To be honest I think the issue with spartan charge stems more generally from how sprint works. Could keep the power and the hitbox of the spartan charge how it is and drastically reduce how sharply you can turn when sprinting, that way you can only really charge right in front of you and you can’t use it immediately around a tight corner or so on to clear it. Much more difficult to use as any sort of primary engagement tactic that way. And if you’re being hit with a spartan charge from someone who was able to run in in a relatively straight line without being taken out then it’s either your own fault for not watching your back or your allies’ for not covering you
> 2533274833569045;19:
> > 2533274810077034;16:
> > I’ve not got a huge issue with the spartan charge, some mechanics of it are frustrating i agree but as a new mod its OK. Let me explain before the hate…
> >
> > If your getting charged from the front or side then you are in a position to be able to do it as well, just getting beaten to the hit doesn’t make it that bad. In addition if you are getting charged from the front then the delay between the sprint, hit and then recovery should give you plenty of time to shoot off a whole SMG mag or get some B/R or A/R shots off.
> >
> > If your getting charged from behind then you were going to be going down anyway whether its through being shot, beaten down or assassinated any attack from behind is going to result in you hitting the floor.
> >
> > My BIG issue with it is the spartan charge/speed boos combination and i think this need addressing immediately, there is literally no countering or escaping and its a 1 hit kill whatever happens
>
>
> The 1 hit kill capability has been removed.
Ah i wasn’t aware as i would never use the tactic. Good to know, thanks
It seems like the sound baby birds make?
> 2533274954911187;8:
> It is pretty funny when someone tries to Spartan Charge you from behind and miss and then you quickly take them out.
Even funnier when they’re way to far to spartan charge so they sprint at you instead of shooting, and as soon as they spartan charge, one melee will kill them, it’s quite sad really.
And then there are the kids running around with speedboost thinking it’s still an instant kill, to then message you saying hacker… kids theses days
It’s a melee with a lunge. Nothing more. It’s only devastating in SWAT or if you get hit from behind (which in any case your dead no matter what).
It’s honestly not as overpowered as people complain about. Hell I think I’ve been killed more trying to use it then actually successful getting someone else. I just fail to see how it’s as detrimental as it is from my experiences using it and having it used against me.
I don’t die enough form it to care tbh… The times I do die from it my shield was down or i got the melee in but missed the headshot.
I can can see it becoming an issue in king of the hill but that’s about it. I think it’s a legit tactic when playing stronghold. Everyone is lobbing nades inside you sacrifice shields,nades and your gun to hopefully ram into someone with low shields.
Don’t forget though it does take a time to get to the point ware you can even do it, and just the simple case is how many times have you actually had the chance to?
> 2533274936879727;1:
> It just seems like a cheap mechanic. It’s pretty much a free kill the person getting charged as little to no chance of defending themselves from it unless they boost precisely the right way. Even then, if it’s in a narrow hallway you’re pretty much screwed. Reduce the distance you charge, it seems like it goes on too long and you can reach people a regular boost would only get you halfway to.
spartan charge is not what is cheap, it is being able to shoot after a spartan charge, that is dumb. it should be a risk/reward system. but with the tracking, decreased radar, and the fact you can shoot RIGHT AFTER. there is far more reward then there is risk
It is. It is the only ability I dislike that they added in Halo 5. I think if they are serious about Halo it won’t be returning for 6. It just feels so out of place with the rest of the sandbox.
Spartan charge is just fine. It’s only exceptional situationally if you get the jump on someone, in which case you deserve the kill 9 times out of 10 anyhow. You can shoot or Melee them easily, it leaves them open. Also, ground pound, as a side note, is also not broken. Everyone can do it, everyone has equal opportunity to learn how to deal with it. I suggest most people stop complaining about it and instead work on the best way for them to deal with it.
Recently I’ve just been trying to spartan charge because i was close to maxing out my commendation. I wasn’t trying to be a bad person or cheap but just trying to complete the challenge.
> 2533274806711091;2:
> If radar was a bigger range you’d at least have more warning. As it is it’s too easy for people to get the jump on you.
This. I feel like there either needs to be a way to stop the momentum of Spartan Charge by shooting at the enemy or they need to make the radar actually work.
Spartan charge is a mindless cheap ability. Reward bad decision making, bad players & the person who is charging. If it did way less damage didnt have a big knockback & rewarded u for a skillful play the maybe it could work. I say REMOVE it.
The problem with spartan charge and every other ability is they are not skillful to execute in the slightest.
> 2533274794648158;34:
> The problem with spartan charge and every other ability is they are not skillful to execute in the slightest.
I completely disagree with this argument and anything like it whole heartedly. It’s not the ‘one button fatatlity’ that the vocal minority make it out to be. It can (and many times is) used incorrectly and at the wrong time, leading to a rather embarrassing death. I believe I have a saved clip someone trying to Spartan Charge me from behind in SWAT. He missed and got shot in the face for his trouble. If it was as idiot proof as they lead you to believe, I would have been crushed.
Whenever a new mechanic is introduced that someone doesn’t understand it immediately gets panned as ‘broken’ or ‘not Halo’ by self appointed gaming experts. If they took half the time they spend complaining about it to learn to use it and defend against it they may find it’s pretty useful. But alas, unless its Bungie, it’s crap.
The Spartan charge is class. Adds more dynamic to the game.
People who spartan charge fail most of the time, you can easily melee them first before they bash you (they would be dead if you started shooting at them before they charged). It’s definitely not cheap or overpowered, it’s pretty much never used above platinum rank.
> 2533274815582829;35:
> > 2533274794648158;34:
> > The problem with spartan charge and every other ability is they are not skillful to execute in the slightest.
>
>
> I completely disagree with this argument and anything like it whole heartedly. It’s not the ‘one button fatatlity’ that the vocal minority make it out to be. It can (and many times is) used incorrectly and at the wrong time, leading to a rather embarrassing death. I believe I have a saved clip someone trying to Spartan Charge me from behind in SWAT. He missed and got shot in the face for his trouble. If it was as idiot proof as they lead you to believe, I would have been crushed.
>
> Whenever a nee mechanic is introduced that someone doesn’t understand it immediately gets panned as ‘broken’ or ‘not Halo’ by self appointed gaming experts. If they took half the time they spend complaining about it to learn to use it and defend against it they may find it’s pretty useful. But alas, unless its Bungie, it’s crap.
It definitely can be used incorrectly and at the wrong time. I never denied that. I am saying the actual game mechanics of Halo 5 take pretty much no skill to physically execute, and have little to no drawbacks - especially spartan charge.
> 2533274794648158;38:
> > 2533274815582829;35:
> > > 2533274794648158;34:
> > > The problem with spartan charge and every other ability is they are not skillful to execute in the slightest.
> >
> >
> > I completely disagree with this argument and anything like it whole heartedly. It’s not the ‘one button fatatlity’ that the vocal minority make it out to be. It can (and many times is) used incorrectly and at the wrong time, leading to a rather embarrassing death. I believe I have a saved clip someone trying to Spartan Charge me from behind in SWAT. He missed and got shot in the face for his trouble. If it was as idiot proof as they lead you to believe, I would have been crushed.
> >
> > Whenever a nee mechanic is introduced that someone doesn’t understand it immediately gets panned as ‘broken’ or ‘not Halo’ by self appointed gaming experts. If they took half the time they spend complaining about it to learn to use it and defend against it they may find it’s pretty useful. But alas, unless its Bungie, it’s crap.
>
>
> It definitely can be used incorrectly and at the wrong time. I never denied that. I am saying the actual game mechanics of Halo 5 take pretty much no skill to physically execute, and have little to no drawbacks - especially spartan charge.
Drawback…miss and you’re totally vulnerable. Get melee’d by your target, vulnerable. It does have it’s drawbacks. I’m sorry you are just wrong.
If they nerf the amount one goes forward with it, it’d be fine, IMO. But I agree, does seem cheap.