> /spoilers
>
>
>
>
>
>
> The timeless one is dead. Thd Didact had him vaporized. He won’t be in Halo 4.
343 Guilty Spark had a duplicate. Didact had a way of keeping his memories preserved.
The Timeless One probably has a means of life after death.
And let’s not forget Arbiter, the teleporting wizard.
> I predict the return of the horror of boss battles.
There are 2 kinds of boss battles in Halo:
Standard troops with leadership and 1 single guy who is basically a damage sponge with standard troop support.
Examples of former:
CS bomb room battle
Covenant third tower Hunter and Drones battle
Crow’s Nest Brute Chieftain and bunch of Brutes battle
Gravemind Zealot (honor guard Councilor) and several Ultras and stealth Elites
various CE encounters
Examples of latter:
Tartarus, Regret, Heretic leader
And an example of absolute fail:
343 Guilty Spark
What we need is something more akin to mini-boss battles: vulnerable to standard means of killing (i.e. assassination, headshot) but difficult to kill through those methods. Those were always more enjoyable (Legend of Zelda comes to mind).
For example, when you try to assassinate said boss, instead of doing a standard assassination, you will end up doing a slow but kick -Yoink- animation (like Reach assassinations) and if the boss isn’t weakened enough, he’ll be able to escape your grasp and retaliate.
When you try to headshot the boss, he could activate a defense (kinda like how Chieftains in ODST use invincibility right before a rocket hits) that blocks whatever it is. If it were a helmet, it would be like this. Retractable. Think of a Ghost and imagine if the front was connected to the back. But with more damage done to the boss, he would be slower in reacting so then it would be possible to get a headshot on him. Or maybe the objective could be to smash the helmet of the boss.
I also want to see the energy sword being vital to a boss battle. I hated how I couldn’t damage Guilty Spark with it.