Please hear me out fully before you reply.
After the multi-player reveal, I’m conflicted. Ever since 343i took over, I’ve been disappointed in the direction they took the franchise. Some things they did well. Others… not so much. For men Halo 4’s gameplay was a betrayal of Halo. It caused me to give up on Halo and I left for years. I skipped Halo 5. Mostly because I still felt that the gameplay was a betrayal, and because the campaign wasn’t good. It was only with the announcement of the MCC coming to PC that I returned to Halo. It felt great, going through the old games. They still held up… mostly.
Now to Infinite. Despite my hopes, I knew that we couldn’t turn back the clock. Not completely. Some of the changes added to Halo were here to stay. However, my hope is that they learned. At least understood that classic fans didn’t want no change. But to build off of the solid core that made Halo great in the first place. With the campaign, I feel that they are getting close to that understanding.
For multiplayer… I’m not sure how to feel. It’s definitely not classic Halo. There’s definitely advanced movement to a degree. But… I didn’t get the same visceral reaction that I did when I saw Halo 5’s MP revealed. Maybe it’s because we still haven’t seen enough. Maybe it’s because I’m tired of fighting the good fight for classic Halo. But, this time, I won’t write it off completely. I’ll wait for more info and a chance to try it myself before I render judgment.
> 2533274819984192;1:
> Please hear me out fully before you reply.
>
> After the multi-player reveal, I’m conflicted. Ever since 343i took over, I’ve been disappointed in the direction they took the franchise. Some things they did well. Others… not so much. For men Halo 4’s gameplay was a betrayal of Halo. It caused me to give up on Halo and I left for years. I skipped Halo 5. Mostly because I still felt that the gameplay was a betrayal, and because the campaign wasn’t good. It was only with the announcement of the MCC coming to PC that I returned to Halo. It felt great, going through the old games. They still held up… mostly.
>
> Now to Infinite. Despite my hopes, I knew that we couldn’t turn back the clock. Not completely. Some of the changes added to Halo were here to stay. However, my hope is that they learned. At least understood that classic fans didn’t want no change. But to build off of the solid core that made Halo great in the first place. With the campaign, I feel that they are getting close to that understanding.
>
> For multiplayer… I’m not sure how to feel. It’s definitely not classic Halo. There’s definitely advanced movement to a degree. But… I didn’t get the same visceral reaction that I did when I saw Halo 5’s MP revealed. Maybe it’s because we still haven’t seen enough. Maybe it’s because I’m tired of fighting the good fight for classic Halo. But, this time, I won’t write it off completely. I’ll wait for more info and a chance to try it myself before I render judgment.
This is where Halo should of went after Halo 3.
> 2533274819984192;1:
> Please hear me out fully before you reply.
>
> After the multi-player reveal, I’m conflicted. Ever since 343i took over, I’ve been disappointed in the direction they took the franchise. Some things they did well. Others… not so much. For men Halo 4’s gameplay was a betrayal of Halo. It caused me to give up on Halo and I left for years. I skipped Halo 5. Mostly because I still felt that the gameplay was a betrayal, and because the campaign wasn’t good. It was only with the announcement of the MCC coming to PC that I returned to Halo. It felt great, going through the old games. They still held up… mostly.
>
> Now to Infinite. Despite my hopes, I knew that we couldn’t turn back the clock. Not completely. Some of the changes added to Halo were here to stay. However, my hope is that they learned. At least understood that classic fans didn’t want no change. But to build off of the solid core that made Halo great in the first place. With the campaign, I feel that they are getting close to that understanding.
>
> For multiplayer… I’m not sure how to feel. It’s definitely not classic Halo. There’s definitely advanced movement to a degree. But… I didn’t get the same visceral reaction that I did when I saw Halo 5’s MP revealed. Maybe it’s because we still haven’t seen enough. Maybe it’s because I’m tired of fighting the good fight for classic Halo. But, this time, I won’t write it off completely. I’ll wait for more info and a chance to try it myself before I render judgment.
I think it will feel and play more like Halo 5 than any other Halo. To me, that is a good thing.
If you didn’t like the ‘feel’ of Halo 5 (from what you’ve seen, I know you skipped it), you will very likely be disappointed. I hope you give it a legit shot before making a decision to walk away for years again.
The beauty is, you have MCC, and it is honestly amazing. My dream is to ‘eventually’ add H5, HI, and MCC together for social match making (to core up Halo fans, while giving choice).
> 2533274792737987;2:
> > 2533274819984192;1:
> > Please hear me out fully before you reply.
> >
> > After the multi-player reveal, I’m conflicted. Ever since 343i took over, I’ve been disappointed in the direction they took the franchise. Some things they did well. Others… not so much. For men Halo 4’s gameplay was a betrayal of Halo. It caused me to give up on Halo and I left for years. I skipped Halo 5. Mostly because I still felt that the gameplay was a betrayal, and because the campaign wasn’t good. It was only with the announcement of the MCC coming to PC that I returned to Halo. It felt great, going through the old games. They still held up… mostly.
> >
> > Now to Infinite. Despite my hopes, I knew that we couldn’t turn back the clock. Not completely. Some of the changes added to Halo were here to stay. However, my hope is that they learned. At least understood that classic fans didn’t want no change. But to build off of the solid core that made Halo great in the first place. With the campaign, I feel that they are getting close to that understanding.
> >
> > For multiplayer… I’m not sure how to feel. It’s definitely not classic Halo. There’s definitely advanced movement to a degree. But… I didn’t get the same visceral reaction that I did when I saw Halo 5’s MP revealed. Maybe it’s because we still haven’t seen enough. Maybe it’s because I’m tired of fighting the good fight for classic Halo. But, this time, I won’t write it off completely. I’ll wait for more info and a chance to try it myself before I render judgment.
>
> This is where Halo should of went after Halo 3.
That’s something I didn’t think about. What shocked me about Halo 4 was how… COD-ified it was. Loadouts, killstreaks… no-to-very little pick-ups on the map? These weren’t Halo! Reach started the trend, but they didn’t go as far as Halo 4 did in the direction of COD. I can’t speak on Halo 5. I didn’t play it. But I didn’t like the look of the advanced movements. Felt like Titanfall more than Halo. But apparently people also said it was moved closer to classic Halo in many ways.
Infinite, from what we’ve seen so-far, appears to be moving a little more closer to classic/core Halo. It’s the Halo they probably should have made back in 2012.
> 2533274819984192;4:
> > 2533274792737987;2:
> > > 2533274819984192;1:
> > > Please hear me out fully before you reply.
> > >
> > > After the multi-player reveal, I’m conflicted. Ever since 343i took over, I’ve been disappointed in the direction they took the franchise. Some things they did well. Others… not so much. For men Halo 4’s gameplay was a betrayal of Halo. It caused me to give up on Halo and I left for years. I skipped Halo 5. Mostly because I still felt that the gameplay was a betrayal, and because the campaign wasn’t good. It was only with the announcement of the MCC coming to PC that I returned to Halo. It felt great, going through the old games. They still held up… mostly.
> > >
> > > Now to Infinite. Despite my hopes, I knew that we couldn’t turn back the clock. Not completely. Some of the changes added to Halo were here to stay. However, my hope is that they learned. At least understood that classic fans didn’t want no change. But to build off of the solid core that made Halo great in the first place. With the campaign, I feel that they are getting close to that understanding.
> > >
> > > For multiplayer… I’m not sure how to feel. It’s definitely not classic Halo. There’s definitely advanced movement to a degree. But… I didn’t get the same visceral reaction that I did when I saw Halo 5’s MP revealed. Maybe it’s because we still haven’t seen enough. Maybe it’s because I’m tired of fighting the good fight for classic Halo. But, this time, I won’t write it off completely. I’ll wait for more info and a chance to try it myself before I render judgment.
> >
> > This is where Halo should of went after Halo 3.
>
> That’s something I didn’t think about. What shocked me about Halo 4 was how… COD-ified it was. Loadouts, killstreaks… no-to-very little pick-ups on the map? These weren’t Halo! Reach started the trend, but they didn’t go as far as Halo 4 did in the direction of COD. I can’t speak on Halo 5. I didn’t play it. But I didn’t like the look of the advanced movements. Felt like Titanfall more than Halo. But apparently people also said it was moved closer to classic Halo in many ways.
>
> Infinite, from what we’ve seen so-far, appears to be moving a little more closer to classic/core Halo. It’s the Halo they probably should have made back in 2012.
Halo 3 already had the skeleton to modernize the franchise. The problem is they never improved the equipment and ability pick ups. It seems like the equipment is balanced, especially the wall barrier. If you shoot a single panel in the wall it breaks and creates a hole in the wall barrier.
Halo finally found it’s identity again and has become even more unique in the core gameplay.