I'm curious.

I’m curious why people like sprint. Not saying that they shouldn’t! But I wonder what their motive is to why.

So far I’ve heard people say “Sprint is bad because of these million, valid, reasons” and then they get bashed on with “Why so negative on Halo bro?! Damn Hater!! Sprint is good!” But they don’t say why sprint is good.

I asked a couple of friends why they liked sprint and they answered that they liked it because the game’s went faster. Then I proceeded and said why is faster gameplay better for Halo? They couldn’t answer. Can any of you tell me why sprint is good? Not just “Oh it’s good because I can run and I feel like a spartan!”, give me some constructive answeres like “I like sprint and I think it should be included because it makes this this and that better for gameplay because that”.

So far I’m convinced with sprint being rather negative to the franchice, I’d love if someone could prove me otherwise.

I’m against hating on sprint solely because it’s clearly not going to change as it’s now the core mechanic for all movement in H5. However, I don’t really have a reason to like it, I just know that casuals like it and it doesn’t bother me as long as it’s built into the game properly.

> 2533274837232745;2:
> I’m against hating on sprint solely because it’s clearly not going to change as it’s now the core mechanic for all movement in H5. However, I don’t really have a reason to like it, I just know that casuals like it and it doesn’t bother me as long as it’s built into the game properly.

Honestly that just show’s that you’re rather blind about mechanics in the first place. You don’t care if it’s in or not but you don’t like that people dislike the mechanic. Do you know why they dislike it? Can you relate to it? Can you see why people like it and can you relate to that aswell?

I didn’t make this thread to hate on sprint, I made it to see if there’s anyone who can stand up for it and give as valid arguments why to keep it for the good as there are valid arguments why to remove it for the good.

In H5 sprint is used to re-inforce team-mates and to go from point A to point B, and can’t be used as an escape tool. (if you’re fighting a good team) The way it is in H5 is good, while in HR and H4 was bad.

> 2533274856110620;4:
> In H5 sprint is used to re-inforce team-mates and to go from point A to point B, and can’t be used as an escape tool. (if you’re fighting a good team) The way it is in H5 is good, while in HR and H4 was bad.

But it’s still very unbalanced because with thrusters you can still escape increadibly easily. And since it’s a mechanic to get from A to B then if you get a kill you can easily run to the spawn before the enemy spawns and take him out. Then repeat that pattern. Without sprint you delete both those situations, am I wrong?

> 2533274843463464;5:
> > 2533274856110620;4:
> > In H5 sprint is used to re-inforce team-mates and to go from point A to point B, and can’t be used as an escape tool. (if you’re fighting a good team) The way it is in H5 is good, while in HR and H4 was bad.
>
>
> But it’s still very unbalanced because with thrusters you can still escape increadibly easily. And since it’s a mechanic to get from A to B then if you get a kill you can easily run to the spawn before the enemy spawns and take him out. Then repeat that pattern. Without sprint you delete both those situations, am I wrong?

Yes, if you’re fighting a good team, it is best to not sprint as if you’re smart default speed+thruster can get you away. Halo has Dynamic spawns so the latter happens just as much as it does in H2.

> 2533274856110620;6:
> > 2533274843463464;5:
> > > 2533274856110620;4:
> > > In H5 sprint is used to re-inforce team-mates and to go from point A to point B, and can’t be used as an escape tool. (if you’re fighting a good team) The way it is in H5 is good, while in HR and H4 was bad.
> >
> >
> >
> > But it’s still very unbalanced because with thrusters you can still escape increadibly easily. And since it’s a mechanic to get from A to B then if you get a kill you can easily run to the spawn before the enemy spawns and take him out. Then repeat that pattern. Without sprint you delete both those situations, am I wrong?
>
>
> Yes, if you’re fighting a good team, it is best to not sprint as if you’re smart default speed+thruster can get you away. Halo has Dynamic spawns so the latter happens just as much as it does in H2.

The default speed is a bit slower than Halo 4’s if not the same and using sprint in Halo 4 wasn’t only for escape, it was also for A to B. Sprint in Halo 5 is rather similar to Halo 4’s, the only difference is that shield’s do not respawn and the minor ramp-up time. If you see in Halo 4 pro games, they don’t sprint all the time, especially not when going through corners. It’s only used when safe, like in Halo 5.

And I’ve seen streams of profesional players in teams play Halo 5 and the thruster+sprint combo to escape is just as valid as it was in Halo 4.

I can see your point but it isn’t really making me change my mind because the same thing was said about the Halo 4 sprint and Halo Reach sprint. “It’s made to go from A to B and it’s not easy to escape because these reasons” And those reasons have been proven wrong.

> 2533274843463464;7:
> > 2533274856110620;6:
> > > 2533274843463464;5:
> > > > 2533274856110620;4:
> > > > In H5 sprint is used to re-inforce team-mates and to go from point A to point B, and can’t be used as an escape tool. (if you’re fighting a good team) The way it is in H5 is good, while in HR and H4 was bad.
> > >
> > >
> > >
> > >
> > > But it’s still very unbalanced because with thrusters you can still escape increadibly easily. And since it’s a mechanic to get from A to B then if you get a kill you can easily run to the spawn before the enemy spawns and take him out. Then repeat that pattern. Without sprint you delete both those situations, am I wrong?
> >
> >
> >
> >
> > Yes, if you’re fighting a good team, it is best to not sprint as if you’re smart default speed+thruster can get you away. Halo has Dynamic spawns so the latter happens just as much as it does in H2.
>
>
>
> The default speed is a bit slower than Halo 4’s if not the same and using sprint in Halo 4 wasn’t only for escape, it was also for A to B. Sprint in Halo 5 is rather similar to Halo 4’s, the only difference is that shield’s do not respawn and the minor ramp-up time. If you see in Halo 4 pro games, they don’t sprint all the time, especially not when going through corners. It’s only used when safe, like in Halo 5.
>
> And I’ve seen streams of profesional players in teams play Halo 5 and the thruster+sprint combo to escape is just as valid as it was in Halo 4.
>
> I can see your point but it isn’t really making me change my mind because the same thing was said about the Halo 4 sprint and Halo Reach sprint. “It’s made to go from A to B and it’s not easy to escape because these reasons” And those reasons have been proven wrong.

Have you seen an MLG team vs a MLG team in H5? No. Of course a team of pros could do ANYTHING they want against randoms. That holds no water. The no Recharge+ramp up makes a huge diff.

> 2533274856110620;8:
> > 2533274843463464;7:
> > > 2533274856110620;6:
> > > > 2533274843463464;5:
> > > > > 2533274856110620;4:
> > > > > In H5 sprint is used to re-inforce team-mates and to go from point A to point B, and can’t be used as an escape tool. (if you’re fighting a good team) The way it is in H5 is good, while in HR and H4 was bad.
> > > >
> > > >
> > > >
> > > >
> > > > But it’s still very unbalanced because with thrusters you can still escape increadibly easily. And since it’s a mechanic to get from A to B then if you get a kill you can easily run to the spawn before the enemy spawns and take him out. Then repeat that pattern. Without sprint you delete both those situations, am I wrong?
> > >
> > >
> > >
> > >
> > > Yes, if you’re fighting a good team, it is best to not sprint as if you’re smart default speed+thruster can get you away. Halo has Dynamic spawns so the latter happens just as much as it does in H2.
> >
> >
> >
> >
> > The default speed is a bit slower than Halo 4’s if not the same and using sprint in Halo 4 wasn’t only for escape, it was also for A to B. Sprint in Halo 5 is rather similar to Halo 4’s, the only difference is that shield’s do not respawn and the minor ramp-up time. If you see in Halo 4 pro games, they don’t sprint all the time, especially not when going through corners. It’s only used when safe, like in Halo 5.
> >
> > And I’ve seen streams of profesional players in teams play Halo 5 and the thruster+sprint combo to escape is just as valid as it was in Halo 4.
> >
> > I can see your point but it isn’t really making me change my mind because the same thing was said about the Halo 4 sprint and Halo Reach sprint. “It’s made to go from A to B and it’s not easy to escape because these reasons” And those reasons have been proven wrong.
>
>
> Have you seen an MLG team vs a MLG team in H5? No. Of course a team of pros could do ANYTHING they want against randoms. That holds no water. The no Recharge+ramp up makes a huge diff.

No I mean that the random’s were escaping increadibly easy with that combo. The pro’s just had to follow or ignore it. If they followed they would get a kill but they would expose themselves stupidly and if they ignored they would give the random a bigger chance of winning in the return. Even pro’s are against the sprint mechanic for the same reasons I’m proclaiming now.

So far I’m not really convinced on why sprint can be good. The argument you have given was used on Reach sprint, Halo 4 sprint and even now on the Halo 5 beta and it have been, so far, proven wrong. It can of course be proven good but it needs some really strong arguments, your isn’t one.

> 2533274843463464;9:
> > 2533274856110620;8:
> > > 2533274843463464;7:
> > > > 2533274856110620;6:
> > > > > 2533274843463464;5:
> > > > > > 2533274856110620;4:
> > > > > > In H5 sprint is used to re-inforce team-mates and to go from point A to point B, and can’t be used as an escape tool. (if you’re fighting a good team) The way it is in H5 is good, while in HR and H4 was bad.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > But it’s still very unbalanced because with thrusters you can still escape increadibly easily. And since it’s a mechanic to get from A to B then if you get a kill you can easily run to the spawn before the enemy spawns and take him out. Then repeat that pattern. Without sprint you delete both those situations, am I wrong?
> > > >
> > > >
> > > >
> > > >
> > > > Yes, if you’re fighting a good team, it is best to not sprint as if you’re smart default speed+thruster can get you away. Halo has Dynamic spawns so the latter happens just as much as it does in H2.
> > >
> > >
> > >
> > >
> > > The default speed is a bit slower than Halo 4’s if not the same and using sprint in Halo 4 wasn’t only for escape, it was also for A to B. Sprint in Halo 5 is rather similar to Halo 4’s, the only difference is that shield’s do not respawn and the minor ramp-up time. If you see in Halo 4 pro games, they don’t sprint all the time, especially not when going through corners. It’s only used when safe, like in Halo 5.
> > >
> > > And I’ve seen streams of profesional players in teams play Halo 5 and the thruster+sprint combo to escape is just as valid as it was in Halo 4.
> > >
> > > I can see your point but it isn’t really making me change my mind because the same thing was said about the Halo 4 sprint and Halo Reach sprint. “It’s made to go from A to B and it’s not easy to escape because these reasons” And those reasons have been proven wrong.
> >
> >
> >
> > Have you seen an MLG team vs a MLG team in H5? No. Of course a team of pros could do ANYTHING they want against randoms. That holds no water. The no Recharge+ramp up makes a huge diff.
>
>
> No I mean that the random’s were escaping increadibly easy with that combo. The pro’s just had to follow or ignore it. If they followed they would get a kill but they would expose themselves stupidly and if they ignored they would give the random a bigger chance of winning in the return. Even pro’s are against the sprint mechanic for the same reasons I’m proclaiming now.
>
> So far I’m not really convinced on why sprint can be good. The argument you have given was used on Reach sprint, Halo 4 sprint and even now on the Halo 5 beta and it have been, so far, proven wrong. It can of course be proven good but it needs some really strong arguments, your isn’t one.

The thing is you people focus on getting the kill, If I engage some one who sprints away, I call em out and my team gets the kill.

> 2533274856110620;10:
> > 2533274843463464;9:
> > > 2533274856110620;8:
> > > > 2533274843463464;7:
> > > > > 2533274856110620;6:
> > > > > > 2533274843463464;5:
> > > > > > > 2533274856110620;4:
> > > > > > > In H5 sprint is used to re-inforce team-mates and to go from point A to point B, and can’t be used as an escape tool. (if you’re fighting a good team) The way it is in H5 is good, while in HR and H4 was bad.
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > But it’s still very unbalanced because with thrusters you can still escape increadibly easily. And since it’s a mechanic to get from A to B then if you get a kill you can easily run to the spawn before the enemy spawns and take him out. Then repeat that pattern. Without sprint you delete both those situations, am I wrong?
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > Yes, if you’re fighting a good team, it is best to not sprint as if you’re smart default speed+thruster can get you away. Halo has Dynamic spawns so the latter happens just as much as it does in H2.
> > > >
> > > >
> > > >
> > > >
> > > > The default speed is a bit slower than Halo 4’s if not the same and using sprint in Halo 4 wasn’t only for escape, it was also for A to B. Sprint in Halo 5 is rather similar to Halo 4’s, the only difference is that shield’s do not respawn and the minor ramp-up time. If you see in Halo 4 pro games, they don’t sprint all the time, especially not when going through corners. It’s only used when safe, like in Halo 5.
> > > >
> > > > And I’ve seen streams of profesional players in teams play Halo 5 and the thruster+sprint combo to escape is just as valid as it was in Halo 4.
> > > >
> > > > I can see your point but it isn’t really making me change my mind because the same thing was said about the Halo 4 sprint and Halo Reach sprint. “It’s made to go from A to B and it’s not easy to escape because these reasons” And those reasons have been proven wrong.
> > >
> > >
> > >
> > >
> > > Have you seen an MLG team vs a MLG team in H5? No. Of course a team of pros could do ANYTHING they want against randoms. That holds no water. The no Recharge+ramp up makes a huge diff.
> >
> >
> >
> > No I mean that the random’s were escaping increadibly easy with that combo. The pro’s just had to follow or ignore it. If they followed they would get a kill but they would expose themselves stupidly and if they ignored they would give the random a bigger chance of winning in the return. Even pro’s are against the sprint mechanic for the same reasons I’m proclaiming now.
> >
> > So far I’m not really convinced on why sprint can be good. The argument you have given was used on Reach sprint, Halo 4 sprint and even now on the Halo 5 beta and it have been, so far, proven wrong. It can of course be proven good but it needs some really strong arguments, your isn’t one.
>
>
> The thing is you people focus on getting the kill, If I engage some one who sprints away, I call em out and my team gets the kill.

It’s better if you manage to get the kill yourself if you’re in a battle, not your teammate. It’s still a very cheap way of escaping which doesn’t take much to perform. If you can get out of a battle without using spring, clamber or thruster then you deserve a medal. If not, you’re not as good as the one winning the battle. Calling out a teammate to clean your target isn’t always the best option either because they will need to remove focus from their part of the map. And with the fast kill times it’s increadibly stupid to remove your focus from your point of the map.

> 2533274843463464;3:
> > 2533274837232745;2:
> > I’m against hating on sprint solely because it’s clearly not going to change as it’s now the core mechanic for all movement in H5. However, I don’t really have a reason to like it, I just know that casuals like it and it doesn’t bother me as long as it’s built into the game properly.
>
>
> Honestly that just show’s that you’re rather blind about mechanics in the first place. You don’t care if it’s in or not but you don’t like that people dislike the mechanic. Do you know why they dislike it? Can you relate to it? Can you see why people like it and can you relate to that aswell?
>
> I didn’t make this thread to hate on sprint, I made it to see if there’s anyone who can stand up for it and give as valid arguments why to keep it for the good as there are valid arguments why to remove it for the good.

Yeah I can see why people don’t like it as I’m one of those who would rather see it gone. Please, drop the attitude.

I don’t think there’s anyone out there with a coherent argument as to why it’s beneficial to have Sprint in the game other than for marketing reasons. Just wasting your time, that’s what I was getting at.

I would say that sprint presents a lot of opportunities for new strategies, because if I am playing using sprint I have different moves I would go for, but if I were not using sprint than I defiantly could not pull off some moves although you can have some just as effective without sprint. I do not like people who use sprint only to run away, that just seems like a cowardly move to do repeatedly (I mean at least try to get his shields down so your team can help or get a kill) I am not saying people who use it for that are bad but I think there are good and bad ways to use sprint. Sprint is really a matter of preference as well because some can use it perfectly and do great and others prefer not sprinting and can do just a good so there is really no sprint is good or bad to me, I just think people should be able to win a one on one battle with or without sprint. I do enjoy using sprint it seems to open me up for some run and jump kills and makes assassinations easier to get for the most part, this subject of sprint seems to always bring argument so I am not going for an argument or even try to prove that sprint is good or bad.

Is cool, we are in 2015, all FPS have it, I feel a supersoldier, blablabla… No reasons, only stupid argues but kids want sprint.

Bcuz it maeks me feel liek a reel spartan And ITSBAlANCEd and becuz i liek all ma games to play the sames

> 2533274843463464;1:
> I’m curious why people like sprint. Not saying that they shouldn’t! But I wonder what their motive is to why.
>
> So far I’ve heard people say “Sprint is bad because of these million, valid, reasons” and then they get bashed on with “Why so negative on Halo bro?! Damn Hater!! Sprint is good!” But they don’t say why sprint is good.
>
> I asked a couple of friends why they liked sprint and they answered that they liked it because the game’s went faster. Then I proceeded and said why is faster gameplay better for Halo? They couldn’t answer. Can any of you tell me why sprint is good? Not just “Oh it’s good because I can run and I feel like a spartan!”, give me some constructive answeres like “I like sprint and I think it should be included because it makes this this and that better for gameplay because that”.
>
> So far I’m convinced with sprint being rather negative to the franchice, I’d love if someone could prove me otherwise.

FTR: I have no strong opinion on sprint in and of itself, only on the debate which rages around it.

You asked “Why is faster gameplay better for Halo?” I ask, “Why is slower gameplay better for Halo?”

You said that people say sprint is bad because of these million, valid, reasons. (And then fail to list a single one of them.)

You proceed under the assumption that anyone, for or against, is under any obligation to have a better reason than “because I hate it” or “because I like it.” If you want to couch this debate in terms of rationales for and against sprint then what you have is a zero-sum game. In the end you either like it or you don’t like it, but imagining for a moment that there are arguments to be marshaled that will prove indisputably that sprint is good or bad is just plain lax thinking.

I like being able to get around faster. I only really play BTB, so it helps with the maps a lot.

> 2533274873843883;16:
> You asked “Why is faster gameplay better for Halo?” I ask, “Why is slower gameplay better for Halo?”

It’s weird though because it has been proven that sprint doesn’t actually create faster gameplay. It only makes it feel faster. It can be argued that the fastest Halo to date is also equally one of the oldest and sprint-less Halo games.

> 2533274881015020;18:
> > 2533274873843883;16:
> > You asked “Why is faster gameplay better for Halo?” I ask, “Why is slower gameplay better for Halo?”
>
>
> It’s weird though because it has been proven that sprint doesn’t actually create faster gameplay. It only makes it feel faster. It can be argued that the fastest Halo to date is also equally one of the oldest and sprint-less Halo games.

That’s enough for me. Regardless of what it actually is, if it feels sluggish, if it feels slow, you won’t feel like you’re moving fast.

I won’t disagree that it makes the game feel faster, because that’s definitely what the combination of moving slightly faster and screen viewbob does.

As to whether I think it objectively benefits the gameplay? That’s up to debate. I’ll leave it at this though, as I’ve been through this whole discussion time and time before.