If you like sprint, adapt

Seriously go back and play Halo 4 with sprint. It sucks so bad compared to H2 or H3. It turns the game into a skill-less long-winded shooter relying on running to and from every fight
No sprint actually adds strategy and skill compared to sprint which confines you to either dying or not.

Adapt and L2p because sprint sucks

My point in this: fallicious arguments get everybody nowhere. If you’re gonna make an argument, please do more than take a stance; explain your reasoning or it just turns into a shouting match of “X sucks, Y is better.”

The OP is on point. Now let’s see how many people miss the satire in the post and reply without thinking.

As for what I think about sprint (so as to add something that may be discussed upon), it’s inconsistent, slows down encounters by allowing players to escape far too readily, reduces the effectiveness of vehicles and how important they are to the sandbox, turns weapons used to counter chasing into tools for chasing (sword or shotgun), and it prevents you from being able to chase AND shoot an opponent (your opponent can sprint away, but you can only sprint OR shoot).

Just letting you know that sprint has been balanced in Halo 5. Players can no longer regenerate their shields while sprinting so anyone who runs
from a fight aren’t out of the battle yet.

> 2533274973807619;3:
> Just letting you know that sprint has been balanced in Halo 5. Players can no longer regenerate their shields while sprinting so anyone who runs
> from a fight aren’t out of the battle yet.

Sprint is still a bad mechanic to be putting into Halo anyways. It stretches out maps and what not which makes normal movement seem rather slow compared to classic Halo games. No matter how much people are going to nerf it or whatever, it’s going to be a negative impact on Maps.

> 2533274829951285;4:
> > 2533274973807619;3:
> > Just letting you know that sprint has been balanced in Halo 5. Players can no longer regenerate their shields while sprinting so anyone who runs
> > from a fight aren’t out of the battle yet.
>
>
> Sprint is still a bad mechanic to be putting into Halo anyways. It stretches out maps and what not which makes normal movement seem rather slow compared to classic Halo games. No matter how much people are going to nerf it or whatever, it’s going to be a negative impact on Maps.

The “no running in FPS” mechanic is dated and will harm a game’s success far FAR more then it’s inclusion. Every FPS on the market at the moment has sprint. It is standard and clearly does not hurt the FPS genre, in fact, the very notion that developers are including it in EVERY title currently available is testament to it’s success and suitability for this game format.

As a retaliation someone supporting your view may bring up the fact “halo has become less popular over the years”. I dont feel this is to do with sprint at all, but rather the fact that success in multiplayer revolves around tight team mechanics and a constant overview of one’s shields. I have no proof of this, but then again you have no proof it is the new features doing this.

Sprint is a welcome mechanic to the majority of gamers it is only those who are unable to accept change that knob on about its removal.

Once the mcc is fixed you can play halo CE 2 and 3 to your hearts content and won’t even need to buy halo 5 because sprint “ruins the game”. Please do this and leave everyone else to enjoy something new without your negative whining

“Tight team mechanics”? Sprint is NOT a team feature.

it puts distance between one team member and another, making covering your team harder. Sprint is a player focused feature, to enable a player to sprint in to a fight, kill a guy and sprint off. You can not coordinate a team, team shotting becomes harder. team positioning is pointless because even though you can be more fluid the maps are either so much larger you cant cover or you can be over whelmed, NOT by a coordinated offensive of the other team, but pure numbers of spawners and sprinters to your location.

> 2533274849017325;5:
> Every FPS on the market at the moment has sprint.

That’s a rather bold claim to make. Got any proof to back it up?

> 2533274849017325;5:
> It is standard and clearly does not hurt the FPS genre, in fact, the very notion that developers are including it in EVERY title currently available is testament to it’s success and suitability for this game format.

Just because it’s “standard” doesn’t mean it’s good, and just because it’s adopted by a lot of recent triple-A FPS games doesn’t mean it’s suited to every FPS game.

The rest of your post is either baseless opinions, talking for others or general toxicity that the community could do very well without.

> 2533274881015020;7:
> > 2533274849017325;5:
> > Every FPS on the market at the moment has sprint.
>
>
>
>
> That’s a rather bold claim to make. Got any proof to back it up?
>
>
>
> > 2533274849017325;5:
> > It is standard and clearly does not hurt the FPS genre, in fact, the very notion that developers are including it in EVERY title currently available is testament to it’s success and suitability for this game format.
>
>
> Just because it’s “standard” doesn’t mean it’s good, and just because it’s adopted by a lot of recent triple-A FPS games doesn’t mean it’s suited to every FPS game.
>
> The rest of your post is either baseless opinions, talking for others or general toxicity that the community could do very well without.

As for the first one. Name one recent FPS that does not have sprint. You cant? There’s my proof.

And the other comment builds upon this fact.

All of my opinions are based on current FPS titles and therefore are not base-less. However, please explain to me how sprint, a feature built into ALL current FPS games, is not a benefit to halo… bearing in mind part of game development is market research (this is where they would decide if sprint was necessary).

Is your opinion more important then the masses?

> 2533274849017325;8:
> > 2533274881015020;7:
> > > 2533274849017325;5:
> > > Every FPS on the market at the moment has sprint.
> >
> >
> >
> >
> > That’s a rather bold claim to make. Got any proof to back it up?
> >
> >
> >
> > > 2533274849017325;5:
> > > It is standard and clearly does not hurt the FPS genre, in fact, the very notion that developers are including it in EVERY title currently available is testament to it’s success and suitability for this game format.
> >
> >
> >
> > Just because it’s “standard” doesn’t mean it’s good, and just because it’s adopted by a lot of recent triple-A FPS games doesn’t mean it’s suited to every FPS game.
> >
> > The rest of your post is either baseless opinions, talking for others or general toxicity that the community could do very well without.
>
>
> As for the first one. Name one recent FPS that does not have sprint. You cant? There’s my proof.

Every FPS Valve game except for Half-Life 2, one of the few Shooters that actually implemented Sprint well. Reflex, Quake Live, Toxikk, etc.

The idea that Sprint is a standard of modern shooters is major logical fallacy, and Sprint should not be in Halo just because every popular AAA title has it, it is idiotic. But since it is being nerfed, I could probably tolerate it.

Im sorry but if sprint makes maps large then why fo halo 2 and 3 have maps that are quite large,

> 2533274816487930;10:
> Im sorry but if sprint makes maps large then why fo halo 2 and 3 have maps that are quite large,

Wait for it… because those are BTB maps, made for vehicular gameplay.

I loved halo 3 when it came on, i still think its better than cod mw to waw. But after going back to halo 3, the fact there is no sprint makes it too slow and dated. Also cod has sprint and some of the maps are smaller or the same size as the halo 2 and 3 maps. I dont see the argument that sprint influences map size. Also you can make a map the same size as the halo 3 maps and the sprint wouldn’t still fit in

> 2533274806427910;11:
> > 2533274816487930;10:
> > Im sorry but if sprint makes maps large then why fo halo 2 and 3 have maps that are quite large,
>
>
> Wait for it… because those are BTB maps, made for vehicular gameplay.

Ok you have a point. Thank god you didn’t rage

> 2533274816487930;12:
> I loved halo 3 when it came on, i still think its better than cod mw to waw. But after going back to halo 3, the fact there is no sprint makes it too slow and dated. Also cod has sprint and some of the maps are smaller or the same size as the halo 2 and 3 maps. I dont see the argument that sprint influences map size. Also you can make a map the same size as the halo 3 maps and the sprint wouldn’t still fit in

Not having Sprint does not make a game outdated, nor does it need to be fast-paced. Haven (the smallest map in Halo 4) is twice the size of Guardian (Halo 3’s smallest map) And Halo 4, you had to Sprint just to get anywhere because of how large the maps were.

Quake was released 4 years ago and therefore is not a modern example. The same goes for half life.

reflex and toxikk I had never heard of and, if I am right, have not even been released or nearly as popular as titles with sprint.

> 2533274849017325;15:
> Quake was released 4 years ago and therefore is not a modern example. The same goes for half life.
>
> reflex and toxikk I had never heard of and, if I am right, have not even been released or nearly as popular as titles with sprint.

Quake was released in 1996, not 2010. There has not been a Quake game since 4, and that was released five years earlier.

> 2547348539238747;6:
> “Tight team mechanics”? Sprint is NOT a team feature.
>
> it puts distance between one team member and another, making covering your team harder. Sprint is a player focused feature, to enable a player to sprint in to a fight, kill a guy and sprint off. You can not coordinate a team, team shotting becomes harder. team positioning is pointless because even though you can be more fluid the maps are either so much larger you cant cover or you can be over whelmed, NOT by a coordinated offensive of the other team, but pure numbers of spawners and sprinters to your location.

That is how you take someone’s quote out of context.

I said the general fall in popularity of halo is due to the tight team mechanics involved rather then the inclusion of sprint.

So what, the maps are bigger.
so what, people can run away.

there are many other benefits for the inclusion of sprint. It expands upon what halo originally brought to the table.

I find it interesting that when reach was released people were more bothered about camo (a nerfed version of the original pickup available as a loadout) and armor lock (they stop me from killing them and their team mate finishes me off) then they were about sprint.

Generally speaking the pre-release inclusion of sprint in h4 as a standard player feature was well recieved and yet here you are complaining about it. Any addition to a game such as sprint is fine as long as it is balanced. Ie - you run faster - so the maps must be bigger.

With halo 5 you’ll be able to run indefinitely, but if you’re in the first second of speedup then you will “pop out” of sprint. This makes running away harder but not impossible if they’re a bad shot. Additionally it means you can run to the rescue, but the trade off is the possible loss of your shield in the process…which will not recharge until you hole up and wait. All of this on top of being unable to even USE your weapon when running does suggest the balance is right because if you run into someone (assuming equal skill) you lose.

I personally do NOT want to pay £50 for a halo 2/3 hybrid with nothing new to offer but new maps. If you want this do not buy halo 5, instead campaign for more halo anniversary maps…but of course, you won’t do this.

The best thing is - They wouldn’t even do this - because there is no money in it.

What’s even better is that BECAUSE there is no money in this it should be PLAIN TO SEE that the inclusion of sprint itself will have a far more positive effect then removing it.

So in conclusion sprint is here to stay.
ADAPT

> 2533274806427910;16:
> > 2533274849017325;15:
> > Quake was released 4 years ago and therefore is not a modern example. The same goes for half life.
> >
> > reflex and toxikk I had never heard of and, if I am right, have not even been released or nearly as popular as titles with sprint.
>
>
> Quake was released in 1996, not 2010. There has not been a Quake game since 4, and that was released five years earlier.
>
>
> > 2533274806427910;16:
> > > 2533274849017325;15:
> > > Quake was released 4 years ago and therefore is not a modern example. The same goes for half life.
> > >
> > > reflex and toxikk I had never heard of and, if I am right, have not even been released or nearly as popular as titles with sprint.
> >
> >
> > Quake was released in 1996, not 2010. There has not been a Quake game since 4, and that was released five years earlier.
>
> So move with the times and accept games without sprint outdated

Wait what? People don’t like the sprint?? Ok now this might be the most confusing argument I have ever heard in the entire Halo series. I cant comprehend people not liking sprint. People would rather walk slowly instead of sprinting? lol

sprint can suk my azzzz