Halo on legendary.
ive done several mythic runs and id honestly prefer it to be at least a little more manageable. maybe its just the super long respawns but yah
> 2533274874163967;2:
> ive done several mythic runs and id honestly prefer it to be at least a little more manageable. maybe its just the super long respawns but yah
wish there were skulls in FireFight similar to how Reach handled it.
> 2533274913126156;3:
> > 2533274874163967;2:
> > ive done several mythic runs and id honestly prefer it to be at least a little more manageable. maybe its just the super long respawns but yah
>
>
> wish there were skulls in FireFight similar to how Reach handled it.
yah. be nice if it started on normal and went up each roun and added skulls the last two.
Oh no. I’ve played legendary. In fact, legendary is EASIER than firefight currently. What made legendary hard is the fact that enemies hit hard and tank shots. That said, firefight enemies tank even more shots, hit hard, come in hoards, and have a timer working against you.
Here’s my thinking: Firefight is like a hoard mode. Warzone firefight is sorta like a raid (objectives that require special attention guarded by lots of enemies). That said, balancing Warzone FF IS almost exactly like balancing a raid. Enemies should hit hard and be able to overwhelm, but shouldn’t stand strong on their own. Bosses should be dangerous and their escorts numerous, but never to the degree where one infantry unit can send you running for cover.
> 2533274913126156;1:
> Halo on legendary.
Incorrect. Played them all on legendary, still have valid criticisms about WZFF.
they are totally different, have different purposes, this thread is trash
gg bro
Wrong again. Played every single Halo on Legendary, beat them all. Not a single enemy was a total bullet sponge, there were no stupid time limits and if there were they made sense, and every encounter could be approached strategically.
This Firefight is more like Mass Effect 3’s multiplayer, only without the fun powers/abilites/skills, crazy weapons, and classes.
What connection would, say, a complaint about how the extended respawn timer or objectives like Defend the Forerunner Core spawning on the other side of the map with enemies and being damaged before players can get there or certain rounds focused on bosses starting before the boss even shows up have with Halo on Legendary?
I’ve played every Halo on Legendary. Warzone Firefight is bull -Yoink-.
> 2533274913126156;1:
> Halo on legendary.
Pretty sure I have. Your argument makes no sense.
Or maybe it’s just more difficult then halo campaigns on legendary well all except halo 2.Don’t have such a close minded opinion I’ve beat every halo campaign I’ve played on legendary and firefight can be difficult enemies regenerate health and tale ALOT more damage then usual
I have no problem with the difficulty of the enemies, it is the damn timer and having to search for some of these enemies that I have a problem with (ex. kill 25 knights when you spend 1-2 minutes just looking for 4-5 of them. So far I’ve won 9 out of 43 Firefight games and I’d say a majority were lost because we ran out of time.
wow, well I guess a lot of you have different experiences than me.
I’m absolute trash in campaign legendary solo.
but in FF, i’m usually in the top 3 in points.
XD
> 2533274913126156;13:
> wow, well I guess a lot of you have different experiences than me.
>
> I’m absolute trash in campaign legendary solo.
> but in FF, i’m usually in the top 3 in points.
> XD
It’s easy to top the scoreboard. But winning, on the other hand…
> 2533274913126156;13:
> wow, well I guess a lot of you have different experiences than me.
>
> I’m absolute trash in campaign legendary solo.
> but in FF, i’m usually in the top 3 in points.
> XD
Different experiences don’t matter, your point just made no sense.
I’ve beat all the Halos on Legendary, and WZFF is nothing like it. WZFF bosses eat tank shots, 1HK you, have even more re spawning add-ons who also eat your bullets, all the while there’s a time limit with a 30sec long re spawn if you HAPPEN to die.