If you could patch 1 thing? What new feature?

Mine would be the canister glitch, followed by leaders walking up/through walls on fort dean.

If I could get 1 new feature, it would be turrets that can target units. I hate my turrets shooting the arbiter/brute/prophet when I want to shoot their units.

patch the free rage glitch
patch the arby glitch
patch the ram glitch
patch the glitch where units going through the covy teleporter occasionally get stuck when you give a command to your leader moments before teleporting.
queing a building under a leader should always make them move off the pad, unless they are raging, vortexing or beaming.

IMO i’d also like to see keeps have more health.

edit: sentinel glitching on labby

> patch the free rage glitch
> patch the arby glitch

Those 2 would be really reallllllly appreciated by many…

Nerf arbiter damage, nerf tank health, nerf brute damage, nerf grenadier and gauss damage slightly. increase vortex cost, buff grunts, hornets, vultures, and scarabs. increase covenant building health.

Make scarabs tech 1

That would be awesome! All scarab wars all day…

> I don’t play much anymore - just an hour on my lunch break and many times I’m on Reach.

.

nerf tank speed, fix canny glitch, fix rage glitch, fix vortex glitch, slightly buff covenant shields(gens and units with them), further increase scarab’s health by another 25%

> Mine would be the canister glitch, followed by leaders walking up/through walls on fort dean.
>
> If I could get 1 new feature, it would be turrets that can target units. I hate my turrets shooting the arbiter/brute/prophet when I want to shoot their units.

Make Scarab damageable by Hunters while on a mountain (i dont think combras will shoot them either… not sure)… Whats the point of making anti vehicle infantry if they wont hit the -Yoinking!- thing? Can’t tell you how many times ive been screwed by that… well only like 3 times but im new so there will be many more i bet!

> Nerf arbiter damage, nerf tank health, nerf brute damage, nerf grenadier and gauss damage slightly. increase vortex cost, buff grunts, hornets, vultures, and scarabs. increase covenant building health.

this + increase prophet speed slightly+ increase 0 tech prophets health slightly

> > Nerf arbiter damage, nerf tank health, nerf brute damage, nerf grenadier and gauss damage slightly. increase vortex cost, buff grunts, hornets, vultures, and scarabs. increase covenant building health.
>
> this + increase prophet speed slightly+ increase 0 tech prophets health slightly

no. arby is fine just needs rage glitch patching and that’s it, tanks would see less effectiveness if they have a 10, or perhaps a 20% reduction in speed(making the wraith 30-40% faster than a scorpion, a noticeable difference and perhaps making them more useful with their great range). by brute you probably mean brute squads, nerfing their damage a little would make a brute rush less viable. grenadier and gauss have already been nerfed, but perhaps another reduction in damage gauss does to heavy vehicles(tanks and wraiths) would be good. increasing vortex cost would be nice too, it is to dirt cheap for such a versatile and effective leader power. grunts don’t need a buff, they have amazing anti-air capability beyond that of marines and ODST’s and are extremely effective if you plan on a heavy covenant infantry spam(if scorp speed is reduced and canny glitch fixed then covenant could spam infantry like crazy). hornets right now blow, so buff. vultures are also depressing, rather than a health buff, increase their damage by a large margin so they can be effective ground unit killers. scarabs need another 25% health boost.

boosting all covenant shields would be better if you want covie to have stronger bases, long lasting vehicles and of course a much better prophet. would also make the forerunner shield upgrade worth a lot more.

unit behaviour commands: passive, defensive, offensive, patrol

> unit behaviour commands: passive, defensive, offensive, patrol

would need a new game for that. none of those behaviours are present(well, defensive is the only setting, when enemies go out of range most units return to or near to their original position).

lol you say name one thing and people post several?

A shame patches on the 360 cost 40,000 bucks, otherwise Halo Wars would be getting patched more often.

hmmm, just a little thing but the chieftan sometimes pulls a unit directly on top of himself and then he cant hit it or sometimes cant move too. that one and while he is running in battle he will randomly pull a unit to him but then keep running without hitting it which wastes his pull, especially if you are directing him to somewhere.

The wraith tank’s tech 3 version needs to be much stronger. Stronger shields but same health under the shields and a stronger main cannon because right now tech 3 wraiths are useless at that point in the game that you can typically build them. Wraiths vs scorpions is a complete joke, yes they should be weaker but they cant even compete

they do just fine, last 1v1 game i played before i put the xbox away for the semester-against a 42 TS(okay not awesome but not bad) i fought/killed PT tanks with tech 2 wraiths+arbi—it’s even easier with a chieftain…get pull+6 engies, keep chieftain in the back, micro weak wraiths to the back, micro scorch to multiple tanks so they cant micro out of your attacks
—wraiths are not by any means an even match for tanks head on but their edge comes into play with the fact that they have a HUGE life span if used properly compared to tanks–this assuming they arent using spartans of course but…if the enemy is building straight tanks go full banchees, as soon as they build wolves back to full wraiths…the other thing is that because of a wraiths long life span, having 5-6 banchees harass while wraiths fight works well against just plain tanks, wraiths stall tanks-banchees kill VDs/tech/etc,

remember wraiths also have a faster TT then tanks and are also cheaper and you can have more, to say a 350 unit with faster TT(excluding reserves) should be on par with a 500 unit is ridiculous

> > > Nerf arbiter damage, nerf tank health, nerf brute damage, nerf grenadier and gauss damage slightly. increase vortex cost, buff grunts, hornets, vultures, and scarabs. increase covenant building health.
> >
> > this + increase prophet speed slightly+ increase 0 tech prophets health slightly
>
> no. arby is fine just needs rage glitch patching and that’s it, tanks would see less effectiveness if they have a 10, or perhaps a 20% reduction in speed(making the wraith 30-40% faster than a scorpion, a noticeable difference and perhaps making them more useful with their great range). by brute you probably mean brute squads, nerfing their damage a little would make a brute rush less viable. grenadier and gauss have already been nerfed, but perhaps another reduction in damage gauss does to heavy vehicles(tanks and wraiths) would be good. increasing vortex cost would be nice too, it is to dirt cheap for such a versatile and effective leader power. grunts don’t need a buff, they have amazing anti-air capability beyond that of marines and ODST’s and are extremely effective if you plan on a heavy covenant infantry spam(if scorp speed is reduced and canny glitch fixed then covenant could spam infantry like crazy). hornets right now blow, so buff. vultures are also depressing, rather than a health buff, increase their damage by a large margin so they can be effective ground unit killers. scarabs need another 25% health boost.
>
> boosting all covenant shields would be better if you want covie to have stronger bases, long lasting vehicles and of course a much better prophet. would also make the forerunner shield upgrade worth a lot more.

Going to begin numbering the ideas so responses can be more organized

  1. arbiter does do too much damage, there’s not a single unit that is cost ineffective to rage if you have equal tech upgrades (costs like 300 to rage a tank, 150 to rage a brute), and when you get tech 2 rage, its literally cost effective to just feed him to rage down warehouses.

  2. everyone knows that tanks are overpowered. i think that the health is what should be nerfed, as they kill infantry and such at a comfortable speed IMO, and it would keep tank vs arby and tank vs warhog fights the same if all my changes occurred. a movespeed nerf could work, but i might rather see an infantry speed buff.

  3. brute squad damage

  4. hog damage

  5. vortex cost

  6. grunts are viable in like 5% of games, they definitely could use a buff. hornets are so much worse than banshees, and something needs to be buffed for unsc vs covenant with tank and hog nerfs.

  7. vultures and scarabs

  8. covenant buildings

  9. I forgot about prophet, a movespeed increase (between current speed and arbiter/chieftain speed) and a t0 shield increase would make him a very competitive, fun leader.

I tried to come up with a set of changes that would make as many units as viable as possible, while maintaining or increasing the balance between the matchups in teams and in 1v1.

> they do just fine, last 1v1 game i played before i put the xbox away for the semester-against a 42 TS(okay not awesome but not bad) i fought/killed PT tanks with tech 2 wraiths+arbi—it’s even easier with a chieftain…get pull+6 engies, keep chieftain in the back, micro weak wraiths to the back, micro scorch to multiple tanks so they cant micro out of your attacks
> —wraiths are not by any means an even match for tanks head on but their edge comes into play with the fact that they have a HUGE life span if used properly compared to tanks–this assuming they arent using spartans of course but…if the enemy is building straight tanks go full banchees, as soon as they build wolves back to full wraiths…the other thing is that because of a wraiths long life span, having 5-6 banchees harass while wraiths fight works well against just plain tanks, wraiths stall tanks-banchees kill VDs/tech/etc,
>
> remember wraiths also have a faster TT then tanks and are also cheaper and you can have more, to say a 350 unit with faster TT(excluding reserves) should be on par with a 500 unit is ridiculous

tech 1 wraiths are very good against unsc in 1s and prophets in teams, and with an arbiter damage nerf, they would be a little better overall in teams. but i don’t have enough experience with them to know if the upgrades should be buffed as a late game unit. its definitely true that with a rechargable shield, huge range, and fast movespeed, they do have a lot more utility than tanks if they lack straight up health and damage.

> lol you say name one thing and people post several?
>
> A shame patches on the 360 cost 40,000 bucks, otherwise Halo Wars would be getting patched more often.

It’s a lot closer to 10k I believe - just shot an email to the Vice president of my company to confirm, but I remember hearing around 10k. That may however be the discount price if you are pushing out a DLC with it.

I will report my findings later :slight_smile:

> > lol you say name one thing and people post several?
> >
> > A shame patches on the 360 cost 40,000 bucks, otherwise Halo Wars would be getting patched more often.
>
> It’s a lot closer to 10k I believe - just shot an email to the Vice president of my company to confirm, but I remember hearing around 10k. That may however be the discount price if you are pushing out a DLC with it.
>
> I will report my findings later :slight_smile:

I’m mostly going by what Tim Schafer says here.

I really wish Microsoft goes over all their rules and regulations. Even Valve are thinking out backing out from the console. They didn’t mind it back 5 years ago, because they’re still new at this, but recently said that they were falling behind and hadn’t changed their policies, which is why they started looking at the PS3.