But I feel like that sacrificed dramatic events and mass battles for the sake of sandbox gameplay~ the ability to approach fights however you want. Pretty much in all the fights, you save like 6 marines that skirmish around with you for a few minutes before you are back on your own. There are no mass battles running around or at least random firefights. No land or air priority vehicle battles and certainly no drastic events like fighting scarabs, krakens, blowing ships up, etc.
I understand it about Chief being on the receiving end after a 6-month loss, but sadly you don’t even feel like the ring is being taken back, you just capture FOBs and they don’t look like that visually impact the scenario of the land since the marines just chill near the base.
Right, there’s a lot of things Infinite is lacking from the traditional Halo Formula. Epic skirmishes, cutscenes, intergalactic conflict with high stakes.
I honestly do not understand where the praise is coming from. Im playing it now, its a fun game… but its not an epic journey like Halo 2, 3 or Reach.
we need it to be kind of like destiny,random things happening all over like Fobs being taken over by the banished after you cleared it,bases being attacked,etc
I mean I like the story, it makes me enjoy the Weapon even more. I just wish I felt more dramatic. Only mission I felt dramatic was the last mission going on the road to the tower.
I think it’s good, but I do prefer the linear campaigns more. The first two levels were great, then I kind of just get dumped out into the “open world”. It’s fun exploring and what not… idk, this kind of feels more like a tech demo than a story driven campaign.
Tech demo has popped into my head a few times too. Like you, I would’ve much preferred Infinite have a linear Campaign, with some levels being expanse (Halo CE’s Halo, but 20 years later). I can’t see myself wanting to replay this Campaign in the future, aside for missing achievements (gotta get that 100% on my screen).
Thats how I feel. I want to Bandana skull just so I can get infinite ammo and cooldown. Sadly that’s the last mission, so I will have to repeat the whole thing on easy.
isn’t it odd that CE had more of a impactful combat cenarioes?
like, with infinite. i don’t feel like i’m rushing into the enemy, or that every situation is unique. it legit just feels like firefight. to the objective for the next wave of enemies.
Agreed. It’s odd but somehow this Halo feels smaller than the original. The original even had open encounters you could approach in many ways, that was what made it great. I feel like we lost more than we gained.
I don’t see myself replaying it, as I would have to start from the beggining. I find exploration for the sake of exploration rather boring. I like the bits from the audio logs but that’s about it. Bosses feel the same too
Was what basically amounted to 1/4 of a game worth $60 when over 2/3 of the “unlocks” are locked behind a $10-30 paywall? I feel sorry for everyone who actually bought either instead of holding out until 343 caved and just put it all in a $60 bundle while locking instant access to some content behind a paywall.
They had enough time to work on Infinite that I’m pretty sure it entered Development Hell, and all they have to show for it is:
A downgraded arsenal.
A total scam of a customization, battle pass, challenge, and matchmaking system.
An open world campaign that from what I’m hearing is empty/ not worth exploring.
A significantly smaller selection of maps and game modes compared to previous games.
And it’s still missing content, meaning it was released before it was ready. I would say it’s time they give Halo to another company, but then they’d probably do even worse.
All of the usual open world mechanics don’t work in an arena shooter. Halo Infinite is noticeably worse than it could have been because a large portion of it is open world. There really isn’t much more to say. The open world fad needs to end.
343 can’t completely remake the game, but they could help by giving us a New Game + mode to keep us from being distracted by collectables and side bosses. Adding focus to the game like this would go a long way in my opinion.
It’s obvious that at some point this game was going to be a generic Ubisoft open world base and map marker clearing snoozefest, and then someone (probably Joe Staten) came in and saw what a disaster that was going to be, and got the team to work to backtrack as far as possible back towards traditional Halo levels.
What we got is a compromise unlikely to please the people who love their games to be lifeless open world chore lists, but it also doesn’t fully capture the excellence of traditional Halo level design.
From the heavily re-used assets for all the indoor levels, my guess is that every part of this game that plays like a real Halo level was designed in the past 18-24 months.
Well, I’m enjoying the campaign because I also enjoy open world style games like that. I’ve always wanted to spend time poking around the worlds of Halo and this game allows for that. But I can see where a lot of people would prefer the scripted, “like being in a movie” style of the previous games.
I like both. I have to give 343 kudos for taking a very different approach to a Halo campaign and pulling it off, even if it was delayed a year.
I’m finally getting why this took six years. I can’t imagine the number of ideas that were tried and rejected along the way. I really like the finished product and am looking forward to expansions.
Same here. I love the open world of halo campaign. Sometimes i am just floating around, testing how high i can climb the mountains with grapple hook.
Took a snpier with me so i can look around. I dont like “railroaded” levels.
I respectfully would like to ask… how? I love CE, but what makes it special besides its open ended gameplay its the level variety, diversity of the Ring which adds to the gameplay variety. The story albeit simple is more complete and has a sense of urgency than Infinite provides.