Im Glad 343 feels like they shouldnt Nerf DMR

DMR wasnt the problem, Im glad 343 feels that way, just that the BR and the rest took more shots to kill. Im glad it seems like these are getting buffs. But this also brings up a new problem. Automatic Weapons are going to be at an advantage. Its a challenge taking out a DMR user with an AR, but now every precision weapon has been buffed. You’d think they buff the AR as well, but I dont think that going to happen. As an Automatic user, its going to be more demanding taking out the other weapons :confused:

DMR is the problem. Things aren’t final yet.

Somones gonna say it so it may as well be me.

Nothings set in stone and it can all change. Ok thats been said, no need to have anyone repeat it.

So they said that the automatic guns are gonna get range boost but the spread will be decreased. Whether this is going to be a good or bad thing is yet to be seen.

Lets hope the automatic users don’t get left out. If the ranged guys are gonna get a better gun I want one too.

And I agree with you on the DMR, there are alot of DMR users and 343 dosen’t want to make so many people angy.

> DMR wasnt the problem

Yes it is.

The only real problem is the aim assist. The br in H3 was a hard to use weapon, automatics beat it when used correctly at close range or even medium range against a lot of people. The br was better due to its headshot capacity but hard to master as the aim assist was so low. Never do i recall looking at one person in h3 then having my reticule dragged away as another runs by (happens in h4 all the time).

As everyone is now a pro precision weapon user aim assist won’t go down so this game is just about getting an advantage through positioning nades and power weapons not having a better shot.

The dmr should stay as it is so everyone can 5 shot everyone and feel epic (getting a 4 shot in h3 felt pretty good).

Increae bloom in DMR(so ppl dont just spam the trigger) and decrease the bullet magnetism. The Br needs to be a 4 shot and a bit slower fire rate to even it out with the DMR. Carbine needs a buff and LightRifle can stay the same.

> > DMR wasnt the problem
>
> Yes it is.

It may be the problem but the way 343 is doing this will make more people happy.

The DMR users keep their gun and everyone else gets a better gun, what is there to complain about?

> > DMR wasnt the problem
>
> Yes it is.

I agree.

> It may be the problem but the way 343 is doing this will make more people happy.

This solution would keep most happy IMO, http://yorichunt.wordpress.com/2013/04/18/why-343-have-got-the-weapon-balancing-the-wrong-way-round/

i dont have a problem with the automatic guns. they are ok. but the dmr needs to change. and br needs!!! to be 4sk. that is it. people arent allowed to dissagree with me. i am always right.

> > > DMR wasnt the problem
> >
> > Yes it is.
>
> I agree.
>
>
>
> > It may be the problem but the way 343 is doing this will make more people happy.
>
> This solution would keep most happy IMO, http://yorichunt.wordpress.com/2013/04/18/why-343-have-got-the-weapon-balancing-the-wrong-way-round/

that article is a load of bollocks.

343i are doing the right thing, the DMR currently fits very well into the halo 4 sandbox, fast enough kill time that allows you to take down power weapon holders or power-up users if they make a mistake. the BR and carbine currently fail at this crucial part in halos gameplay. it can also be on-par with automatics at mid range but get demolished by them at close range. again this is something the BR and carbine fail at, the automatics currently on default are the better choice for mid range - close range battles over the BR and carbine because they easy to use and have the faster kill time.

by buffing the carbine and BR they’re bringing the weapons inline with the rest of the sandbox and actually work as intended in there niche. the over gameplay effect is a big positive as well because the faster kill time also means that players making bad decisions get punnished a lot more frequently since they’ll die before they can get away and recover.

if the DMR was to be nerfed then you would also have to nerf the entire sandbox in order for everything to fit together smoothly, this would mean power weapon nerfs, vehicle nerfs, every other loadout option nerfed, grenades nerfed and so on because otherwise you’d just be making the weapon useless when currently its playing a crucial role in the sandbox.

why does everyone here have a problem with a fast perfectly consistent weapon?

> why does everyone here have a problem with a fast perfectly consistent weapon?

I don’t. Perhaps you should actually read and digest the article. It says to keep the DMR the same in that regard, it’ll still be fast and consistent, it’ll just be harder to use. Perhaps you have trouble aiming.

It also calls for a buff to the Carbine. So, apart from the BR buff you talk about, it’s pretty much suggesting what you have said, but it’s means of achieving that should have a minimum impact on the community.

The one thing I don’t understand is why 343 Industries believes the other weapons need to be more powerfull. Personally, I can’t believe the amount of users I can neutralize with the Assault Rifle. Even though I am happy with the way the DMR currently functions, I believe that all the other weapons can stay the same while the DMR goes back to the way the gun performed in Halo Reach. In other words, a slower rate of fire and a large bloom area.

I Think 343 did the right thing. I have to test it more, but it feels like a good change.

“As a result, the Assault Rifle, Suppressor and Storm Rifle have all received a slight damage buff along with an auto-aim decrease that requires players to be more accurate than they would have previously. This means that while these automatics will be slightly more deadly at close range, they will require that players are more accurate.”

So I think the AR should be ok.

facepalm

DMR is the problem not all the other weapons. Their just making more work for themselves.

The bullet magnetism of the DMR is obscene. Reducing that is the only fix needed. Everything else is excessive (although the Carbine really did need a buff.)

> DMR wasnt the problem, Im glad 343 feels that way, just that the BR and the rest took more shots to kill. Im glad it seems like these are getting buffs. But this also brings up a new problem. Automatic Weapons are going to be at an advantage. Its a challenge taking out a DMR user with an AR, but now every precision weapon has been buffed. You’d think they buff the AR as well, but I dont think that going to happen. As an Automatic user, its going to be more demanding taking out the other weapons :confused:

So basically you agree with buffing pretty much every primary weapon because ONE of them was stronger than the rest? It’s just silly and makes no sense! It’s clear that it’s a bad idea! Nerf the DMR’s rate of fire, red reticle range or something and it would be fine! Buff the carbine and everyones happy!

> I don’t. Perhaps you should actually read and digest the article. It says to keep the DMR the same in that regard, it’ll still be fast and consistent, it’ll just be harder to use. Perhaps you have trouble aiming.

Every weapon needs to be harder to use, and every other rifle needs buffed.

Making the DMR harder to use but leaving everything else the same statistically still leaves it OP in good hands.

343I is going in the right direction.

@OP, they did buff the automatics, so nothing to worry about.

Bullet magnetism NEEDS to be reduced in the DMR. I don’t even understand how that isn’t the first thing being looked into.

Dude I’ve literally had a bullet curve around a rock and hit me. Are you telling me the magnetism should be kept that way?

But guys, the DMR is clearly a fan favourite since everybody uses it! Just like how Armour Lock was obviously a favourite and balanced in Reach!

/sacrasm