If you ever plan on another Open World Game:

Halo should ALWAYS have a linear Story Line. You should have made it like this, FIRST make the Player play through the Campain THEN make it open World so theres some kind of End Game Content.

This Game feels like playing an unfinished Destiny, Zeta Halo feels kinda dead with the few Enemies scattered around the Map that basicly looks like a Forge Island.

I was expecting a whole lot more after 6 Years and tbh, I dont see people play this in 2 years BUT the Halo MCC.

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I’m a little over halfway through, but I’ve sunk hours into the campaign’s open world. I’m definitely loving it personally. I do wish there was more variety, but overall it’s been a blast.

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Idk what you’re on about, this game works so well in Open World. I loved it a lot. You do realize you’re not forced to do side things?
They’ve said this, players who want a traditional Halo experience can just go straight for the main story instead.

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Although I like the open world aspect, I feel that their ambitions for it muddled the story/story missions quite a bit. Hence why almost every story mission is extremely similar to one another in terms of environments. Along with a messy story that hardly ties up any of the past halo story pieces and new ones.

The story had such great potential but I believe open world was more important than great storytelling. With all that, I will say gameplay is great (minus the MP, which needs numerous fixes). It’s a shame this couldn’t be an all in one package ready at launch.

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What they’ve done is perfectly fine, it’s like ODST but massive. I don’t mind a mix of the open world and cut off sections of the campaign intertwined.

I agree.people are defending this game way to much.

The open map is stale.

The reclaimer saga should’ve been finsihed.

So much wrong with this game

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I enjoyed the open world aspect… but the story is pretty much linear - except for that bit where you could choose which of the three spires to work on. So I don’t see how it could upset traditionalists too much.

And I liked the way they approached things.

I can see the benefits of keeping the narrative simple, thus making it approachable for new players. Albeit at the expense of being slightly annoying to the longer term lore fans (who hopefully won’t have to wait too long for some of their questions to be answered).

The story was far from muddled. It was essentially Chief vs the Banished/Harbinger to wrest control of the ring… with flashbacks to tie up Cortana’s time line.

I remember all the rumors about “You’ll be able to fly to the other side of the ring in a Banshee” but then the full campaign is just basically a few islands roughly the size of an average town, probably smaller than a GTA map, and 99.99% empty terrain with no enemies, nothing to look at, and nothing to explore, just rocks and grass for 500 km or so spamming grapple to make the walking less agonizing, since unlike Destiny, you can’t summon a vehicle ordinance anywhere. I was expecting at least near BOTW or Genshin Impact effort on environment. Even the new open world Sonic game looks far more interesting to run around. Older Halo games were full of interesting environments and biomes. Infinite is super stale. I don’t even think I saw any rain, snow, or lightning, just night and day cycles. Maybe in an expansion pass for $99.99 there will be snowy and sandy biomes.

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It does, but the graphics in Halo are way better and you actually have room to run around and explore.

I don’t either seeing how it’s just an empty destination. What I mean is, sure, it will be fun for a bit to run around but this isn’t a looter shooter. There is no real incentive to use the destination unless that is their plan for the forge world, but that isn’t coming until 9 months later which has me really disappointed.

Tbh, I actually see players getting really bored off their -Yoink!-, and that only leaves the MP that isn’t all that.