There have been multiple threads with complaints about the DMR being overpowered. I denied this at first, as seeing both the BR and DMR took 5 shots to kill. But after playing match after match, and using the DMR a bit myself, I have began to notice that it is a superior weapon compared to other rifles.
Sure it takes 5 shots like the BR but the range on the weapon is just insanely far, it’s enough to snipe on the map. And comparing it to other weapons such as the Carbine and Light Rifle, it just makes them seem inadequate. The Carbine yes has fast fire rate but takes multiple shots to take down, and by the time you take the shields of your enemy down they’ve already got you dead in the head (beautiful rhyme) with their DMR. This most likely why I have yet to run across a player using the Carbine and why so many are using the DMR.
Maybe this is only a problem on long range maps such as Ragnarock or in Big Teams but you have to admit, the longer range is quite unfair. I really do suggest a fix on the weapon like lower the range. If you’re going to hit enemies from afar, use a sniper rifle. Keep the DMR and Battle Rifle at least at a close range limit. Not saying they should tone the DMR range all the way down but at a far distance.
I play Big Teams quite often and when I am at long range fights, my BR is rendered useless against a DMR user behind a rock. Can anyone else say the same for their experience and can agree with me?
I believe some of the problem stems from the DMR beating Assualt weapon’s in most CQC encounters which shouldn’t be the case considering the amount of CQC weapon’s along with the Assault Rifles.
agreed it is a mini sniper and a little ridiculous. Something needs to be done about it because it is not only long range where problems occur it can out gun ARs and brs up close aswell.
> Your mistake is thinking that the BR and DMR are supposed to be equivalents. They aren’t.
Halo has always (most of the time) been about balanced gameplay. The BR and DMR are the same weapon pretty much, the difference being one has bloom and the other has recoil. The determination of the weapons is based off of one’s playstyle. I like the burst fire so I chose BR. But when the DMR can fire from farther range than the BR, then it pretty much forces me to have to use the DMR as well in order to get a fair fight. I want to have a balanced fight with the weapon I like. Power weapons are understandable, but one standard rifle should not render the others useless. At this point, you can pretty much consider the DMR the only rifle in the game.
> Here’s a suggestion: When someone starts hitting your shields with a DMR, Yoink! out of the way.
This isn’t going to work when you’re fighting someone one on one. I shouldn’t be forced to run away every time I am attacked by a DMR user. That is pretty much treating the DMR like a power weapon.
Yup, it’s supposed to be a medium range sniper rifle. But the problem isn’t in that it’s too powerful it’s that it is too accurate when shooting from the hip. There should be a HUGE aiming crosshair when aiming from the hip because it IS supposed to be used as a sniper rifle.
Bit like the Binary rifle does when fired from the hip. REALLY inaccurate is an understatement. The DMR should be more like that as it should kick pretty hard.
> DMR = Designated MARKSMAN Rifle
>
> Yup, it’s supposed to be a medium range sniper rifle. But the problem isn’t in that it’s too powerful it’s that it is too accurate when shooting from the hip. There should be a HUGE aiming crosshair when aiming from the hip because it IS supposed to be used as a sniper rifle.
>
> Bit like the Binary rifle does when fired from the hip. REALLY inaccurate is an understatement. The DMR should be more like that as it should kick pretty hard.
> I believe some of the problem stems from the DMR beating Assualt weapon’s in most CQC encounters which shouldn’t be the case considering the amount of CQC weapon’s along with the Assault Rifles.
It is pretty damn difficult to beat an AR in CQC, even with a perfect 5 shot. The AR is a beast.
IME, the DMR is only OP in regards to the BR, in which case I think the best course of action would be a BR buff, not a DMR nerf.
I feeel that it shoots farther then the br and i feel it less bullets to kill someone even if its by one shot and rate seems faster but i dont know the exact statistics so no hate its just my opinion.
> Halo has always (most of the time) been about balanced gameplay.
Balancing does not mean making them the same.
It seems to me like you are arguing under the assumption that the person you are fighting will have perfect aim, and that they will always land every shot at the highest possible RoF. Personally, I find the BR annoying because its users can still land shots on me even if their aim is not great, but a miss with the DMR is a miss flat out. However, I understand that this is the way it is supposed to be. That is the tradeoff, so I deal.
> I shouldn’t be forced to run away every time I am attacked by a DMR user.
If they get the drop on you, that is exactly what you should do. Get to cover and regroup. Unless your opponent just sucks, they will kill you if they get in a whole shot before you see them.
A really touchy situation for me. I think the DMR is ever so slightly OP, mainly because of its hip-fire usability. Its hip-fire is just too good. The lack of bloom turns it into a CQC death machine. That’s a problem. I can understand it being superior in long-range engagements, because I feel that is its proper place, but in the right hands it can decimate at ANY range.
It does take considerable skill to use in close-range engagements though, but I don’t think one weapon should have more damage potential than another. Increase the bloom on hip-fire please, make it worse than the BR. Then keep the zoomed in bloom the same. That would balance things.
Has anyone tried 90% damage instead of default 100% in Forge or custom games? I think people should try it, DMR becomes 6 shot but with the ROT it works and BR is still the same 5 shot gun and both work fine. It doesn’t really even effect other weapons.