I'm a casual, but Halo 4 over did it.

…and apparently kind of competitive now after playing Halo 4…
NOTE: I love 343 and this is only constructive feedback for them to digest.

I want Forge 3.0.
I want Firefight back.
I want Eric Nylund back!
I want Action Sack back with Chess and Race, along with Theater for everything.

However…

I hate ordinance and the randomness that comes with it. How can I play Halo casualty when anyone can randomly get a power weapon or spawn with a smaller one, and beat me to death with it. In Halo 3, at least they kicked my -Yoink- fairly, and I felt good for trying.

Why is my favorite playlist Team Throwdown? Is it because it eliminates some of this? Even though the population numbers on playlists seem to contradict how valuable competitiveness is, it still doesn’t, because today’s population is made up of noobs, die hard fans, and poor people who only play Halo 4 because it’s the only somewhat good game that they own. The average Joes have left Halo multiplayer because, Halo’s not keeping it real. CoD is the king of randomness. Halo is supposed to be the king of competitiveness. Be yourself if you want to succeed because, what Halo is doing now is suicide.

I loved Reach, because of it’s Forge and Customs, but as far as matchmaking goes, it was Halo 3 that I loved the most. Why, because it was fair. Even a casual like me can be annoyed by unfair and unbalanced gameplay. I learned that from Halo 4. Even Spartan Ops is uncasual and uncompetitive, because there is no competitiveness to it like Firefight had with it’s survival thrill that made me try… hard? I don’t know…

343, please make Halo 5 the most competitive game of the century, and I promise you that noobs, Joes, and tryhards will come together in peaceful harmony, like the Halo 2 days all over again. It can happen. If you build it, people will come. < field of dreams reference. …lol…

Let ordinance die with Halo 4.

Just keep sprint in some playlists and everything else will be cool, he he…

How I miss Action Sack.

My favorite part of Halo Reach. Soccer/Hockey, Halo Ball, Rocket Race…

Good times.

> How I miss Action Sack.
>
> My favorite part of Halo Reach. Soccer/Hockey, Halo Ball, Rocket Race…
>
> Good times.

I’m sure it’s will be coming soon. The Custom/Forge community has been busy since launch making awesome ish.

I am also a casual and I hate halo 4. I liked halo for what it was. Now its just another generic random shooter. A lot of my friends who are also casuals don’t play anymore either because they hate it. Pretty sad.

If you’re a casual, then why would you bother creating an account on this website or any website for that matter?

Eric Nylund? Really?

> If you’re a casual, then why would you bother creating an account on this website or any website for that matter?

Your question makes no sense to me. Explain this stupid question.

> If you’re a casual, then why would you bother creating an account on this website or any website for that matter?

EXPOSED!!! JK i understand where hes coming from though. Ordinance is the biggest problem besides DMR. If they can balance weapons and fix DMR the criticism posts will deplete by a lot. Ordiance shouldnt drop OP poweer weapons. I wish that they would just take out Promethean Vision and camo. Make personal ordinance only bring out 3 community accepted AA’s ( currently the ones in AGL settings ) and the others become map pick ups and are limited umber of uses and bam from then on you just need to make everything else classic Halo style so then you have balanced gameplay and the best of both worlds at a more balanced state. Randomness is gone from ordinance and theres no more op power weapons comeing in it, it makes grabing weapons on the map more meaningful. I’m still iffy on completely reverting back to no loadouts and no sprint for overall gameplay. If they can balance it and bring great maps that compinsate for the weapons and AA’s and gameplay overall then there wouldnt be a problem. IDK something needs to be done that pleases both sides. Its like hmm drop all of this and appeal to the side that gave up before the storm even arrived who werent even loyal enough to stay or even check in and play the game from time to time and are unsure if they will even return because of one goof compaired to those that did and still play even with the issues because they trully love and support Halo. IDK just my 2 cents

… you don’t make an account on Halowaypoint…

> How I miss Action Sack.
>
> My favorite part of Halo Reach. Soccer/Hockey, Halo Ball, Rocket Race…
>
> Good times.

sigh Indeed…

I would like to preface my comments by saying that I have greatly enjoyed every Halo game I have purchased. I have played every campaign, and logged over 5000 online games of H3 and Reach, and plan to play H4 no less. H3 was my favorite, Reach my least favorite, and H4 to me is much improved over Reach, but doesn’t wow me the way H3 did.

I would like to thank the OP for his post because I think he phrased it in a way that I haven’t really seen in any other posts, and I think it really hits the nail on the head.

First, I don’t believe there is this huge disconnect between casual and hardcore fans like almost every post implies. And if there is a problem with H4 gameplay, I think it is because in it’s design it assumes that there is, and in attempting to appeal more to the casual player, makes both groups unhappy.

The assumption is that the casual wants a game that is less competitive and that they will enjoy this more. This is where I like that the OP brought up the concept of fairness, and I don’t remember seeing this word in any other posts. What competitive players really mean when they say a game is “less competitive”,is that they perceive it to have too much unfair gameplay.

And what typically causes casual players to stop playing a game?(Sheer boredom aside) Gameplay that they believe is unfair!

H4 has a lot in it’s sandbox. And in it’s current form this leads to frustration for both the casual and the competitive player. For the casual, there are many weapons in this game to master. Unless you are someone with years of Halo gameplay under your belt, I believe the learning curve is steep on this one. I could pick up a Spartan laser on the first day this game came out and get kills with it because I have used it in previous games. The same applies to other weapons, vehicles, and even AA’s. But, to someone new to Halo, the myriad of choices must seem daunting. I believe it must seem tremendously unfair to these new players to enter into matchmaking, and again and again ask themselves “What just killed me?” I believe in trying to make a “friendlier Halo,” 343 has unintentionally done the opposite, and made one that is both difficult to master, and frustrating.

The competitive players in H4 dislike being repeatedly sent to the respawn screen by needlers, shotguns of numerous forms(alien, human, pocket edition), rockets, sticky spamming, invisible snipers, Marvin the martian’s disintegration gun, etc., etc. It is frustrating for good players to “go negative” in games because they have to face a non-stop onslaught of power weapons of every description.

I believe the casuals,and competitive players of halo are experiencing the same frustrations. The H4 sandbox as it stands, just lends itself to too much abuse.

Unfortunately, I also believe H4 isn’t going to be “fixed”. Frankly I’m impressed that they do anything at all to it once they’ve gotten their money. I suppose I’ll have to content myself with compiling my wishlist for H5:

1.The H5 needler will not cause you to explode in half a second
2.Invisibility has to be picked up on the map just like in campaign,and fought over like a power-up, no invisible sniper or shotty guy for the whole friggin game
3.same as above for jetpack, still a mapbreaker just like in Reach
4.try to get the number of shotguns on the map to under ten
5.toned down personal ordinance(if you just got a kill streak what you probably need more than anything is more ammo!
6.no spawning with stickies, they are a power weapon, one hit kill!
7.less playlists not more, dividing the population is a game killer
8.ranked playlists,as stated above, casuals and competitive players need the same thing, they just don’t know it.

Sure Eric Nylund and firefight were awesome, but Halo has changed and those things are most likely forever gone from Halo. Anyways, I do not know what to think when you say that you are a casual gamer, yet you care about challenge. You can’t be fully casual if you also like challenge. Even if you don’t mean to say you are fully a casual gamer I agree with you that Halo 4 has over done it with the casual gaming aspect of it. In all honesty I would like to see the Halo 3 system return with both social and ranking systems, this would appeal to both casual and competitive audiences.

Competitive is a mind set, not a skill level.

You aren’t a casual.

Casuals don’t care about anything you listed. As long as they are winning and can brag about it, regardless of how fair or skillful the fight was, they are fine.

Anyways, I really want the challenge back. I played Reach today, and while it was still imbalanced (Jetpacking all the way across Powerhouse anyone?), and people were still below my skill level, it took skill to aim. If there was any aim assist, I didn’t notice it.