don’t play it then. they are keeping vanilla reach playlists and adding additional TU playlists. I and a lot of other people that have played halo since CE love the changes 343 is making and can’t wait for more changes. there is a reason why halo reach doesn’t have the amount of people playing it like halo 3 and halo 2 did and 343 is doing what they can to bring those populations back. so quit complaining, you get to keep your broken gameplay.
I don’t want to be ‘that guy’ but Reach has had bigger numbers than any past Halo game. Online, and in sales.
> I don’t want to be ‘that guy’ but Reach has had bigger numbers than any past Halo game. Online, and in sales.
Halo 3 had more sales than Reach. Halo 3 held a 1,000,000 population for a year and in 2009 to 2010 still held 500,000. That’s when you need to end your life.
> I don’t want to be ‘that guy’ but Reach has had bigger numbers than any past Halo game. Online, and in sales.
I’m not sure if the sales thing is true but for the sake of this thread, I’ll take your word for it. But the online statistics were much greater for H3. Anyway back to the point of the sales. The thing is, how many people bought the game, and sold it or stopped playing? Also did Reach’s sales leach of H3’s success? I mean think about it this way. You bought Halo one, two and three and loved every single one of them to death. When Halo Reach comes out, would you wait for the revies to hit, and carefully consider your purchase? Of course not. You’d be camping at your local game store the night before with a baseball bat ready to ward off anybody who dared stand between you and the next Halo game. You’d buy your copy and go home expecting to play more of what you love. It’s only when you get home that you’re shocked to find the monstrocity that is Reach, which in fact is nothing like previous Halo games. By then it is too late. You can’t refund the game, and you’ve already increased the sales statistic, regardless of whether you liked the game.
My point is that sales statistics do not tell you anything about how good a game is. All it means is how much hype was built up before release. What worries me is that after Reach will people even bother buying Halo 4? I know some people who won’t. People remember Halo as the last game they remembered, in this case: Reach. And for a lot of people that’s something they just want to forget.
> > I don’t want to be ‘that guy’ but Reach has had bigger numbers than any past Halo game. Online, and in sales.
>
> Halo 3 had more sales than Reach. Halo 3 held a 1,000,000 population for a year and in 2009 to 2010 still held 500,000. That’s when you need to end your life.
thank you for proving my point. halo isn’t what it used to be and this TU is a step in the right direction in my opinion.
To Op:
You assumed all players who started at CE prefer the no bloom mess? I prefered old reach to the newer version.
For example, Newer reach is all for the players who in every game, chose the longest range or most campable weapon they found, before the update i would run round with a Shotgun, now shotgun fails completly, all Close range weapons are ineffective and require you to camp to get a few kills.
Where as now, any headshotable weapon should be classed as a power weapon, because they are the most Op thing in the game.
> To Op:
> You assumed all players who started at CE prefer the no bloom mess? I prefered old reach to the newer version.
> For example, Newer reach is all for the players who in every game, chose the longest range or most campable weapon they found, before the update i would run round with a Shotgun, now shotgun fails completly, all Close range weapons are ineffective and require you to camp to get a few kills.
> Where as now, any headshotable weapon should be classed as a power weapon, because they are the most Op thing in the game.
A problem easily fixed by increasing the movement speed.
> > To Op:
> > You assumed all players who started at CE prefer the no bloom mess? I prefered old reach to the newer version.
> > For example, Newer reach is all for the players who in every game, chose the longest range or most campable weapon they found, before the update i would run round with a Shotgun, now shotgun fails completly, all Close range weapons are ineffective and require you to camp to get a few kills.
> > Where as now, any headshotable weapon should be classed as a power weapon, because they are the most Op thing in the game.
>
> A problem easily fixed by increasing the movement speed.
which is why i said i look forward to future changes ie. increased movement speed. and like i said from in my op, you can still play default reach playlists. if you don’t like the changes than don’t play them. the shotgun is still extremely effective at close range, as it should be. and look at halo CE-3. they were dominated by the pistol and BR with power wepons being a situational advantage that would win the match. i like that they are trying to make the dmr more like the BR and CE pistol. to me it feels more like halo
> > I don’t want to be ‘that guy’ but Reach has had bigger numbers than any past Halo game. Online, and in sales.
>
> Halo 3 had more sales than Reach. Halo 3 held a 1,000,000 population for a year and in 2009 to 2010 still held 500,000. That’s when you need to end your life.
I believe Halo 3 had 8 million sales and Reach had about 3 million.
I don’t understand it. People don’t like the title update, but they shouldn’t get used to their broken Reach gameplay, because it’s not how past Halo games have played and judging from the TU, it’s not how future Halo games will play. I think the TU should be applied to every playlist, and whoever doesn’t like it can go back to Call of Duty.
The TU is what Halo is, so don’t get used to Reach.
> > I don’t want to be ‘that guy’ but Reach has had bigger numbers than any past Halo game. Online, and in sales.
>
> Halo 3 had more sales than Reach. Halo 3 held a 1,000,000 population for a year and in 2009 to 2010 still held 500,000. That’s when you need to end your life.
look up a population chart, as of nov 22nd 2007 vs nov 14th 2011
reach had almost 3 million more sales than halo 3; and many people say “reach cant get a good population”
Halo 3 had 1m+ for about 90 days, after that it only broke 6 didgits on friday nights. Reach has grossed 60% of halo 3’s all time games. And its only one year old.
Reach has been the most successful halo to date, and despite is game mechanics, its the best since halo 2
> > > I don’t want to be ‘that guy’ but Reach has had bigger numbers than any past Halo game. Online, and in sales.
> >
> > Halo 3 had more sales than Reach. Halo 3 held a 1,000,000 population for a year and in 2009 to 2010 still held 500,000. That’s when you need to end your life.
>
> I believe Halo 3 had 8 million sales and Reach had about 3 million.
More sales day one:
The series has been praised as being among the best first-person shooters on a video game console, and are considered the Microsoft Xbox’s “killer app”.[3] This has led to the term “Halo killer” being used to describe console games that aspire, or are considered, to be better than Halo.[4] Fueled by the success of Halo: Combat Evolved, and immense marketing campaigns from publisher Microsoft, its sequels went on to break various sales records. Halo 3 sold more than US$170 million worth of copies in the first twenty-four hours of release, breaking the record set by Halo 2 three years prior.[5][6] <strong>Halo: Reach, in turn, broke the record set by Halo 3, selling $200 million USD worth of copies on its first day of release.</strong>[7] The games have sold over 40 million copies worldwide, and all Halo merchandise has grossed more than $2 billion.
Reach wont be evaluated for all time sales for a while.