I'm losing my mind

There are things that have been -Yoink!- me off about Halo since the second game, so I write these big write ups about how a system is flawed, and never get any response in any forums. I can’t be the only one who feels this way, yet I never get anyone on the same page. I’m going insane.

So, I’ll keep it brief, as I’d love a discussion on this.

Halo: CE had anti-vehicle combat right, you had to aim, lead and time your rockets to hit a moving warthog, and you could get a hit at near any range, yet the further away was obviously harder, but possible. This gave warthogs a chance to survive, took skill on the rocket end, and led to some pretty awesome flips. Halo 2, all those things were thrown out with window with tracking rockets, and thrown out the window again in the following games with the laser, which was super easy to aim and could take out a warthog at any range instantaneously.

With the inclusion of the laser, Halo 4 will once again ruin vehicle combat, and while Halo 4 may be good, Halo: CE will once again remain the best game in the series (for a few other reasons as well: Melee Lunge).

Do you agree, disagree, and if so justify the laser/tracking rockets, please.

Adapt to the laser.

Rocket only tracks Airborne vehicles, and it actually looks slower than other games and leaves a trail.

A guy on top of a hill can hit me at any range, and there is absolutely nothing to do to avoid it, only hope he misses, which rarely happens. You hear a rocket coming you can try and swerve, but you hear the laser, you might as well get ready to respawn.

> Adapt to the laser.

Honestly, give the rocket back it’s speed from Halo: CE, and increase the radius not of the explosion, but the force of the explosion, meaning a close miss can still flip a land vehicle.

I think 343 knows about this. Im not sure how they’ve dealt with it. Rox have no ground vehicle lock-on. I personally hope the splazer must hit the driver of tank or wraith to kill the vehicle in one shot. warthogs should die in one lazer to any part of the main hull.

I don’t mind tracing rockets as much as I mind the spartan laser, its just too instantaneous, if they were to add a laser into matchmaking it should be only a half clip (max being 4) because it is instant death to all vehicle’s and drivers.

This was true for halo 3, you couldn’t dominate the map with vehicles because if 1 team got the spartan laser all the opposing team had to do was camp back at base with splazer.

It ruined strategic vehicular combat like going to the enemies base and driving away with one of their vehicles. However with the homing rockets if you’re the dominant team and the enemy grabs hold of the rockets its not completely over; a skilled driver could drive around a rock or some object and escape near death and lead to some HILARIOUS game physics.

> Halo: CE had anti-vehicle combat right

Amen.

> you had to aim, lead and time your rockets to hit a moving warthog, and you could get a hit at near any range, yet the further away was obviously harder, but possible. This gave warthogs a chance to survive, took skill on the rocket end, and led to some pretty awesome flips.

That’s just one thing. Another thing is that you could fight them on foot. You didn’t always have to go in a vehicle to combat a Ghost (not that it matters in Reach since that Grunt pilot will last a lot longer than you). You could get some great sticks or setup traps with a sticky. And of course, vehicle combat wasn’t unpleasant. The hog didn’t flip like crazy. Vehicles didn’t crash into walls or come to a complete stop due to a little clipping of the wing (I’m looking at you H2/H3/Reach Ghost). Splatter was also consistent (though unrealistic).

sigh

CE had it all. None of the vainglorious explosions (except on the last level).

> Halo 2, all those things were thrown out with window with tracking rockets, and thrown out the window again in the following games with the laser, which was super easy to aim and could take out a warthog at any range instantaneously.

Not necessarily. Rarely was there an actual need to use it (unlike Reach where you get flipping Banshees that must be destroyed to complete the level).

I found the laser to be pretty fun to use but yeah, instant hit weapons aren’t always pleasant to fight against. Of course, I’m excited about the Railgun since it’s not too easy to use (there’s often misjudging with it’s firing) but still packs a punch.

> With the inclusion of the laser, Halo 4 will once again ruin vehicle combat, and while Halo 4 may be good, Halo: CE will once again remain the best game in the series (for a few other reasons as well: Melee Lunge).
>
> Do you agree, disagree, and if so justify the laser/tracking rockets, please.

Disagree. Anti-vehicle weapons did not ruin vehicle combat. Lethality and lack of innovation ruined vehicle combat, not to mention sacrificing speed for the addition of boost and “Scorpion beats everything”. When I think of CE vehicle descriptions (i.e. ), they make it seem like they are all alternatives.

What did H3 and Reach do for vehicles? Nothing significant (other than H3 giving tanks a weak spot). What did H2 do? It introduced boost, introduced flip for Banshee, gave Covie vehicles a secondary explosion, improved Scorpion piloting, introduced vehicle boarding, brought in a lot of new vehicles that were not necessarily clones, made the Wraith an actual usable vehicle (if it had been in it’s CE state, it would have sucked horribly).

They may not have been excellent changes but at least they were something.

> There are things that have been -Yoink!- me off about Halo since the second game… I can’t be the only one who feels this way, yet I never get anyone on the same page. I’m going insane.

Same here but we can’t just revert to CE. Look at what happened to Reach when it tried to be something it’s not.

The laser is actually pretty hard to aim with though it has a learning curve and I still haven’t got the hang of using the damn thing. The laser is also more of weapon that was designed to take out tanks and wraiths, its especially handy when the other team has both. And like other have said rockets only lock onto sky vechicles which still doesn’t mean intant death for the driver as they can evade it at the last second.

I’m honestly baffled by this thread.

> Rocket only tracks Airborne vehicles, and it actually looks slower than other games and leaves a trail.

Looks slower? Even after we’ve been told it moves faster and haven’t seen a long shot like this?