…At least nerf it to oblivion, if only to preserve the competitive nature and DYNAMIC elements of Halo.
As it stands sprint has been heavily nerfed, but I think we should take it one step further.
Keep the illusion of sprint, ditch the game-breaking mechanics.
What this means is that 343 should increase the base speed so as to make it comparable to the original trilogy, and have sprint simply provide a very minimal speed boost, with a widened field of view in order to create the illusion of moving at a great speed. With such a mechanic sprint would only provide the most minor of advantages in the most niche of scenarios, and would essentially be rendered useless in the competitive environment, That way all the noobs can feel like a “supersoldier” and newcomers won’t immediately feel disillusioned with Halo, but maps wouldn’t have to become as horrificly bloated as they currently are, nor the crisp movement speed be sacrificed, along with the skillful gunfights associated with it.
All the psychological effects of spring remain, and its adverse effects become minimized.
shields staying down means it is nerfed…
all you have to do is sprint around the corner and shoot again
> 2533274868265432;3:
> shields staying down means it is nerfed…
> all you have to do is sprint around the corner and shoot again
That’s completely besides the point. The point is that sprinting should exist only to create the impression of speed (i.e. by boosting speed by the tiniest of amounts and greatly increasing the field of view). That way all the bonus psychological effects of sprinting remain, but it’s essentially rendered useless at the gameplay level, meaning that skilled players won’t have to deal with the sluggish movement speed of current-era-Halo, nor will maps have to become atrociously enormous as they currently are.
If you’re going to nerf it to the point where you’re going the same speed as the original trilogy, then why bother having it at all?
> 2533274887902033;1:
> …At least nerf it to oblivion, if only to preserve the competitive nature and DYNAMIC elements of Halo.
>
> As it stands sprint has been heavily nerfed, but I think we should take it one step further.
> Keep the illusion of sprint, ditch the game-breaking mechanics.
> What this means is that 343 should increase the base speed so as to make it comparable to the original trilogy, and have sprint simply provide a very minimal speed boost, with a widened field of view in order to create the illusion of moving at a great speed. With such a mechanic sprint would only provide the most minor of advantages in the most niche of scenarios, and would essentially be rendered useless in the competitive environment, That way all the noobs can feel like a “supersoldier” and newcomers won’t immediately feel disillusioned with Halo, but maps wouldn’t have to become as horrificly bloated as they currently are, nor the crisp movement speed be sacrificed, along with the skillful gunfights associated with it.
>
> All the psychological effects of spring remain, and its adverse effects become minimized.
This has not been confirmed that base player speed has been decreased.
> 2533274875146302;6:
> This has not been confirmed that base player speed has been decreased.
The inclusion of sprint essentially confirms this, right? Now if strafe acceleration is as crisp as it was in Halo: CE and Halo 2, it might not be such a problem. But considering that for some maddening reason flinch IS present (in hip fire) in Halo 5, I wouldn’t be the slightest bit surprised to find that strafe acceleration is as bad as it was in Halo: Reach and Halo 4. Thus, the only solution is to increase base movement speed in order to negate the effects of sluggish strafe acceleration (as it worked in Halo 3).
> 2533274912984822;5:
> If you’re going to nerf it to the point where you’re going the same speed as the original trilogy, then why bother having it at all?
A better question is why include sprint at all in any game? And the answer to that is that it lends a sense of urgency and badassery when it’s used. Unfortunately it absolutely demolishes the competitive aspects of Halo by bloating maps and reducing base movement speed. So the only truly viable solution to keeping sprint in the game as I view it is to include only for the sake of its psychological effects. That way the noobs can feel powerful as they sprint to their deaths (essentially serving as a crowd pleaser), but the competitive aspects of Halo remain generally untouched, as sprint becomes so weak as to become useless in competitive play (which is only a good thing). It’s the only way you can cater to both audiences.
I really hope they don’t lower the “non-sprint” speed and make sprint essentially required to get around. I do like the shield penalty.
> 2533275010318406;8:
> I really hope they don’t lower the “non-sprint” speed and make sprint essentially required to get around. I do like the shield penalty.
Unfortunately this has been the case for both Halo: Reach and Halo 4 to accommodate for the presence of sprint, essentially leading to gun fights in which first-shot almost always win, because strafing is sluggish to such a point as to be useless (which is also why competitive settings for both games always feature increased movement speed). This is why I hope that 343 are wise enough to increase base movement speed while lowering sprint speed (or at least including a speed setting for both types of movement) so that maps don’t have to be ginormous and so that gun fights can actually be interesting.