…That’s a little bit bummed they are cutting the Armor Abilities…
Now I’m very glad that I won’t have to deal with Jet Pack but I was fine with all the others. And I had gotten very accustomed to having Camo or the Thruster Pack. I liked those. I thought they worked well in Halo 4 and I’ll have to say I will miss them in Halo 5 and I’m probably the only one. I know it’s not huge deal though, we’ll still have sprint, that’s the only Armor Ability I used in Reach.
> …That’s a little bit bummed they are cutting the Armor Abilities…
>
> Now I’m very glad that I won’t have to deal with Jet Pack but I was fine with all the others. And I had gotten very accustomed to having Camo or the Thruster Pack. I liked those. I thought they worked well in Halo 4 and I’ll have to say I will miss them in Halo 5 and I’m probably the only one. I know it’s not huge deal though, we’ll still have sprint, that’s the only Armor Ability I used in Reach.
They were in the 10 second trailer. Or so it looked. It may have just been them creating cool animations. because it also had a spartan in cover, and we all Know that won’t be in there, Or atleast I hope not… But I’ll mostly miss Camo. It’ll likely be in there in some way but not as an AA obviously. Probably like a pickup like in Halo 1,2, and 3. But I mainly used it for sniping, so if it’s like that I doubt I ever use it.
> I’m a little bummed out nobody tried to balance out the Loadouts with AA and just crossed their arms saying they need to be removed.
Its because the balance could domino into alot of bad. Its a “do it right or not at all” sort of thing. People want to play it safe so the masses are sticking to whats tried and true. The only problem i had with AAs aside from them not all being equal in power is that they where hidden. Id prefer if there was some sort of visual tell that at a glance i knew what AA you had.
> > I’m a little bummed out nobody tried to balance out the Loadouts with AA and just crossed their arms saying they need to be removed.
>
> Its because the balance could domino into alot of bad. Its a “do it right or not at all” sort of thing. People want to play it safe so the masses are sticking to whats tried and true. The only problem i had with AAs aside from them not all being equal in power is that they where hidden. Id prefer if there was some sort of visual tell that at a glance i knew what AA you had.
>
> Loadouts still have potential.
There are ways you can tell. If you design the Loadouts so that Armour Lock has the Plasma Repeater as primary, no secondary or grenades, when you come across someone firing the PR you could take a safe guess that you shouldn’t melee him.
But what if he picks up a PR and fools you into thinking he has AL? We call that yomi.
> …That’s a little bit bummed they are cutting the Armor Abilities…
>
> Now I’m very glad that I won’t have to deal with Jet Pack but I was fine with all the others. And I had gotten very accustomed to having Camo or the Thruster Pack. I liked those. I thought they worked well in Halo 4 and I’ll have to say I will miss them in Halo 5 and I’m probably the only one. I know it’s not huge deal though, we’ll still have sprint, that’s the only Armor Ability I used in Reach.
In my opinion, I’m glad they’re gone. Camo shouldn’t have been an armour ability in the first place, it was a map pick up in halos 1-3 for a reason. Promethean vision needs to go, it’s basically just wall hack. Jetpack completely ruins map control so I am really glad that’s gone. And as for the others, thruster pack was the only one that actually seemed balanced and didn’t break the game, auto sentry, regen field and hologram were just too useless to be used in my opinion (come to think of it, hologram can be used well, but I think it should be taken out nonetheless). As for the ‘Spartan abilities’ that are currently shrouded in mystery I really hope they don’t keep sprint (this sprint topic has been done to death so I won’t list my reasons, feel free to look them up in other threads) and they make the base player traits balanced and not completely game altering like boarding and to an extent dual wielding.
However I am sincerely looking forward to what 343 has in store for us with Guardians, they’ve proved they listen to the community with the countless updates for halo 4 and the Master Chief Collection set to release on 11/11/2014 :D. All I hope is that Guardians goes back to what made halo great in the first place; its competitiveness.
P.S. This is all just my opinion and I understand that you might think I’m high on drugs, all I’m doing is voicing it (not trying to start a war)
I’ve been sayin this one for years. Make jetpack a single vertical leap about as high as 3 standard jumps, it takes a 3 or so second charge up time to use, while it charges you remain stationary, and takes longer than most others to recharge fully.
With this method, in theory, it cannot be used effectively in combat, cannot be used in an efficient manner to cross barriers/break the flow of the map, and can only really be utilized in a manner the portable grav lift was in 3. and I hear people espouse the wonders of equipment often, so that SHOULD be a plus.
but that’s all moot now. time to change yet again to whatever new conventions they have planned.
Nah you’re not the only one. But it’s fine. Spartan abilities are one way to balance them just think about that.
Everyone has the ability to use all of them off spawn so no rock paper nuke with loadouts. And if they work along the same path as what they got compared to (duel wielding and jacking) then they should be significant enough to make a smart play without majorly effecting over all gameplay.
IMO AA’s could have been balanced even in a loadout setting (with a few ideas i have) But i think they were cut because it would be easier to just create minor things players can do that everyone is able to do off spawn. That and AA’s got pretty bad rep in reach and 4.
But anyone who really dislikes AA’s will probably end up calling these new things just as broken and gimmicky.
> I’m a little bummed out nobody tried to balance out the Loadouts with AA and just crossed their arms saying they need to be removed.
First of all, random, unpredictable player traits and equipment are still random and unpredictable no matter how “balanced” they are.
Secondly, this was the developer’s decision, not the community’s. It wouldn’t matter if the community wrote a 12-page dissertation of suggestions to fix problems; it’s still the developer’s decision to use, change, or disregard those suggestions (and they usually disregard them).
> > I really hope the Jetpack stays. It has to. It’s a Jetpack.
>
> And very map breaking.
And now we can never shout “PULL!” when we see someone jetpack into the air as we put a sniper round through their skulls.
Bad joke aside, I don’t really care that the AA’s on spawn are gone. Some I hated (Armor Lock, Active Camo…), but I’ll miss my little Sentry Turret buddy.
I wouldn’t have minded if they were still able to be put in via custom games, but Matchmaking had them out, but I’m not going to lose any sleep over this decision.
Might be like Halo 3, where they’re placeable on map like Overshields were. We’ll see in time.
I never had a problem with Jet Packers, ever. If AA’s were to return, though, it would need to be tweaked to prevent the shooting while jet packing. Only fair. In fact, most would have to be significantly tweaked from the way they were in Halo 4. The only AA that annoyed me were AC with its stupid radar glitch.
AA’s were a decent experiment, but ultimately not what the community wanted. I’d like to see most of 'em return as a flavor of Halo 3’s equipment, though.