I'm really hoping this Aim Update is the answer

So ever since Halo 5’s release I’ve been struggling to get used to the aiming mechanics than I have in any other Halo to date. No matter how much time I put into Halo 5 whether it’s an hour playing or playing throughout the whole night, I can’t seem to finish kills that I KNOW I would’ve finished in previous Halos. 8 out of 10 times I seem to over compensate my aim and end up missing their head by a few cm just enough for the shot to completely miss. This is especially apparent when I’m jumping with my strafe or jumping from a higher elevation than my opponent.

I’ve done a test where I would play a few matches of Halo 5 and then I would quickly switch to MCC and play every Halo from 1-4 and I can tell you the difference is HUGE. Not only did I feel that the controls in the older Halos felt more responsive, I was easily finishing games with a higher K/D against people within my skill rank and even people with higher ranks. I also played some Reach on my 360 with the old, worn in 360 controller with a broken left stick (can’t zoom in half the time) and I STILL got higher K/Ds in those games I’ve played. Granted Reach doesn’t do a great job in matching you with people of similar skill and low population but the evidence was still clear that I felt that the controls of the aiming were much more responsive even playing at 30fps than I’ve been playing of Halo 5.

With this new update coming out within a week or so, I’m really really really hoping that the options 343 gives us regarding the aiming mechanics in Halo 5 puts me back on track to becoming ecstatic about playing game after game of Halo 5 for years to come. Fingers crossed.

I guess it hasn’t affected me much. I love the aim, though the aim assist from the previous halo’s definitely helped with getting those kill shots down. Not having much at all in Halo 5 makes you have to legit get your kills no assist from aim assist.

At least that is the conclusion I have come across. I know what you mean, I get into a frantic gun fight and can’t seem to nail my shots when I normally do. It seems to help if I play more calmly I have noticed personally.

> 2533274808945466;2:
> I guess it hasn’t affected me much. I love the aim, though the aim assist from the previous halo’s definitely helped with getting those kill shots down. Not having much at all in Halo 5 makes you have to legit get your kills no assist from aim assist.
>
> At least that is the conclusion I have come across. I know what you mean, I get into a frantic gun fight and can’t seem to nail my shots when I normally do. It seems to help if I play more calmly I have noticed personally.

Yeah I guess the low aim assist requires you to be more precise but still, I’m just not getting used to it. There was nothing wrong with how much aim assist you had in previous Halo’s in my opinion. There was still a pretty decent skill gap between players in those games.

I haven’t had any issues with aiming in this game, however I can tell this game takes a bit more skill to get kills than past Halos. In Halo 4 it felt too easy, I never missed headshots in SWAT.

> 2533274834089336;3:
> > 2533274808945466;2:
> > I guess it hasn’t affected me much. I love the aim, though the aim assist from the previous halo’s definitely helped with getting those kill shots down. Not having much at all in Halo 5 makes you have to legit get your kills no assist from aim assist.
> >
> > At least that is the conclusion I have come across. I know what you mean, I get into a frantic gun fight and can’t seem to nail my shots when I normally do. It seems to help if I play more calmly I have noticed personally.
>
>
> Yeah I guess the low aim assist requires you to be more precise but still, I’m just not getting used to it. There was nothing wrong with how much aim assist you had in previous Halo’s in my opinion. There was still a pretty decent skill gap between players in those games.

Then again, maybe there should be a social mode-one where aim assist is slightly boosted somewhere in between h4/h5. Keep Arena separate to keep it competitive, btu this may help.

Finicky controls… by design? Could 343i have made these controls to throw off veterans and level the playing field? Kind of like COD still having LAG issues after so many years to keep the skill gap small? Anything is possible.

It’s the increased deadzone, man.

It now takes larger, more definite movement of the thumbstick to even register movement. The increased deadzone doesn’t allow for easy, tiny movements of the thumbstick for minor adjustments of the reticle. It now needs to be pushed further to register any movement at all, and then put that with the aim acceleration and you get a different style of aim (and arguably harder to adjust to).

This is why so many people are having trouble making minor aiming adjustments for headshots and tracking moving/strafing targets.

I couldn’t agree more OP. This game is unplayable with this current deadzone/aim acceleration problem.

> 2533274840444216;8:
> I couldn’t agree more OP. This game is unplayable with this current deadzone/aim acceleration problem.

Agreed. Never have I ever been this frustrated in Halo before.

> 2533274834089336;9:
> > 2533274840444216;8:
> > I couldn’t agree more OP. This game is unplayable with this current deadzone/aim acceleration problem.
>
>
> Agreed. Never have I ever been this frustrated in Halo before.

+1

> 2533274793461296;5:
> > 2533274834089336;3:
> > > 2533274808945466;2:
> > > I guess it hasn’t affected me much. I love the aim, though the aim assist from the previous halo’s definitely helped with getting those kill shots down. Not having much at all in Halo 5 makes you have to legit get your kills no assist from aim assist.
> > >
> > > At least that is the conclusion I have come across. I know what you mean, I get into a frantic gun fight and can’t seem to nail my shots when I normally do. It seems to help if I play more calmly I have noticed personally.
> >
> >
> > Yeah I guess the low aim assist requires you to be more precise but still, I’m just not getting used to it. There was nothing wrong with how much aim assist you had in previous Halo’s in my opinion. There was still a pretty decent skill gap between players in those games.
>
>
> Then again, maybe there should be a social mode-one where aim assist is slightly boosted somewhere in between h4/h5. Keep Arena separate to keep it competitive, btu this may help.

You can’t have different levels of aim assist in playlists on the same game.

To be completely honest, I don’t notice anything compared to other Halo games. I feel like aiming is exactly the same. I aim even better on this game, which is weird. All the people complaining, I don’t even know…

my biggest pet peeve in the Arena so far is what seems to be “shots not registering”
…just landed a rocket directly under my opponents feet and not only it didn’t KILL him, but he didn’t take any damage whatsoever and proceeded to kill me with his AR

and this is happening to me on a regular basis, 6+ precision hits from Magnum not killing an opponent, 5+ shots from DMR - it’s frustrating and annoying at the same time

this game has an amazing Multiplayer and it’s really sad watching it being literally destroyed (by discouraging players) by stupid bugs like this

> 2533274809541057;7:
> It’s the increased deadzone, man.
>
> It now takes larger, more definite movement of the thumbstick to even register movement. The increased deadzone doesn’t allow for easy, tiny movements of the thumbstick for minor adjustments of the reticle. It now needs to be pushed further to register any movement at all, and then put that with the aim acceleration and you get a different style of aim (and arguably harder to adjust to).
>
> This is why so many people are having trouble making minor aiming adjustments for headshots and tracking moving/strafing targets.

And then when you factor in that after a certainradisu of the thumb stick you enter “turning mode” and your aim goes all over the place its dman near unplayable

Thats always been my problem
The precision aiming part of the mechanic is too slow an the turn mode of the mechanic is too fast and there is no smooth transition between the two

> 2533274832130936;14:
> > 2533274809541057;7:
> > It’s the increased deadzone, man.
> >
> > It now takes larger, more definite movement of the thumbstick to even register movement. The increased deadzone doesn’t allow for easy, tiny movements of the thumbstick for minor adjustments of the reticle. It now needs to be pushed further to register any movement at all, and then put that with the aim acceleration and you get a different style of aim (and arguably harder to adjust to).
> >
> > This is why so many people are having trouble making minor aiming adjustments for headshots and tracking moving/strafing targets.
>
>
> And then when you factor in that after a certainradisu of the thumb stick you enter “turning mode” and your aim goes all over the place its dman near unplayable
>
> Thats always been my problem
> The precision aiming part of the mechanic is too slow an the turn mode of the mechanic is too fast and there is no smooth transition between the two

Exactly how I feel but didn’t know how to word it correctly.

The turning is the weird thing for me. It feels really weird that when you push the stick over far enough it’s like you hit an acceleration curve that’s hard to predict exactly where you’ll stop.

I personally love having less auto aim - I thought the last several halos that it was extremely too easy to hit people way across the map without a zoom. I mean that’s highly unrealistic that even a super soldier would have difficulty doing while being shot at.

So then why are some people good at aiming then if the aiming is so broken? It’s almost like different games have different playstyles and skill sets. Weird. Claiming that you do better at one game does not mean that another is broken just because it has the same name.

> 2535409816624774;17:
> So then why are some people good at aiming then if the aiming is so broken? It’s almost like different games have different playstyles and skill sets. Weird. Claiming that you do better at one game does not mean that another is broken just because it has the same name.

Because some people adapt to things differently than others? Everyone is different and it’s been proven that the aiming in this game is far different from previous Halo’s. Never claimed it was broken but just sluggish and unresponsive for me. Lot’s of other people have made this observation as well so it’s not just me. Why else have 343 made the effort to put in more options for aiming controls in this new update? Because people don’t like the aiming in this game.

Also, when I’m playing Halo, I expect the fluidity and aiming mechanics to be similar to that of previous Halos.

Personal never noticed a problem with the aiming in halo 5.

> King and Sims said that when development started on Halo 5, the team had some “very specific goals” in mind when it came to aiming. “We wanted to provide a best in class 60fps shooter experience, embracing competitive play, with an increased skill gap, while still retaining the essence of Halo,” they said.
> Working together with 343’s team of professional games, the Microsoft User Research lab, and other test teams, the studio found that players, generally, found Halo 5 to be “harder” than past games.
> “But we are seeing players adjusting to the new speed and precision pretty quickly,” they said.
> If you’re having an especially tough time getting used to Halo 5’s new controls, there could be another issue going on. King and Sims said 343 is aware of an Xbox One controller hardware problem referred to as a “slow turn” bug.
> “This can cause players to become unable to, or inconsistently reach what we call a ‘pegged’ state,” they said. “The ‘pegged’ state is a region in the outermost range of the analog aim stick in which we blend the players turn speed to a much faster rate. This issue is compounded as the control input fluctuates depending on multiple factors–if you are applying even the slightest bit of downward pressure (clenching), moving the stick around the edges a bit (which is why it’s even more problematic when aiming diagonally), or torqueing the stick on the edge a bit more than normal on some controllers.”
> 343 is currently working on a fix for this problem and it should be delivered soon, once it clears Halo 5’s testing processes. And there might be other new controller options coming as well.
> “One thing that has become clear in absorbing all your feedback is that Halo players want choice when it comes to controls,” King and Sims said. “And with that in mind, we are also working on another little pet project that will allow even more precise tuning. This update will offer more custom fine-tuned control over controller settings (hint: independent vertical/horizontal sensitivities, the ability to calibrate your own dead zones, more granularity in sensitivity, and more). We hope to have that out for you in December and we will follow up with more details later.”

Source link:
http://www.gamespot.com/articles/halo-5-dev-reveals-new-dlc-responds-to-aiming-conc/1100-6432080/

i am hoping so as well

some games my aim is on point

others i twitch too much and choke and my reticle decides to look at the wall/sky 20 feet away from my opponent

i couldnt find a good balance with sensitivity since i usually play in the 3-5 range depending on gametype but lately i play on a 2 just to keep the jump under control

it forces me to engage at distance since i dont have the turn speed to react in CQC situations