> > As stated by 343i, adding Xbox LIVE to the Halo Anniversary engine and gameplay itself would make it unfaithful to the original version, and it would have been so much un needed work on top of that. Everything is different on LIVE also, what you expect to happen in Halo 1 on splitscreen or LAN, you could not expect on LIVE. You can know exactly where to lead your shots, where they hit and how many hit and know where the person really is on LAN or splitscreen…but simply because of latency on LIVE, everything would have changed. It would not be as anyone remembered it.
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> > So, 343i built onto Reach’s multiplayer with gametypes very similar to classic Halo gameplay, great remade classic Halo maps, and a network infrastructure you know what to expect of already.
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> > Also, I’m pretty sure the flexibility and versatility of Reach offers much more fun than ramming warthogs or warthog stunts in Halo 1. While fun, can it compare to all Reach has? Plus, you can download CEA maps to the real Reach disk so you can have the complete experience.
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> I don’t see why they would think adding Xbox LIVE to the original MP would make it any more unfaithful than adding Co-op over LIVE…
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> As far as latency changing everything, that simply isn’t true. Halo 2 worked unbelievably well, and connections were only half as good as they are nowadays. If you’re talking about how it is to play Halo CE on PC with the servers, that is simply from issues that weren’t addressed. If you look at any game today such as COD, BF, etc you can see there is very little difference between, say, online vs split-screen in terms of connectivity. The only real issue is lag, but that’s understandable considering the worlds infrastructure isn’t perfect of course. Like I said, I found Halo 2’s MP to be the best, and that was over LIVE and worked exceptionally well.
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> Also, you said “everything would have changed. It would not be as anyone remembered it,” but how does just taking Reach MP and using that differ? It is going to be worlds different with the Reach MP in place of an updated original. Now that is definitely not how anybody remembers Halo.
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> Fun in Reach isn’t what made Halo fun initially. Any more it’s about armor abilities/upgrades, customization matches, and forge. Initially Halo didn’t need any of that to be a solid and fun experience. Most of the additions made were actually based on community made-up mini-games that worked perfectly without any customizing. I’m talking about cat and mouse, tower of power, zombies, and since a lot of time has passed I’m sure I missed a lot more. What these things are any more in Halo are nothing like they used to be, and frankly, not as fun. At the end of the day fun is subjective though, but something that isn’t is the definition of a remake, and the multiplayer of Halo CEA is not a remake of Halo CE/2. I added the /2 because I can see it making sense to draw more so from Halo 2’s MP considering it did have LIVE functionality.
With the issue of Halo 2 working just fine, I cannot be a first hand judge of online play because I never played it online, but, I’ve seen plenty of Halo 2 videos, the ones where they weren’t host, the latency and funky lag was crazy. Of course some off host videos were fine, but I’ve seen things. Also, I play on cellphone tower Internet, moderate NAT, it’s mostly good but at times it has it’s moments. I doubt Halo 2 could have been as graceful as Reach is to my Internet…ergo it’d make since it’s netcode wasn’t as good. The reason Halo 1 PC servers lag is because there was an update somewhere along the line catering to 56K modems for some God forsaken reason, I’m not talking about their servers anyway.
Maybe if 343i improved Reach’s netcode even more and made it into Anniversary’s MP, it could be great…but nowhere did 343i ever say Anniversary was a perfect remake. If not for latency, it would everything else that could tarnish the image of Halo 1. Lack of players (because it’s the vocal people who want Anniversary MP, not the majority.), lack of working TruSkill, intentional cheaters, griefers, idiots, the possibility of something unique about the game being lost in the remake, so many things. To many, Halo 1 is the king of FPS, and to tack on terrible things that come with today’s gaming would turn Halo 1 into just another pawn.
Now, yes, Reach is even more different than the possibility of a true CEA MP, but it was a smart choice with all it has. Some could call it a cop-out, maybe it was, but everything in the game can be tweaked to what could make it feel like Halo 1, barring obvious things like physics.
The issue of ‘fun’ is silly. Fun in Halo 1 was made up by the community because no direct things for ‘fun’ was given, just a campaign, splitscreen, and LAN. Halo 1 didn’t need things like forge/custom games/theater/ETC NOT because Halo 1 was that great, but because the community found ways to entertain themselves. They always will. Now with things like Co op Campaign, custom games, and forge…people have the tools in game MEANT to be a blast, to give them a blast. Even then, they’ve done things the developers had no idea could be done and still invent fun that can not be done by in game mechanics by default.