I'm seeing a long campaign.

With Karen traviss’ glasslands, and Greg Bear’s Primordium, glasslands hints at the elites being in Halo 4, in glasslands the Elites have grown a disliking towards the humans (really 343?!) and also the covenant (despite the death of the heirarchs) are still together and trying to pick up the pieces and may advance on humanity again. In Primordium, I’m almost certain we’ll be dealing with none other than the timeless one. With possible help from the didact and the librarian. I honestly believe that Halsey is some sort of form of the librarian, and given that cortana is sort of a part of her, chief is the didact. I am 99.99999999999% sure the forerunner will have involvement in the reclaimer trilogy.

Either they’ll drag this across 3 games, or Halo 4 will have an Epic, massive length campaign. I suggest around 12 hours.

Thoughts? Speculation?

> in glasslands the Elites have grown a disliking towards the humans (really 343?!)

I remember hearing something in Saints Row the Thrid, “An enemy of my enemy isn’t all ways my friend.” The elites has a whole don’t like Humans, but they hated the profits and the brutes more. Granted, some elites do still like Humans, things like this isn’t new, this happens with post war all the time in human history.

Now I do agree that 343i should make a longer campaign, but not to long.

Due to the lore being picked up in Halo 4, I agree, it will most likely be like Halo 2’s campaign in terms of length.

I for one hope to see friendly and enemy Elites, perhaps even on the same level. And let’s not forget our good buddy Arbiter.

> Due to the lore being picked up in Halo 4, I agree, it will most likely be like Halo 2’s campaign in terms of length.
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> I for one hope to see friendly and enemy Elites, perhaps even on the same level. And let’s not forget our good buddy Arbiter.

I agree with every word of that. I wanna see the return of clans, but Idk if that’ll happen.

This confirms what I have been telling everybody that in the concept art the ships look like phantoms, and I strongly believe we will be seing the covenant in halo 4 as either allies or enemies.

> Due to the lore being picked up in Halo 4, I agree, it will most likely be like Halo 2’s campaign in terms of length.
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> I for one hope to see friendly and enemy Elites, perhaps even on the same level. And let’s not forget our good buddy Arbiter.

Yes! I agree 100%

> Due to the lore being picked up in Halo 4, I agree, it will most likely be like Halo 2’s campaign in terms of length.
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> I for one hope to see friendly and enemy Elites, perhaps even on the same level. And let’s not forget our good buddy Arbiter.

But I hope the new enemy that we face is actually alien feeling. If they really must make the new enemy communicate with the player, don’t make it like Halo 2 did (i.e. by having the Gravemind physically speak with the player). The Halo 3 Gravemind moments would have been much more effective.

Also only the central intelligence for the enemy should be able to communicate.

I’d love to see Halo 4 follow the expansive variety-filled nature of Halo 2’s campaign and story. Plenty of great characters living out the final months of the conflict in a dozen beautiful and wonderfully modeled locales across the universe. Nothing better than that.

Though while Halo 4 may just take place within a single overarching locale (shield world, etc.), there’s nothing that says that we can’t have an expansive amount of environments on par with what we’ve seen before. Forests, jungles, arid climates, snow-covered vistas, deserts, swamps, and oddly unique advanced technology would all be a familiar, yet fresh and welcomed sight.

Oh, and subtitles for the majority of non-Human characters. Not everyone knows English. :stuck_out_tongue:

I don’t think elites are even going to be in Halo 4 or at least until the end.

/spoilers

The timeless one is dead. Thd Didact had him vaporized. He won’t be in Halo 4.

I predict the return of the horror of boss battles.

> /spoilers
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> The timeless one is dead. Thd Didact had him vaporized. He won’t be in Halo 4.

Well there goes him being the enemy.

Not all of the Elites necessary like the humans, and vice-versa. We’ve killed many of their people and they to us. But I HIGHLY doubt and full Elite resurgence on the humans, maybe a rebel fleet, but not all of them.

As for the long campaign thing, that I would love.

> I predict the return of the horror of boss battles.

As long as they don’t make them annoying like fighting Tartarus on Legendary, I’ll be fine with it, personally

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> The timeless one is dead. Thd Didact had him vaporized. He won’t be in Halo 4.

343 Guilty Spark had a duplicate. Didact had a way of keeping his memories preserved.

The Timeless One probably has a means of life after death.

And let’s not forget Arbiter, the teleporting wizard.

> I predict the return of the horror of boss battles.

There are 2 kinds of boss battles in Halo:

Standard troops with leadership and 1 single guy who is basically a damage sponge with standard troop support.

Examples of former:

CS bomb room battle
Covenant third tower Hunter and Drones battle
Crow’s Nest Brute Chieftain and bunch of Brutes battle
Gravemind Zealot (honor guard Councilor) and several Ultras and stealth Elites
various CE encounters

Examples of latter:

Tartarus, Regret, Heretic leader

And an example of absolute fail:

343 Guilty Spark

What we need is something more akin to mini-boss battles: vulnerable to standard means of killing (i.e. assassination, headshot) but difficult to kill through those methods. Those were always more enjoyable (Legend of Zelda comes to mind).

For example, when you try to assassinate said boss, instead of doing a standard assassination, you will end up doing a slow but kick -Yoink- animation (like Reach assassinations) and if the boss isn’t weakened enough, he’ll be able to escape your grasp and retaliate.

When you try to headshot the boss, he could activate a defense (kinda like how Chieftains in ODST use invincibility right before a rocket hits) that blocks whatever it is. If it were a helmet, it would be like this. Retractable. Think of a Ghost and imagine if the front was connected to the back. But with more damage done to the boss, he would be slower in reacting so then it would be possible to get a headshot on him. Or maybe the objective could be to smash the helmet of the boss.

I also want to see the energy sword being vital to a boss battle. I hated how I couldn’t damage Guilty Spark with it.

> > I predict the return of the horror of boss battles.
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> As long as they don’t make them annoying like fighting Tartarus on Legendary, I’ll be fine with it, personally

Tartarus was fun but I agree he was a little hard :stuck_out_tongue:

I want Halo 4’s campaign to last at the very least 12 hours. It’s about time we get a campaign that actually matters.

> I want Halo 4’s campaign to last at the very least 12 hours. It’s about time we get a campaign that actually matters.

I’d have to agree. Halo needs to return to a longer, more story-driven campaign. I beat Reach on Normal in about 5 hours which doesn’t seem that bad since I’ve been playing Halo for years and have fine-tuned my skills, but the shocking part of that is I beat MW3 in roughly the same amount of time.

Halo may be known for it’s multiplayer, but it’s not a multiplayer-focused game and shouldn’t be treated like one. Halo 4 needs a great campaign b/c if it doesn’t then this series will be heading down a CoD-style path which I will not follow.

Halo 4 is going to be the “make or break” game for me as well as many other longtime fans.

plz 7 hours of game play on easy running threw it

> I want Halo 4’s campaign to last at the very least 12 hours. It’s about time we get a campaign that actually matters.

what i was thinking