> Halo: CE had anti-vehicle combat right
Amen.
> you had to aim, lead and time your rockets to hit a moving warthog, and you could get a hit at near any range, yet the further away was obviously harder, but possible. This gave warthogs a chance to survive, took skill on the rocket end, and led to some pretty awesome flips.
That’s just one thing. Another thing is that you could fight them on foot. You didn’t always have to go in a vehicle to combat a Ghost (not that it matters in Reach since that Grunt pilot will last a lot longer than you). You could get some great sticks or setup traps with a sticky. And of course, vehicle combat wasn’t unpleasant. The hog didn’t flip like crazy. Vehicles didn’t crash into walls or come to a complete stop due to a little clipping of the wing (I’m looking at you H2/H3/Reach Ghost). Splatter was also consistent (though unrealistic).
sigh
CE had it all. None of the vainglorious explosions (except on the last level).
> Halo 2, all those things were thrown out with window with tracking rockets, and thrown out the window again in the following games with the laser, which was super easy to aim and could take out a warthog at any range instantaneously.
Not necessarily. Rarely was there an actual need to use it (unlike Reach where you get flipping Banshees that must be destroyed to complete the level).
I found the laser to be pretty fun to use but yeah, instant hit weapons aren’t always pleasant to fight against. Of course, I’m excited about the Railgun since it’s not too easy to use (there’s often misjudging with it’s firing) but still packs a punch.
> With the inclusion of the laser, Halo 4 will once again ruin vehicle combat, and while Halo 4 may be good, Halo: CE will once again remain the best game in the series (for a few other reasons as well: Melee Lunge).
>
> Do you agree, disagree, and if so justify the laser/tracking rockets, please.
Disagree. Anti-vehicle weapons did not ruin vehicle combat. Lethality and lack of innovation ruined vehicle combat, not to mention sacrificing speed for the addition of boost and “Scorpion beats everything”. When I think of CE vehicle descriptions (i.e. ), they make it seem like they are all alternatives.
What did H3 and Reach do for vehicles? Nothing significant (other than H3 giving tanks a weak spot). What did H2 do? It introduced boost, introduced flip for Banshee, gave Covie vehicles a secondary explosion, improved Scorpion piloting, introduced vehicle boarding, brought in a lot of new vehicles that were not necessarily clones, made the Wraith an actual usable vehicle (if it had been in it’s CE state, it would have sucked horribly).
They may not have been excellent changes but at least they were something.
> There are things that have been -Yoink!- me off about Halo since the second game… I can’t be the only one who feels this way, yet I never get anyone on the same page. I’m going insane.
Same here but we can’t just revert to CE. Look at what happened to Reach when it tried to be something it’s not.