Hi! I’ve been playing Halo since the first Halo on the original Xbox. My friends and I used to have hours of fun playing both Halo 1 & 2. We’d often have LAN parties at my home with friends and family. I spent a lot of time playing Halo 2 and was inspired by other female pro gamers like Xena and Smiley. Halo 3 was the game that I spent the most time playing. About 5 years after Halo 3 my friends and I became quite busy with our lives and eventually stopped playing altogether. We did try Halo 4 & 5 but it didn’t interest us. There was something about those 2 games that threw me off and I remember saying to myself, “This just doesn’t feel like Halo at all”. It was really depressing every time I thought about it. I know it sounds harsh and I know a lot of time and effort was put into those games and I appreciate and respect all the hard work from the devs but sadly that’s just how I felt, and so I haven’t really played Halo 4 & 5 multiplayer. During this past decade I’ve been feeling really empty and depressed because of what happened to the franchise. I’d keep reminiscing on the good old days of Halo and would at times feel like crying because I miss those days so much like many of you do.
The last time I gave my feedback on a game was during Halo 2 over at Bungie. I never thought I’d be doing this again especially because I had seen so many people complaining that 343 ruined the franchise and don’t listen to fans and so I was lead to believe that providing feedback would not really mean much. But after seeing the Halo Infinite reveal and E3 demo I was taken aback.
When I first saw the teaser and heard the original shield recharge sound I literally teared up with a big smile on my face. The campaign demo was so beautiful and looked like Halo, though I was greatly concerned about the graphics. The shields of the Jackals were so colorful and lovely, my god, it threw me into the world of Halo I once knew and loved. It was at that point that I felt 343 seems to be going in the right direction and must be listening to the fans.
I played the Halo Infinite tech preview on PC at Ultra settings with both controller and MK and I’m very happy so far, however, I am also deeply worried about a few things that I believe, if corrected, would make Halo Infinite a near-perfect Halo experience.
I have actually been panicking and my stomach has been feeling uneasy over the current state of Infinite. I want Halo to be Halo and I strongly believe Infinite needs to be delayed again. The main concerns about Infinite that make me feel this way will be addressed further below, and if you want to jump straight to it, it’s the Outline System.
This will be the last Halo game for about a decade or longer, and since Halo means so much to me, I’ve decided to write a long and detailed post with my thoughts and feedback, and, because I’m an original Halo player who has been part of the community since the beginning, I’m hoping 343 and other Halo fans will read it all and that other fans will also share their opinions. I’m eager to know what you agree and disagree with as well as hearing your thoughts about the game.
Anyway, here are my thoughts and feedback on the Halo Infinite tech preview. Due to the 7500 post character limit I will split my feedback into several posts, sorry about that guys.
Weapons
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I like all the weapons in Infinite so far, the sound design and animations are great, but I’m really worried that some classical Covenant weapons will not be in Infinite. I know the game is centered around the Banished but I’m hoping not all the weapons in this game will be based on their technology and their versions of the Covenant weapons. I’m particularly worried that the Beam Rifle will not make a comeback. It’s a weapon that is feared and even looked at with reverence because of the ways it was used against us by the Jackals on Legendary. Everything about this weapon screams “Covenant”. It’s a beautifully crafted, sleek and -Yoink!- weapon that’s extremely powerful and its piercing sound makes one run in fear. I also hope the original Carbine makes a comeback too. In fact I hope a lot of Covenant weapons will be available in Infinite. I really don’t want to be stuck with weapons and vehicles that are always orange/red/yellow themed because of the Banished. The Covenant designs and colors are so beautiful and bring Halo to life. Please 343, bring back the Covenant weapons in their original colors.
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Sniper Rifle. Something feels off with the Sniper Rifle. I’m not quite sure what it is but it just feels really difficult to use and this is especially true for no scopes. I thought I may just be rusty and needed to get used to it but then I noticed that many others are also complaining about the same thing. It really is harder to use the Sniper in Infinite compared to the previous Halo games. I played with it for a few hours and eventually started getting decent kills and no scopes, but something strange kept happening. I would be good with the Sniper for a while and then absolutely bad with it for a while. I kept switching between being good and bad and I can’t understand why. Is it me or is it the game?
Something definitely seems wrong and I don’t think it’s to do with the removal of aim assist. It seems to be a deeper underlying problem with the general gunplay in Infinite that’s affecting almost every weapon to some degree. In the first three Halo games including Reach, if you were really close to getting a sniper kill but missed the shot you would know you didn’t get the kill because you missed, and when you got a kill you would know you got the kill because you hit the target, you would also know if it was skill related or pure luck, but with Infinite I just can’t determine whether I sometimes hit the target or miss and whether my kills are due to skill or luck. I can’t tell if I’m improving or not. I’ve never felt this kind of confusion in any of the first four Halo games. There’s something very different about the gunplay in Infinite and I can’t quite put my finger on what it is. I’ve never felt this kind of problem in MCC and other non-Halo shooters.
The only other issue with the Sniper is that it doesn’t emit any smoke unlike in Halo 3 and so it makes the Sniper look sterile and less powerful which is a shame since the sound design is so good.
- Plasma Pistol. I’m seeing a lot of people complain that this weapon no longer has an EMP effect on vehicles and doesn’t do as much damage to shields like it did in Halo 3. The few who support this change make the point that since the Shock Rifle has an EMP effect it justifies removing it from the Plasma Pistol. But I disagree. When the EMP effect was first introduced in Halo 3 the Plasma Pistol started being used strategically. Before Halo 3 I’d see a large number of players completely ignore it or use it only as a last resort weapon.


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