If you ever wondered why people like Halo 5 spartan abilities this is why

It’s absolutely fair. Your enemies have as many opportunities to pick up this sort of equipment as you do, and if they choose not to, it’s their fault they lost to someone who thought ahead and chose to pick up the thrusters or grappleshot.
If players don’t learn to pick up and actually use equipment they will always be at a disadvantage and it’s entirely their fault. Equipment spawns frequently enough that everyone can have something.

Your argument leads further down the rabbit hole towards “Remove heavy weapon spawns because they’re unfair and encourage camping” Or “Remove tank spawns from the maps since it’s frustrating when I can’t use one” (They did that already and it sucks) or even “Start everyone with BR’s because not everyone knows how to use the AR.”
All of which I disagree with.

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You couldn’t move diagonally with sprint, only forward and that’s a huge hindrance of sprint. A faster BMS has more options to how a player can move and that’s why halo 5 was so dogged on.

Except they don’t get the same chance ESPECIALLY on ASYM Maps. Did you not read what I wrote about the maps streets? There are literally moments where the game gives it to you just for Spawning while others have to run with it. There isn’t enough abilites for everyone and you can’t always get to them either.

Power weapons are in the middle of the map. An equal fight over them AND it’s not attached your spartan. That’s it WAY different than a grapple hook attached to your spartan so I don’t think that rabbit hole argument holds any water.

Someone having a thruster and another having a grapple in the same game is not fair in the slightest. Movement options should not be pick ups. Period. Idk where you getting this " everyone has an equal chance to get it". Do you want me to go in theater and show you first hand ?

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Wait what? Yes you can. You can move ALL directions with the thrust. My favorite ways to juke someone was thrust forward diagonally to make him think I’m thrusting forward so he misses his shot. You can also thrust backwards diagonally as well.

Thrust is a split second movement though, it’s not a constant action the player can use. BMS can have you constantly moving, there’s no cool down like thrusters have.

Lol no because I don’t care.
I have never had an issue in my 230 matches with not being able to get my hands on equipment if I want to. Often I find that countering equipment is not that hard. Yes sometimes you run into someone cheesing with a sword and thrusters or gappleshot but y’know what that’s fine.

It’s not about it being hard. It’s about those times where one thrust from one player changes the entire game. It’s about that one time that the player swings once and caps the flag because of the grapple. It’s not about having trouble getting it. It’s about the times where the game forces you to not have it. Which is a lot. It doesn’t matter how you spon it. You won’t be able to pick up an ability every time you spawn meaning there will always be at least one spawn cycle where your at a distavatage simply by where you spawned.

So you adimt the cheese. One instance of cheese is enough to turn an entire game around and that’s why it’s bad

What’s BMS before I reply. Idk what that stands for

Regarding equal starts: it’s only ever applied to the very start of the game, not minutes later into a match or in the middle of the game. That applied even in the original games, we all start with no ability, we get the same weapons off initial spawn and that’s the equal start. After that you’re going to deal with people having power weapons later on after you die. Equal starts has never applied to the entirety of a game which is the impression you’re giving me that it should be that way but you’ll never have that without restraining a player so much.

I do understand the thing about the maps not always being symmetrical but that’s 343s decision for whatever reason to include asymmetric maps.

Base movement speed. It’s moving without sprint. You could say it’s what makes you feel so slow in halo 1-3 but if you increase it to levels like DOOM it can also be fast.

No I like aysm maps. Thats not the issue. I’m just saying aysm maps makes it worse and what your explaining about equal starts. The only Halo that had pickups was Halo 3. All those equipment pieces never made it to competitive play. I feel the same with happen with infnite.

All weapons can be countered by the BR so to say that a power weapon is the same as a grapple makes no sense. In halo 2 it’s eqaul starts throughout the entire game. Same with Halo 5. Throughout the entire game nothing gives you a movement advantage that’s attached to your spartan.

If someone has a grapple there is no countering that because it has more uses than just fighting. How can you counter someone with a grapple if you don’t have one to keep up with what they are doing? Imagine a flag match and someone does some crazy move with the grapple and flys almost half way across the map to get the flag. If everyone else doesn’t have it then they won’t be there as fast as he would. I literally can’t come up with any scenario where that’s fair OR fun. It’s just not.

Yes I have advocated for this in the past. You don’t need Sprint. Just a higher base movement speed. Halo is suppose to be a qauke successor. Not a generic shooter

Forces you to not have it? Since when? You are being overly dramatic about all of this.

If you use a thruster pack to secure a melee hit against a poor idiot player who didn’t see/hear it coming, winning the match, then good on ya. That’s not unfair in my opinion. You pursued a strategy that is technically available to everyone that maximizes your chances of success and that is to be expected.

You can try to be picky and measure out exactly how far away each spawn point is from each equipment spawn, and yeah, I don’t think they’re all equal… I also don’t care because it’s Halo and there’s a bit of slop everywhere anyway because your character is already very capable of dealing with those threats even with the basic loadout.

If this was high-tier professional competitive gameplay and a team lost out on real money because they spawned 1 meter away from the equipment than the enemy team, then I’d say that’s an unfair advantage given to the other team decided by a dice roll.
But in those cases I’d just say… fix the equipment spawn locations.
Don’t give everybody thrusters on spawn, that’s just silly.

A lot of people liked halo 5 multiplayer but also a lot of the vocal fans hated 5s multiplayer and they drown out anyone that says it was good.
Legit every post ever made about someone who enjoyed 5 gets massacred online by the vocal elitists who believe they know better then everyone else. Just relax dudes people liked it, people hated it. Kinda like infinite atm.

You just proved everything I said.

It’s sloppy. It’s not equal. You addmited it. Case closed. You like unbalanced shooters. That’s cool. But don’t call it far or balanced when it’s clearly not that at all.

Don’t want thrusters off spawn? Cool. IDC. Classic is better than ifinite anyways. You don’t get that I’m not advocating for spartan abilites I’m just simply pointing out that Halo 2 and halo 5 are true eqaul starts Halo. There is no debate on that.

It’s like you forgot about the promehtan nade in Halo 5. It literally won games by one grenade throw. It got so bad it got removed all together but you know people memory hole things like that and then praise the same type of ish that comes out in the next game. Guess what. It wasn’t even attached to your spartan and it still was a problem so imagine the grapple that’s attached to you. I garentee you when gameplay starts to get analyzed like back in the HCS Halo 5 days you’ll see how broken the equipment stuff is.

Yeah but who tf cares?

And it is balanced. It’s balanced enough so it is balanced.
You’re too obsessed.

Never played Halo 5, lol.

It’s either balanced or it isn’t. No such thing as balanced enough. Like what?

You say who cares but in the first weeks of Halo 5 the promethean nade wasn’t abused. Once it started getting abused is when it got removed. People care AFTER they see what’s going on with the game. Nobody saw the promethean nade and said let’s remove day one as a whole. It took time for people to break the meta and abuse it. The grapple is already being abused by some pros. And the grapple isn’t the only equipment so if the protean made caused that many issues imagine multiple abilities on the field. Just one big mess.

A game should be won with skill, map knowledge and power weapon control. That’s it. Not you getting a grapple right at the last second to clutch out a win on a objective.

Well there’s your answer. You never played Halo 5. You have no idea what pickups do to Halo. You can’t even speak on this because you don’t even have experience with a perfect example. The promethian grenade. If you played high level matches in there you would know that games were won specifically because of that grenade. Same will and has happened with the movement abilities in halo infinite

Not sure if anyone else has said this but the Titanfall series has very similar mechanics, especially Titanfall 2.

In Titanfall 2 you have your normal jump, then a double jump that can shift what direction you are going, you can equip a perk that let’s you hover mid air when you aim just like in Halo 5, you can slide, wall run (now I know other games do this but it sucks in every game but the Titanfall series as they perfected it and no one has come anywhere close to how good I feels), and you still have equipment i.e. a grapple hook, speed boost (called Stem) etc.

Titanfall has the best movement of any game I’ve ever played but it’s different and I don’t think that style belongs in Halo, at least not as a default. I really like that Infinite still has thrusters but as a pickup. H5 made me feel like I was in an Iron Man suit and I didn’t really feel like a spartan and the equipment and style of play Infinite has really reminds me of the Halo 3 days which is awesome.

Destiny also has very similar movement to what you mentioned you liked in Halo 5. For most classes the first jump is normal but if you double jump really quick on certain classes you can get a burst of speed that acts like the strafe booster in H5. Titans have a shoulder charge which is equivalent to a spaetan charge. You can also slide and I know its a super but there is a ground pound. Aside from the double jumps I think Infinite feels a lot like Destiny (which is a huge compliment) because it is so smooth and the gunplay feels great.

I really do believe H5 should not have been a Halo game as it was tied to its predecessors and the established way of playing Halo games (I’m not gatekeeping Halo here just hear me out). Halo 5 while fun didn’t fit the classic Halo feel, and for that neither did Reach or 4 due to their pseudo loadouts and loadout systems, and thus I think Halo 5 would have been better suited to be a whole new series and Halo would have done better and not dropped in popularity if it had stuck to what many fans liked about previous titles. Titanfall was basically that for the COD devs as they left Infinity Ward to go make Titanfall. Some COD games have wall running and jet packs but due to how the series is set up it never played well and was subsequently removed from the series in later entries. So I do think that for fans of Halo 5s movement people should argue that a new series built around that movement system should be made and not that you want it back in Halo because classic Halo can’t exist with that movement and Halo 5 movement can’t exist if there is classic Halo.

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Reach was a spin off at least and with a different generation of Spartans so I can be ok that it has the halo brand to it but halo 4 and halo 5 I will absolutely agree they should’ve been they’re own IP. They play way to differently to be a “Halo” game to me, especially since they are mainline games.