If you designed your own halo 4 map

What is your idea of the perfect Halo 4 map? Please don’t only reference old maps. Please be specific and original.

I will add my own idea as the post progresses because I need time to think about it.

Hmm, I’d design a map that was situated in a structure similar to the underwater temple in Regret. It would be small and asymmetrical… and yeah. :stuck_out_tongue:

It would also be damaged and flooding… and it would have an elevator room with the elevator inside.

> Hmm, I’d design a map that was situated in a structure similar to the underwater temple in Regret. It would be small and asymmetrical… and yeah. :stuck_out_tongue:
>
> It would also be damaged and flooding… and it would have an elevator room with the elevator inside.

They really sounds sick! I could already see like the central room with cracks in the ceiling and water spraying in from several directions. Also a shallow pool on the floor to make it more interesting. Really does sound like a great idea. Possibly, one side of the map could be dry and the other wet to distinguish what side you are on. Interesting.

I made a really epic forge map, perfectly balanced and plays really well. I would love to recreate it in halo 4 forge, i hope its possible. Its a narrows/colossus style map… Its like a revesed narrows basically.

Mine would be a pseudo-symmetrical BTB map. By pseudo-symmetrical, I mean a map with a symmetrical core layout but with asymmetrical sections. (I’ll edit more in a bit to describe specifics, but now I’m gonna watch some Justified. Back in a bit)

> > Hmm, I’d design a map that was situated in a structure similar to the underwater temple in Regret. It would be small and asymmetrical… and yeah. :stuck_out_tongue:
> >
> > It would also be damaged and flooding… and it would have an elevator room with the elevator inside.
>
> They really sounds sick! I could already see like the central room with cracks in the ceiling and water spraying in from several directions. Also a shallow pool on the floor to make it more interesting. Really does sound like a great idea. Possibly, one side of the map could be dry and the other wet to distinguish what side you are on. Interesting.

I made it in Forge World, and it played very well, but of course it was just a bunch of bland grey pieces with water all over the floor. :stuck_out_tongue:

I have always been a big fan of arena style symmetrical maps. I would love to see a Symmetrical map designed for 4v4 or 6v6 combat that has the same themes as the mission the silent cartographer. I think a large symmetrical forunner structure with several stories, both underground and above ground, would be an excellent fighting arena. In the center of the map would be a medium sized circular colleseum type drop down, probably 20 feet deep, where a central power weapon would be. Think of a beach type setting here. Palm trees and sand. This is the only earthy setting in the map, and the rest of the surrounding forunner structure should feel very fabricated. I also would like high up cat walks crossing the center pit much in the respect of the catwalks on Hang em high. Hopefully forge will be advanced enough for me to create this.

> > > Hmm, I’d design a map that was situated in a structure similar to the underwater temple in Regret. It would be small and asymmetrical… and yeah. :stuck_out_tongue:
> > >
> > > It would also be damaged and flooding… and it would have an elevator room with the elevator inside.
> >
> > They really sounds sick! I could already see like the central room with cracks in the ceiling and water spraying in from several directions. Also a shallow pool on the floor to make it more interesting. Really does sound like a great idea. Possibly, one side of the map could be dry and the other wet to distinguish what side you are on. Interesting.
>
> I made it in Forge World, and it played very well, but of course it was just a bunch of bland grey pieces with water all over the floor. :stuck_out_tongue:

Well ofcourse lol. It would be truly outstanding to see this map fully realized though.

> > > > Hmm, I’d design a map that was situated in a structure similar to the underwater temple in Regret. It would be small and asymmetrical… and yeah. :stuck_out_tongue:
> > > >
> > > > It would also be damaged and flooding… and it would have an elevator room with the elevator inside.
> > >
> > > They really sounds sick! I could already see like the central room with cracks in the ceiling and water spraying in from several directions. Also a shallow pool on the floor to make it more interesting. Really does sound like a great idea. Possibly, one side of the map could be dry and the other wet to distinguish what side you are on. Interesting.
> >
> > I made it in Forge World, and it played very well, but of course it was just a bunch of bland grey pieces with water all over the floor. :stuck_out_tongue:
>
> Well ofcourse lol. It would be truly outstanding to see this map fully realized though.

Yes it would! It’s going to be my first forge Reach remake in Halo 4 (I called it Regret, after the Halo 2 level, by the way). After that, I’ll remake my favorite Halo 3 forge map, which I also remade in Reach (I called it Courtyard, even though it’s inside). :3

> > > > > Hmm, I’d design a map that was situated in a structure similar to the underwater temple in Regret. It would be small and asymmetrical… and yeah. :stuck_out_tongue:
> > > > >
> > > > > It would also be damaged and flooding… and it would have an elevator room with the elevator inside.
> > > >
> > > > They really sounds sick! I could already see like the central room with cracks in the ceiling and water spraying in from several directions. Also a shallow pool on the floor to make it more interesting. Really does sound like a great idea. Possibly, one side of the map could be dry and the other wet to distinguish what side you are on. Interesting.
> > >
> > > I made it in Forge World, and it played very well, but of course it was just a bunch of bland grey pieces with water all over the floor. :stuck_out_tongue:
> >
> > Well ofcourse lol. It would be truly outstanding to see this map fully realized though.
>
> Yes it would! It’s going to be my first forge Reach remake in Halo 4 (I called it Regret, after the Halo 2 level, by the way). After that, I’ll remake my favorite Halo 3 forge map, which I also remade in Reach (I called it Courtyard, even though it’s inside). :3

I really hope that the forge for Halo 4 can keep up with the visions I have for maps lol

I’d love a large map with a varity of routes. Imagine Blood Gulch but with underground paths and a series of platoforms that hang overhead.

> I’d love a large map with a varity of routes. Imagine Blood Gulch but with underground paths and a series of platoforms that hang overhead.

I love platoforms! :wink:

Seriously though, that would be fantastic… I’d rather imagine Coagulation instead of Blood Gulch there. :wink:

> I’d love a large map with a varity of routes. Imagine Blood Gulch but with underground paths and a series of platoforms that hang overhead.

Yah it would be pretty cool to have this type of map. i could see large cave entrances/exits to lead you in and out of the underground parts of the map. It would be really cool if parts of the underground part could be accesible with vehicles. I could see large above and underground bases. Im not sure I understand your concept on the overhead parts though. What do you mean.

I’ll find out in Forge through trial and error…

> > I’d love a large map with a varity of routes. Imagine Blood Gulch but with underground paths and a series of platoforms that hang overhead.
>
> Yah it would be pretty cool to have this type of map. i could see large cave entrances/exits to lead you in and out of the underground parts of the map. It would be really cool if parts of the underground part could be accesible with vehicles. I could see large above and underground bases. Im not sure I understand your concept on the overhead parts though. What do you mean.

Basically a network of bridges spanning the top of the map.

> > > I’d love a large map with a varity of routes. Imagine Blood Gulch but with underground paths and a series of platoforms that hang overhead.
> >
> > Yah it would be pretty cool to have this type of map. i could see large cave entrances/exits to lead you in and out of the underground parts of the map. It would be really cool if parts of the underground part could be accesible with vehicles. I could see large above and underground bases. Im not sure I understand your concept on the overhead parts though. What do you mean.
>
> Basically a network of bridges spanning the top of the map.

That could work. It might be more interesting to have the bridges made out of light beams, some of which could be activated or deactivated in the bases. Air combat could be key.

> > > > I’d love a large map with a varity of routes. Imagine Blood Gulch but with underground paths and a series of platoforms that hang overhead.
> > >
> > > Yah it would be pretty cool to have this type of map. i could see large cave entrances/exits to lead you in and out of the underground parts of the map. It would be really cool if parts of the underground part could be accesible with vehicles. I could see large above and underground bases. Im not sure I understand your concept on the overhead parts though. What do you mean.
> >
> > Basically a network of bridges spanning the top of the map.
>
> That could work. It might be more interesting to have the bridges made out of light beams, some of which could be activated or deactivated in the bases. Air combat could be key.

I’d love hard light bridges. They would be great aesthetically for Forerunner maps.

I really can’t say actually. I base my map creations according to the games engine, physics, and player sprite movement/ abilities. So to be honest I can’t say how I could design it but Something I would probably make structure wise is an abstract looking research facility.

> I really can’t say actually. I base my map creations according to the games engine, physics, and player sprite movement/ abilities. So to be honest I can’t say how I could design it but Something I would probably make structure wise is an abstract looking research facility.

This +
The range on the BR / DMR will make or brake maps depending on the range of fire…

But I will just say standoff

> > > > > I’d love a large map with a varity of routes. Imagine Blood Gulch but with underground paths and a series of platoforms that hang overhead.
> > > >
> > > > Yah it would be pretty cool to have this type of map. i could see large cave entrances/exits to lead you in and out of the underground parts of the map. It would be really cool if parts of the underground part could be accesible with vehicles. I could see large above and underground bases. Im not sure I understand your concept on the overhead parts though. What do you mean.
> > >
> > > Basically a network of bridges spanning the top of the map.
> >
> > That could work. It might be more interesting to have the bridges made out of light beams, some of which could be activated or deactivated in the bases. Air combat could be key.
>
> I’d love hard light bridges. They would be great aesthetically for Forerunner maps.

I definitly agree. It would be something that hasn’t really been done before and could make for some interesting gameplay outcomes.