If you ever wondered why people like Halo 5 spartan abilities this is why

It wasn’t because it was “fast and cool and trendy” it was because of this.

360 degree movement along all axis. Not just the Y, X and Z axis. No other game has this. Knee cap jumps. Gandhi hoping. Thrust breaking. There is many crazy moves to achieve all axis. Which again. No other game is capable of

Momentum based abilites. No other game has this. Apex has the grappling hook. You know how certain swings get you more speed because of momentum? That’s what I’m talking about but no game has a thruster pack that functions like this. Only Halo 5 does.

Combos

Sprint, slide, thrust, stabilize, ground pound.

Sprint, slide, thrust, stabilize, fall, ground pound

Sprint, slide, thrust, jump, ground pound.

Sprint, slide, thrust, jump, ground pound, fall, stabilize

Sprint, thrust, slide, jump, stabilize, clamber

Sprint, thrust, slide, jump, stabilize crouch.

These are just some. There are many more combinations

The clamber also had many more uses than just getting you up a ledge. You were able to clamber in sussession. You were able to peek by faking a clamber.

You used to be able to stabilize so just your head would show up over the ledge. You could also clamber and then re do the stabilize to juke your opponent.

I thought the spartan charge was too much and the ground pound didn’t need to be there HOWEVER they created one of the best movement tools. If you linked ALL the abilities you were able to pull off really far away jumps and the best part is doing that jump while also in a match. It was one of the best feelings ever to pull off a complicated jump to win the game.

I believe that Halo 5s movement system had it not been over shadowed by the bad campagin would’ve been the best out of all video games. I think 343 truly nailed something beautiful with Halo 5 because the thruster system wasn’t just a gimmick. It had real applications and it had everything to support it. Through animations of the thrusters on the Spartans. To the sounds the stabilize made. It was also a part of the lore. MasterChief always fought with a thruster pack. That’s another reason I loved it so much. Halo 5 made me feel like I was in the books.

I really hope another company makes a game like Halo 5s multiplayer. If not I’m ganna have to make something like that myself one day because I don’t think movement like that will ever come back. I hope it does.

32 Likes

100% agree. Actually, if they would have just call the game Halo: Osiris, and had it be an side game instead of a numbered sequal, it would have been received better.

That games movement is some of the best in FPS, and in some ways Infinite has take a step backwards. It does feel like more of the Halo 3 days, and thats fun too, but Halo 5 nailed it

29 Likes

That’s exactly how I feel. If the game had another name slapped on it or was considered a spin off it would’ve been better off. I like classic too but I personally don’t prefer the middle man we have now. Sprinting and sliding is boring. The lack of them would actually be more fun because it was challenging and Halo 5 because it was complicated. Halo ifinfnite just feels casual. Too casual because I know it’s suppose to feel at least somewhat casual but Halo infinite just feels like every other generic shooter. Nothing cool to do. Only time something is cool.is when ur using the grapple or repulsor. But pickups shouldn’t be a thing. It should be fair starts when it comes to movement abilities

4 Likes

Wait, there are more axes than only X,Y and Z? What kind of 4d Halo u playing lol?

13 Likes

I’m of two minds. On one hand, I definitely think if the game wasn’t a Halo game it would be good, but on the other I think the abilities added far too much uncertainty to movement and positioning to really feel ‘fair’.

The ground pound and charge were just downright awful for balance and map control IMO. To a lesser degree I think the thrust had the same issue.

4 Likes

5 was very fun for its time. I learned tons of crazy jumps in that game…but now that I’ve played infinite I’ve really realized the “get out of jail free” aspect of it, and the random variable to your strafe thrust, and how much it impacted aim assist, bullet magnetism, breaking the map by all 4 Spartans bring able to fly into spawns etc.

Its way more balanced as equipment based, and so far the jumps in infinite seem pretty difficult. Have you seen overjumps? Man idk if its that you need a mouse and keyboard to do them, but the ones where you turn sharply to make the consecutive over jump are way harder than knee caps, spring jumps, etc.

In infinite, once you set things in motion you cannot fix your mistake. I like this a lot. You can’t quickly thrust in a direction to fix a terrible decision you made off of every spawn.

9 Likes

My point was that you can move diagonally up and down and side to side. Meaning you can be in any position within a 3d sphere. Being able to pause in mid air or change directions on command was something no other game has. Only game that comes close is doom eternal

2 Likes

See now that the movement options are pickups that “get out of jail” card is actually a thing now. There has been plenty of times where I had the thruster and someone else didn’t and I was able to close the gap on the objective. In halo 5 everyone had eqaul starts so there was no “getting away” because the other spartan had a thrust too and was able to make the same moves. I became champoin multiple times in halo 5. I played a lot of good people and I never ran into an issue of someone getting away. I was always able to keep up and honestly movement in halo 5 didn’t make you good at the game. It only helped. Map koweldge and spawn traping was how you won in that game

You’re missing the point of what equipment does in the first place. It’s a map pick up you can fight over with limited uses. Same with each and every one of them. People aren’t thrusting 100s of times permatch, per encounter etc etc… People think aim assist and bullet magnetism is busted in halo infinite…clip an octagon match and watch it in slow motion just to see how bad it was in halo 5. Like don’t get me wrong…I played the heck out of that game…but you can’t deny that by default it just saves you way too often. It has some skill attached to it, sure. You can also do button combos like the extended spartan charge etc…those felt fun to learn and do…but it’s not good as a default ability we spawn with. I used to have that exact same position as you have. Argued with people about why thrusters are good, etc etc. Playing both games and seeing people on my friends list that were champion stuck in platinum on this game though…the rank in one game becomes arbitrary if you’re comparing these games. 2 different games, 2 different skill curves, and I’m glad we have a fresh halo experience.

I know you need various factors to be good at halo. All the above of what you said…and the trump card that sets even the best players apart from one another. Decision making. In this game, Decision making is even more important because as I said…once set in motion, you cannot change it unless you controlled the items that allow it. Even then, that has it’s limited uses, and is removed upon death.

Halo 5 was like the only game i played for a long time. I don’t hate it. I don’t want a halo 5.5 either. So I’m happy with infinite.

7 Likes

Halo 5’s mobility played like garbage. Nobody liked it. Let me reference Halo 5’s depressing player count. It wasn’t popular and anybody that enjoyed it is in a tiny minority. That’s why it was removed.

5 Likes

I 100% miss the Halo 5 magnum. My favorite weapon of any fps game I ever played. Too bad we now have the spammy rsi inducing sidekick. Ugh.

I also miss the thrusters as a default ability.

I don’t miss spartan charge and ground pound.

1 Like

Thing is. I’m fine with equipment. But only stuff like the bubble sheild. Throwables. Things that are not attached to the spartan. I’m not a fan of one person having a grapple, another having a repulsor and the others without abilites all in one battle. It’s a mess. It’s random. I’m mostly defending Halo 5 from a equal starts stand point. I believe whatever movement you have wether it be classic or Halo infinite or Halo 5 it should all be the se on the spartan. There should not be a pick up on the field that gives you’re movement options. This is why I would rather classic Halo over infnite because everyone was doing the same moves all the time and the grav lift from Halo 3 was something that was outside of your spartan. Not one your spartan. It’s not the concept of equipment that I don’t like. It’s how it was implemented.

I actually believe aim assist and lunge should be completely removed period. That’s another thing I don’t like about Halo infinite. It’s too brain dead. As in I’m not even moving my stick half the time to aim. It’s really easy to aim because of the aim assist in this game. Don’t get me wrong. Halo 5 was like that too. And I didn’t like it either.

The argument about Champoin plays to plats doesn’t hold water yet. We will see you stays consistent and who riseses. Right now there is no playlist to practice. FFA and slayer isn’t here so getting settled in as a solo player is tough right now. It’s really only worth playing with all 4 people. Some don’t want to and they should have a choice but you know. Gatta wait on that.

Any one that’s champoin and stuck in plat right now wasn’t anything worth their salt to begin with. All the decent players are stuck at high diamond right now. Yes there was such a thing as “paper champs” in halo 5. Some lived up to their tittle some didn’t. With all that said. Everything can change in the next year

What’s this about needing factors to be good at Halo? Just because I’m pointing out the comparisons doesn’t mean I “needed” them. I’m literally advocating for classic Halo over Halo infinite. My argument isn’t Halo 5 is better. My argument is Halo infinite doesn’t work. It’s Halo 4 all over again where Sprinting is your main movement tool. It feels exactly like call of duty warzone because what is everyone doing? Sprint sliding. The pickups make it worse because it destroys eqaul starts. I want a equal starts Halo with power weapons, throwables, and regauler weapons. THAT’S IT. That can either include what Halo 5 is. Or what classic is. Whatever infinite is. I don’t like it. I have more fun in halo 2 and I have more fun in halo 5. Because those two games were about equal starts ONLY. No pickup grapple. No repulsor. Just your spartan. Your weapon. And power weapons and throwables

1 Like

I feel exactly like that which is why I think HCS settings should’ve been that “middle man” that 343 was going for.

1 Like

I can see why people like Halo 5’s gameplay, however it just doesn’t feel Halo to me and I just can’t get into it. Never did get into any advanced movement shooters.

When I play Halo I want it to feel like Halo.

1 Like

I also understand that feeling. Halo 2 felt the most “Halo” to me other than Halo 5. I would take classic right now over infinite.

2 Likes

Bubble shield is an awful equipment…many many arguments against that have been made…but if you like it, hey you like it.

You’ve missed lots of points I’ve made. As far as rank and playlist goes, everyone knows the best players played team arena. A champ in team arena vs a champ in team slayer…huge difference…settings were different as well. What do you mean what’s this about needing factors to be good? You’re the one who brought up crap like map knowledge and spawns…I’m telling you I obviously know all that…and bring up a point that the most deciding factor of them all that separates the best players from the rest matters even more in infinite…didn’t think that would be hard to follow.

And how the heck is it random? The equipment spawns in the same spot each ranked match…players have a VERY obvious visual on them of what they have…but 8 Spartans on the map with the ability to randomly choose an 8 direction thrust each encounter
isn’t a random variable…ok…

I made a thread before new waypoint came out about how bad it would probably feel when you fight someone who has the thrusters and you don’t. Held an entire different position on that scenario before I actually played the game.

You like what you like. I don’t need to try and change your mind when you know what you do and don’t like. At the end of the day, all i know is that tons of people came back for halo, and lots are happy with the equipment system over spartan abilities on spawn. I enjoyed halo 5 for its time.

It’s still EQUAL starts. It works. Tons of us are playing it and enjoying it. If you don’t like it, well thats unfortunate. Maybe they’ll have a throwback halo 5 play list for you some day. The people that were stuck at a lower rank immediately stopped playing it once they got that rank. They went right back to halo 5. I think it’s a mental thing for them that upset them so much that in 1 game they were champ and in the next one they weren’t near that…which is dumb cause it’s a new game…part of the fun is mastering new things…and some people just pick things up quicker. Hopefully they’ll come back around.

I didn’t want halo 5.5, I didn’t want halo 3.5. So I’m happy with what we ended up with. Being able to sprint and slide doesn’t make it play exactly like those games. They’re designed so differently…what a thing to say…lol come on bro…there’s so much more to those games that make them different…being able to run alone in no way makes it the same with all the other stuff in it.

Doesn’t even sound like you’re talking about Halo.

I used bubble sheild as an example. My point is throwables.

It’s really sad that there are two different worlds here. I would’ve liked 3.5 or 5.5 Halo a whole lot better. It would be more fun. More challenging. Nothing is challenging about this game it feels like a generic shooter. Like obviously the Sprint functions different than other sprints. That’s not what I’m talking about. I’m talking about the gameplay loop. It’s boring. Slide jumping everywhere is just boring. Running everywhere is just boring

I already played hours of arena. Multiple times where I had an ability over another player. I literally can not see where that is “eqaul starts”. What about that is eqaul? What about that is fun? You know what would’ve been fun? A permanent grapple so everyone is swinging everywhere. That would be FUN. It’s just straight up lame when someone else has something you don’t during battle. Super super super lame. I will never get on board with that and idk how people like it.

Are you really using random players to justify Halo 5 being easier some how? Like what’s your point here. That Halo infnite takes more skill? That couldn’t be more of a joke. The BR is childs play to use and the gameplay simplistic meaning you don’t even have to focus on much. What’s sad is that you don’t even see how stretched out the maps are. It’s not like the Sprint problem went away. It’s always been there. It ruins map design . Period. I use to be against that idea but then I realized that Sprint by itself is what stretches out the maps. Halo 5 at least went its own direction and broke that cycle and the maps were filled with jumps and lights and complicated geometry like in plaza from Halo 5. If you go look back at Halo 5 maps they ain’t even that big compared to Halo infinites. It doesn’t work and I gararetee you the Sprint problems will shine thru the honey moon phase when all the pros settle in and people start watching streams again for pro play. They will notice the bad pacing. The stagnet gameplay. Halo is based on qauke. It’s suppose to be a bouncy momentum based game. Not a Sprint endlessly and slide based game like call of duty is.

Also the fixed locations actually adds to the problem of pickups even more because someone is garenteed an ability off spawn. I’ve seen it happen before. I’ve done it myself. There are moments in the game where you exclusively have a chance to have something someone else doesn’t when it comes to movement and I think that right there resembles the loadouts from Halo 4 because that’s exactly how Halo 4 played. It played with other people having different ablties during battle. That concept right there is not equal starts. It’s not fair. It’s not fun. Please explain to me how you find joy in grappling to the flag when no one else on the enemy team has one to do so because they all just spawned. How do you find joy in that? Seriously?

I’m basscially explaining parkour. Even in classic you can make jumps akin to parkour.

1 Like

It’s not difficult to keep equipped with thrusters. But, as you said, encounters do end up lopsided when players have different movement abilities.

Agreed that what Guardians did right was thrusters, stabilizers, and the sprint/shield mechanic. Everything else was worth trying, but is ultimately not missed.