If you had a request for WZFF what would it be

If i had any requests for this game mode would be reduce respawn timer because weapons /vehicles disappear before you even return after death. Keep difficulty the same for enimies but bring back firefight commendations on enemy kills/weapons for this mode. Maps are great except some spawns are very far away like on raid on apex 7 especially. And if i had one wish it would be the return of score attack or firefight doubles without a time limit for completion for us avid firefight fans.

Take it back to firefight’s roots. Survival-based gameplay, holding down the fort against wave after wave of enemies. No REQs, just you, your allies, and whatever guns you can scavenge from the battlefield. The waves would get tougher because the enemies you face would steadily get tougher over time, with the effects of skulls keeping you on your toes. Not because the people who made the game just say “-Yoink- it” and make every single enemy a freakin’ bullet sponge that can one shot you.

Enabling hijack

> 2533274978553590;2:
> Take it back to firefight’s roots. Survival-based gameplay, holding down the fort against wave after wave of enemies. No REQs, just you, your allies, and whatever guns you can scavenge from the battlefield. The waves would get tougher because the enemies you face would steadily get tougher over time, with the effects of skulls keeping you on your toes. Not because the people who made the game just say “-Yoink- it” and make every single enemy a freakin’ bullet sponge that can one shot you.

This is the only answer.

Get rid of the automatic long respawn time and make it accumulate the more you die. Have it so starting with your third death 4 seconds are added to your respawn time.

Make an ODST version and a Reach version. Problems solved, everyone is happy. Both of those Firefights have fans, the blended version is not fun.
Smaller maps
Faster reqs power
Balance
better vehicle balance, vehicles feel as if they are made of glass.
Players choose where to spawn.
Immediate spawns, they extended spawn time is dumb.
Smaller fire team.
tired of this “your team is your weapon crap” halo 5 has forced upon us as players. I want to feel like the super soldier they promised. The game doesn’t match the lore…

Have the ability to hijack minion vehicles, have minions and bosses use REQs more often, and for the love of God remove Urban from Firefight!

> 2533274978553590;2:
> Take it back to firefight’s roots. Survival-based gameplay, holding down the fort against wave after wave of enemies. No REQs, just you, your allies, and whatever guns you can scavenge from the battlefield. The waves would get tougher because the enemies you face would steadily get tougher over time, with the effects of skulls keeping you on your toes. Not because the people who made the game just say “-Yoink- it” and make every single enemy a freakin’ bullet sponge that can one shot you.

yeah ODST style that was a firefight worth playing

A variant on Warzone Assault maps that just plays out like regular WzA but with waves of AI instead of enemy players.

It would be how they would realistically implement a traditional Firefight experience into what they already have.

I would like more unique round, like “track down this target” or “prevent ____ from reaching the target” just things that can make it fun, and not the mindless killing that goes on

Guys, can we make it easier to get the info to 343 and use the official pinned feedback thread, pleeeeeze?

More medals, especially Killionaire and Unfriggenbelievable for Warzone Firefight

Difficulty modifiers so that low level players without proper reqs can enjoy firefight, and so the MLG high level guys can continue to enjoy being challenged.

They tone down the cheapness.
No bosses in bases please, Expecially not the mythic variety.

Double respawn time and double the difficulty

Flood map with Flood enemies/bosses.

I know it’ll never happen but I can dream.

> 2533274801472802;9:
> A variant on Warzone Assault maps that just plays out like regular WzA but with waves of AI instead of enemy players.
>
> It would be how they would realistically implement a traditional Firefight experience into what they already have.

Oh this, smaller map and pretty much always defend.

If this isn’t possible, which I think we should suggest to them, then move spawning enemies outside of bases you’re going to defend. Feels very non-productive trying to defend a base in which attackers spawn tge instance the round start.

> 2728966917079826;16:
> Flood map with Flood enemies/bosses.
>
> I know it’ll never happen but I can dream.

I love this idea!!

Add a Firefight Survival mode and give us the option to play either seeing as we can’t play in customs and that would solve a lot of issues people have with it.

> 2533274898719128;1:
> If i had any requests for this game mode would be reduce respawn timer because weapons /vehicles disappear before you even return after death. Keep difficulty the same for enimies but bring back firefight commendations on enemy kills/weapons for this mode. Maps are great except some spawns are very far away like on raid on apex 7 especially. And if i had one wish it would be the return of score attack or firefight doubles without a time limit for completion for us avid firefight fans.

Have my no starting weapon firefight mod from reach to return and reduce enemy difficult y by 20% and make req energy charge faster. Call it wzff plus.