Well, as you are already most likely playing or have played the Anniversary maps, you will have notice a non existant increase or rather decrease in Reach population.
If this occurrence is due to the badly OP 3 shot pistol, or because of the need of actual “new” maps or a newer forge pallette is undecided, but there is a noticeable drop in population.
Interestningly, it increased back to 70,000 players after it came out. MW3 made it drop so did Gears of War 3 and Battlefield 3. I don’t know why you’re talking negative about it anyway.
> Interestningly, it increased back to 70,000 players after it came out. MW3 made it drop so did Gears of War 3 and Battlefield 3. I don’t know why you’re talking negative about it anyway.
I agree. Before there were only about 50,000 people playing. Now that they are out, I see it at 75,000 people on.
I played the classic gametypes, and I honestly don’t like them. The 3sk pistol is the best weapon, meaning EVERYBODY runs around using their pistol. If they would have made the TU (zero bloom) changes to all of the playlists, I’d still be playing Reach; but right now Skyrim has my attention.
> I played the classic gametypes, and I honestly don’t like them. The 3sk pistol is the best weapon, meaning EVERYBODY runs around using their pistol. If they would have made the TU (zero bloom) changes to all of the playlists, I’d still be playing Reach; but right now Skyrim has my attention.
Actually, I see a lot of kids using their AR’s still, Its so sad. Some of them don’t realize that the pistol is a three shot kill. xD
> Interestningly, it increased back to 70,000 players after it came out. MW3 made it drop so did Gears of War 3 and Battlefield 3. I don’t know why you’re talking negative about it anyway.
the author of this thread is just trying to use the decrease in population to push invalid points to the front lol.
Halo Reach has been out for over a year now and LOTS of triple A titles have been released. Its not because reach is a bad game that the population decreased its because of the insane competition it is up against.
Halo 1 2 and 3 had almost no competition which is why it SEEMS like they were better games. ALot of people fail to realize any of this and automatically brand reach as a fail halo game.
Its sad really -.- I dont know where people go the idea that 343i did this to revive the halo population. it was a GIFT TO THE FANS. no a cheap underhanded trick to push halo reach up the charts.
Just wait for halo 4 if you dont like reach. Im sure the whiners will find something to complain about that game too lol
> Halo 1 2 and 3 had almost no competition which is why it SEEMS like they were better games. ALot of people fail to realize any of this and automatically brand reach as a fail halo game.
Telling yourself that doesn’t make it true. The number speak for themselves, Reach would not be losing to three Call of Duty games if it was a good game.
> > Interestningly, it increased back to 70,000 players after it came out. MW3 made it drop so did Gears of War 3 and Battlefield 3. I don’t know why you’re talking negative about it anyway.
>
> the author of this thread is just trying to use the decrease in population to push invalid points to the front lol.
>
> Halo Reach has been out for over a year now and LOTS of triple A titles have been released. Its not because reach is a bad game that the population decreased its because of the insane competition it is up against.
>
> Halo 1 2 and 3 had almost no competition which is why it SEEMS like they were better games. ALot of people fail to realize any of this and automatically brand reach as a fail halo game.
>
> Its sad really -.- I dont know where people go the idea that 343i did this to revive the halo population. it was a GIFT TO THE FANS. no a cheap underhanded trick to push halo reach up the charts.
>
> Just wait for halo 4 if you dont like reach. Im sure the whiners will find something to complain about that game too lol
While most of what you have stated is true i must say you are incorrect in stating that Halo 1, 2, and 3 all had no competition. While that is basically true for 1 and for 2 they didn’t seem like good games, they WERE good games. (they still are) Halo 3 had a fair amount of competition, as Call of Duty 4 modern warfare came out that same year. Halo 3 held up and proved to have a stronger player base than Call of Duty 4 and was still played more than WaW. They population in Halo finally started to die down a bit when Call of Duty Modern Warfare 2 came out, but Halo 3 still held a decently sized player base of over 150,000+ most of the time. Halo 3 finally died down when the Reach beta was released and everybody played that for about a week. Original Xbox servers were shutdown, so that left the Halo 2 players with a choice: Adapt to Halo 3, or go play Call of Duty. Then they released Reach, which is supposedly a bad game because it was “different”. Which must automatically register somehow as “lets go play some CoD and corner -Yoink!-, and quick scope, and spray n pray.” Anyway, Its been 4 years and then some, and Halo 3 still has a couple thousand people playing it. You can’t say a game that still has thousands playing it four years after release is a “bad game” without feeling some type of disgust in yourself.
> Who cares about population? It doesn’t mean anything. I can still find matches quickly and I have fun while playing it, that’s all that matters.
have to agree here.
and did you really think that Reach with or without CEA would have stand an chance against MW3, BF3 and GoW3 that have all been released recently?
I could see already when release dates for above mentioned games was confirmed that the Reach population would take a serious hit
Halo Anniversary was not meant to restore or stabilize the population, it was a fan service that was (partially) aimed at individuals who wanted classic Halo back on the 360. As to this whole population business, there seems to be a great logic gap with a lot of arguments that bring up population here. I often see examples like, “This game has a lower population than Halo 3 had, thus everyone who doesn’t play it anymore stopped because of what I find wrong about the game”. There are a great many reasons why people would stop playing a game - new games, life responsibilities (like a new baby), going to college, going to the armed forces, a broken game disc, or maybe they don’t like the game. But not every Reach disc collecting dust right now is doing so because of what a few hardcore fans or competitive players happen to agree on as far as what they don’t like. And those that didn’t like the game have their own, personal reasons, they likely don’t share yours.
When new hugely anticipated games drop such as Gears Of War 3, Call Of Duty MW3, Battlefield 3. There bound to have a knock on effect to the Reach universe numbers,
But you’ll notice people soon come back, Its abit like ‘the grass isnt always greener’ situation.
I also own the other titles mentioned but nothing ever keeps me away too long from Halo.
Supposedly, the Halo population drops because “casuals” leave for other games, which is completely legit. Any true gamer plays more than one game. The question is, where are all the “hardcore” players? Some are still with Halo 3, which I think is actually pretty cool; but the 50k+ in Reach must be largely hardcores at this point.
By “hardcore”, I mean Halo is their multi of choice, and they play it every day.
This tells me a couple of things. Specifically: the “hardcore” base is still fairly strong, despite Reach’s faults; and it is nowhere near big enough (even before Reach “reduced” it) to support a now multi-million dollar franchise.
Let’s say there’s 100k dedicated fans who spend $100 every time a new Halo game is released, and don’t but other titles like CoD and GoW. This is $10M dollars spread over 2-3 years. At this point, that’s barely enough to cover development expenses of a AAA title.
The point I’m getting at is that Bungie/343 is smart to appeal to casuals, even more than their hardcore fan base. The population may drop eventually, but the casuals are still buying the games, which doubles and triples (if not more) the gross profit for Bungie/343. By alienating casual players in Halo 4 (as many have suggested should be done, though not in those exact words), 343 would lose an incredible portion of its revenue source.
This is called “doing business”.
Also, HCEA wan’t designed to “increase” the multi poplation. If it was, it would have sported a different multiplayer- something gimmicky to reel in people who weren’t satisfied with Reach’s multi.