I'll say it: I wish Halo Infinite was like Destiny

It’s my greatest wish, I wish Halo Infinite had copied Destiny.

I don’t mean it as a simple clickbait, it’s something I’ve been wanting for years and had minimal hope of believing that the thing would happen with Halo Infinite. Ever since I’ve played Halo CE I’ve always considered myself a primarily PVE player, a player focused on the Halo story exclusively, the campaign, and firefight, warzone, and Spartan Ops modes.

It is for this reason that I personally loved Halo 4, everything, absolutely everything was logically integrated into the Halo universe and its history, the menu interface was consistent with the locations of the Infinity ship, the multiplayer was integrated as simulation trainings of our own Spartan IV, Spartan that we then used in Spartan Ops to advance the plot and story of the Halo universe. It was perfect, I loved it.

And this is where I want to make a point, in Spartan Ops. It wasn’t perfect, after playing half of the first season you were burned out from playing the same repetitive missions, and dying was too frequent. But still, with all its flaws, it offered one thing that no other Halo game offered, having a continuation of the Halo story live, being able to enjoy the cinematics and being hyped to see what happened next week.

Halo 5 and Halo Infinite should have continued to support the idea of Spartan Ops, we should have had our season 2 and 3.

I don’t like Halo multiplayer, I hate all PVP modes (Although I’m not bad at all), and I hate even more that in order to advance the story with these narrative events I’m forced to play pvp to get challenges. This is the worst idea I’ve seen in a long time. And I’m not complaining because it’s difficult, I’m complaining because this is no way to have a narrative in a game as a service.

Having an open world, a whole Halo to progressively explore, I don’t understand why every effort hasn’t been made to focus on using said open world, I wish Halo was like Destiny, I wish we had the ability to walk with our Spartans to the academy in third person meeting other players, being able to take campaign missions to go to Zeta Halo and fulfill them, being a military operative who travels to fulfill his orders.

It is not necessary to have an rpg facet, nor a shooter-looter, it was enough to make use of that open world of which so much hype has been made. Also being able to have a main lobby in the academy from where you can have a social area and enjoy our Spartan.

Is it really so difficult to have thought of doing something like this instead of what we have now? We don’t even have any rumors or an announcement of any PVE mode, just confirmation of a possible BR that will be a separate game that NO ONE has asked for.

I wish Halo was like Destiny. Would be very happy.

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well the digital xbox version already can’t be played offline so that’s a start

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I’ve heard Destiny is one of those games you have to dedicate your life to, there is so much going on in it. No thanks. I just want a nice shooter, not a job I don’t get paid for. That said I do think they could expand into co-op more. I think they should reboot the franchise at this point.

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I’ve heard Destiny is one of those games you have to dedicate your life to, there is so much going on in it. No thanks. I just want a nice shooter, not a job I don’t get paid for. That said I do think they could expand into co-op more. I think they should reboot the franchise at this point.

This entire topic is focused on that high percentage of the Halo community that is here solely and exclusively for the PVE experience, the Halo campaign, and its story.

The problem is, they did to the T with all the poor or wrong aspects of it.

Part of the reason the game is suffering besides that is because 343 completely changed what a Halo game is to create their own Frankenstein instead of working with what has worked for Halo and improve things from there.

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No I will not say it.

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As someone who loves both Halo and Destiny and plays both regularly, please no. If you want Destiny, just play Destiny. Halo is its own thing, and that’s good.

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If the content offering was a fraction of what Destiny has been given over the years this game would be in a far healthier state. That’s not to say I’d like the rest of it though. But then most of the bits of destiny I grow tired of wouldn’t really translate to Halo anyway.

If you want Destiny, go play Destiny

Nanomachines, son! They cover up for the writer’s poor art-style shifts by creating non-sensical lore! But oh wait, there’s so much more wrong with Halo 4 than just an art-style shift… That story sucks. It is so densely packed and mediocre that I’m surprised it gets the love it does.

Forerunners should never have been shown in the games, nor should the story be “Master Chief, you and Cortana are the Chosen Ones, and we’ll mutate you so that you can properly resist the Didact’s beam! We foretold your coming!” Talk about mystical crap in a sci-fi military game… Not to mention how corny Cortana’s death and break down into Rampancy was, especially when the writers didn’t have anything beyond the simple and greatly repetitive dialogue used in every single mission.

Also, the PVE elements in that game were terrible. Prometheans have been and always will be, a terrible addition to the Halo franchise. Glad they got the axe going into Halo Infinite, good riddance and see you never

And said story was kind of… Really lame and not that good. The cutscenes presented one story, the gameplay presented another that was overall mediocre, and a poor excuse for why we’re doing the things we’re doing. I’d rather take Firefight’s “It’s a big area full of bad guys, kill them for the UNSC” than whatever was going on with the Janus Key.

I’m going to save you some time - the narrative events are not that good and are overall mediocre. The last cutscenes had a character talking at you about things that don’t matter and the “quest” was to go and play LSS for… Raisins. You are missing literally nothing by not going and doing the Narrative Events. You’re probably gaining something by not doing them, because you can use that time to do literally anything else and said time would be better spent.

Conveniently for you, there’s a solution to your woes: Go play Destiny 2. It’s free! Halo is fine being Halo. It does not need to be like other things to be successful.

Honestly, don’t know what to tell you on this one, Chief, because Halo’s open world was not something a lot of us were really chomping at the bit for. I honestly don’t think having a bunch of multiplayer Spartans running around Zeta Halo would have made it appear any less boring or repetitive than it currently is.

Yes. Because Halo is not Destiny, and Destiny is not Halo, and they serve different niches and different audiences. If you don’t like what Halo is doing, but do like what Destiny is doing, you can go play Destiny.

There’s definitely room for a PVE Mode in this game. But it would likely take the form of Firefight rather than some open world experience akin to Destiny.

I appreciate Destiny is a good game for some, but I really hated it. Not because it’s ‘bUnGiE nOt MaKiNg hAlO’, moreso because like others have said. You had to dedicate serious play time to even get anywhere.

It also implemented that super dumb mechanic of enemies scale with your level so you couldn’t just play the game, you had to do a mission then train for a day and then go do the next mission. It took forever.

Plus cosmetics and anything worth using felt like a part time job to get. Never again.

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Destiny is probably the reason we have a battle pass and shaders system to begin with only difference is bungie can at least do live service and 343 was not prepared for live service in the slightest.

Rather it not be like Destiny.

Gotta’ be real, my life is too busy for a game like Destiny. So… no thanks.

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How can you appreciate a Bungie creation so much, and at the same time love Halo 4 ?

I mean, Halo 4 had a boring af campaign. First time ever that I got bored of playing a Halo campaign, got tired of killing sentinels instead of Covenant, in dull maps with underwhelming music. Until months later that I realized there was a different company in charge of Halo, I had been wondering wtf they were thinking with this particular game.

Also, I agree with others about Destiny. Ain’t nobody got time for that!

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I totally agree with you. I liked the direction Halo 4 was going, but they didn’t go all in on the idea that’s why people abandoned the season coop. I thought the seasons were going to keep coming, I was sad to see it end. I thought Halo infinite was going to give us the “all in” Halo 4 didn’t give us with the seasons being announced. I thought we’d be getting at least one Spartan Ops style mission every season along with the other events. It sucks that that is not the case.

I don’t know if I want full blown destiny, but I would definitely like a way to gain xp other than multiplayer. I am much more of a PVE guy myself, it’s just a more relaxing play style where everyone playing is having a good time and no one losing their mind over losing or being in tough or not fun playlists.

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I would like some aspects of Destiny to make their way to Infinite.

Like, imagine a Scarab battle with the production quality of a Destiny raid…

The potential to bring incredible moments and set pieces to Infinite is massive :confused:. I feel like it wasn’t really brought to the next level at any point tbh

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I used to play a lot of Destiny. I’m glad I no longer do. It will rot your brain. That said, some dynamic elements to the ring would be nice. Maybe they can get it together and let us play as our Spartans for a few missions here and there. Maybe by 2025.

I’ve actually thought many times that aspects of Infinite’s gameplay and the art direction remind me of Destiny.

“It is for this reason that I personally loved Halo 4, everything, absolutely everything was logically integrated into the Halo universe and its history, the menu interface was consistent with the locations of the Infinity ship, the multiplayer was integrated as simulation trainings of our own Spartan IV, Spartan that we then used in Spartan Ops to advance the plot and story of the Halo universe. It was perfect, I loved it.”

One of the finer things I appreciated with Halo 4, I too had wished they had done something of familiar territory for Halo Infinite which seeing as they seemingly wanted to capitalize on your spartan being your own, I have long asked for a co-op involving your own Spartans since Halo: Reach, like an extension on-top of the main story with the chief but from another perspective that is yours to see, and the tutorial was the closest thing we got to that, PVE has always been interesting to me, and I’m sad to not see more people bring up something like this.

If there’s one thing I wish was “like Destiny”, it’s in terms of cooperative missions via open world lobbies where you can encounter other Spartans and join up with them or go solo, that would be amazing but that’s where I’d draw the line, I don’t want content to be locked behind a paywall and to be only available to those with money to throw away, not everyone wants to spend money they don’t have on a game they already paid for, and that’s primarily the reason I have not touched Destiny 2 since it’s beta, I knew exactly what Bungie was going to do after seeing how familiarly little story content there was at launch, and then later, they just started voiding past expansions people paid for?

As much as I love destiny, I hope Halo does not end up being a paid service like that game, it’s dumb that if you want to enjoy it, you have to continually pay for every DLC to see where the story ends up, we didn’t even get a complete story at launch, and when it became free to play, they straight up removed content and are still locking content behind paid expansions, what’s stopping them from voiding these new expansions? And they are STILL selling the past expansions that aren’t even in the game anymore, how can people support that?

But back to Halo, or well, its current title: Infinite. Multiplayer cosmetics are also locked behind a paywall in infinite, they do events that last too long for what they offer but for those who paid for the campaign, you still have to pay for these season passes if you want to actually get any armor cosmetics or anything from multiplayer, so in other words, there is nothing separating those who did buy the game from those who haven’t paid for it, you’re still limited to the same restrictions free-to-play players have despite having already paid for the game…

This whole thing just sucks.

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As someone who had played Halo since its beginning, I’d argue Halo 4 was one of 343’s more complete Halo’s that didn’t have everything feeling unfinished, I disagree with what you say about the campaign being boring, to an extent, there were missions that felt dull, for example the desert was not one I looked forward to but regardless of some of its low points, I had a blast playing through the campaign, especially where you fly the Sabre through all those dangers in space, and I felt there were many epic moments in that game I felt immersed despite the art style having had changed drastically.

The gameplay was still there, with some new weapons to boot, although changed, they functioned like many of the weapons I was already familiar with. I also personally found fighting against a new enemy type to be a breath of fresh air then always fighting against the same Elites, Grunts, Brutes and Jackels, although they were there (minus the brutes), this was the first time since Halo 2 where we have seen any actual new enemies introduced into the game.

And yes, the music was a little too different, but for its theme it had going, I didn’t mind too much, some of the tracks were still pretty nice, and to be honest, those armors and drastic changes in its art style with weapons and armor, and how existing enemies looked? Most of them just didn’t feel right, and the ones they changed I feel they made worse, weapons functioned similarly, some of the weapons didn’t look all that appealing anymore, but I still had a lot of fun playing it and there were still weapons pretty fun to use.

Controversial as that view of mine may be, maybe you disagree, maybe you see what I’m saying, but no one fan will agree on everything, everyone has different tastes for what they’d like to see and/or experience in a game they enjoy and I thought for what it was worth, Halo 4 was at least complete compared to more of their recent Halo games 343 had worked on, it still had a lot to offer and it did for a while, multiplayer was fun too, although a lot of people didn’t like loadouts, I found it nice to be able to choose what you wanted to go into matches with, felt as if you had more freedom in how you wanted to play, which while I understand balance is one of the reasons players don’t want that, for example, that one forerunner weapon that can charge shot to function like a quick shotgun could be pretty annoying to deal with, but aside from that, I didn’t see much issues with its multiplayer.

I overall didn’t think Halo 4 was as bad as people made it to be, nor was Halo Infinite’s campaign, to me, 4’s campaign still felt good, exploring a side of the Master Chief we don’t really see too often while infinite’s campaign felt unfinished like we were only playing part 1 of a bigger story like Halo 2, and until that campaign DLC comes around for Halo Infinite, who knows what will happen…

It might be a while before we see it’s story to the end, years even… but I’m feeling pretty hopeful now that we have some ex-bungie’s employee’s back in the fray, what that means exactly, I’m not so sure but the one they got back on board was a key dev that made many of the classic Halo’s really stand out, I hope whatever they have cooking up is worth the wait

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And cash. A lot of cash to even be able to experience it properly. The first Destiny is where that drawed the line for me