So I just got my first taste of the TU beta playlist. I did okay with the reduced bloom gametypes, but holy hand grenades is the zero-bloom gametype something to get used to! I’m trying to tell myself to just spam the thing, but it feels weird to do after a year with the DMR and bloom.
Some questions for those of you that have been playing this more than me:
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DMR or Magnum? I can’t be sure, but it seems (weirdly, I admit) that the magnum might be a better choice than the DMR. Your thoughts?
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Armor Lock - Since I just seem to find it impossible to choose to use it, is the new armor lock scheme working all right? I’ve been shooting people in armor lock with the DMR, but I hear that it’s been doing very little damage to the timer. How 'bout you?
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Will I get better at this?
: ) (It’s still fun!)