound it makes when you get hit, and the knockback that disorients the crap out of your aim for no real reason is what frustrates me the most.

And funny thing is in the beta no one Spartan Charged because the Motion Tracker actually worked. You had plenty of warning in the beta, now you don’t.

They should increase radar range again and remove the disorienting knockback Spartan Charge has. Then it would be acceptable I guess.

However, I would just prefer Halo to be simpler like it used to be instead of having all these extra abilities.

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> I’ve not got a huge issue with the spartan charge, some mechanics of it are frustrating i agree but as a new mod its OK. Let me explain before the hate…
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> If your getting charged from the front or side then you are in a position to be able to do it as well, just getting beaten to the hit doesn’t make it that bad. In addition if you are getting charged from the front then the delay between the sprint, hit and then recovery should give you plenty of time to shoot off a whole SMG mag or get some B/R or A/R shots off.
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> If your getting charged from behind then you were going to be going down anyway whether its through being shot, beaten down or assassinated any attack from behind is going to result in you hitting the floor.
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> My BIG issue with it is the spartan charge/speed boos combination and i think this need addressing immediately, there is literally no countering or escaping and its a 1 hit kill whatever happens

It’s not a one hit kill their shield need to be somewhat drained

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> Once you get the hang of it, most of the time people who spartan charge you are signing their death sentence. They spartan charge me and I almost always have time to melee, now neither of us have shields but I can shoot at him and he can’t for about a second which gives me the advantage to just mow them down. I do all that with a ping higher than 220, so a lot of you should be able to do the same.

That’s not completely true, the person spartan charging can actually shoot before his/her gun is brought fully up, and depending on when the receiver melees the charging person can actually bring the gun up before the other person. Plus melee take away shields, but spartan charge takes away shields and half of health. In addition, in cramped maps like overgrowth the mechanic is much too overpowered, and in game modes such as free-for-all when the receiver has no other help the person charging almost always gets away with a free kill or two. Not only that, but the radar is glitchy and rarely works, which only adds to the problem.