The Headlong string of bounces to get on top of X-Building (double bounce on top of crane, then double bounce to side of x-building on top of map, followed by two more bounces to get in top of x-building. If you were really adventurous you could get on top of other buildings will some additional bounces) There were countless other bounces, partner bounces, and multiple bounces in this map that made it to where you could literally bounce on top of anything where kill barrier did not exist.
The Backwash fall-bounce (no jump required) to get out of map
The Zanzibar bounces because they were all oh-so-easy, including multiple bounces… Like the one to get outside the barrier of the top of the map (you could even re break and re enter the map with ease when you ran out of ammo), the bounce to get on top of Froman, multiple places to bounce to get on wheel, and the easiest of all… The bounce to get on top of the flag base.
Ascension- Both bounces to get on top of either structure…
Burial Mounds… All the bounces outside the map- like the double bounce to get on top of the giant saucer. So many angles in that map meant so many multiple bounces!!! (Also bet most ppl didn’t know of the three or four other bounces to get outside the map!)
Lockout- yes, everyone knows about the bounce to get on top of lift. But what about the one over by sniper that required a little finesse to land just perfectly above the sniper!?
Sanctuary. This map had some of the easiest and some of the most difficult bounces to execute. The bounce to get up of tree (inside map) or the center structure worked 100% of the time… Meanwhile the bounces to get outside the map were extremely difficult and required pinpoint precision and timing of buttons to break the barrier. Also the jumps outside map to run full circle were difficult to spot and learn, even with tutorial vids!!
Terminal… Ahhhh yes, the backwards bounce over train to get outside the map!! So nostalgic, but who else knew about the bounces outside the map to get on top of the super tall buildings?? Took forever for me to conquer those!!
Turf- Oh how I missed to renown “crouch-bounce,” over the tent to break the barrier and get outside the map… Very few ppl knew out the bounces outside this map (no videos were ever posted on YouTube but these bounces got you to otherwise inaccessible locations!!)
Relic… The monster triple bounce to get you on top of the Relic made you the preverbal “King of the Hill,” in Halo 2. Since the top of the structure was outside the map, no banshee or vehicle could reach it. Therefore rare (because these crazy heights were inconsistent to achieve) “monster bounces,” had to be precisely executed to make it happen. There were bounces to get on other structures in this map I also miss.
Foundation. Another map with crazy angles, one could literally land five or more consecutive bounces will ease. Think my record was ten in a row without stopping. You could literally bounce your way on top of any structure and from almost anywhere in this map.
Wetworks. Never hurt to bounce on top of this map, though it was difficult to land it. There were some other tricky bounces to get into hard to reach spots that afforded wonderful hiding spots (great for hide and seek in custom matches).
Warlock. Never hurts to have a monster bounce that’s so simple to execute. And you got to pick which level you wanted to land on at the border of the map; each with it’s own unique places to explore and invisible bridges/barriers.
Containment. While no bounce was required to break this barrier (could be done with tactical jumping, spectre, or banshee with ease), this map was super fun to bounce to areas that were otherwise inaccessible inside the map. Hell, the highest points you could reach with bounces couldn’t even be reached with banshees, so these bounces really felt like an accomplishment (especially since they were inconsistent/rare to execute correctly)
Coagulation. The simple triple jumps, one from behind either base, another in front of portal, then another through the portal were so addictive. Especially blue base to get on top of either one of the three tall trees (if you were surgical like that). Other notable bounces were inside either base (during CTF you were a pro if you could literally Jump into base and wind up super bouncing out with the flag!!!) and the bounces to get above over shield into the sniper nest or the slanted rock in the cliffs above blue base.
Beaver Creek. None were of much value but nobody expected bounces here so if you could pull off the couple that existed in this map it could mesmerize your opposition long enough to get a couple easy kills.
Tombstone. The triple/quad bounces before they patched this map to add a low-ceiling death barrier were amazing!! The penalty was instant death for not landing multiple bounces to get to the one or two areas you could stand on safety outside the map (You’d literally die if you didn’t land the multiple bounces to reach these locations, lol!! How’s that for incentive??)
Super bounces could literally be done on almost every map (maybe not Midship) but I can’t really think of any other notable bounces. Those were all my favorite and if any are lacking from the MCC I’ll be a little let down… But I’m sure I’ll get over it with all the bonus content and upgraded graphics 343i is throwing at me!!