If you can’t add a playlist due to “technical limitations” the game ain’t ready there chief

It’s not that they can’t, it’s that they won’t.

If they can’t add modes/playlists, how did they add fiesta and attrition? Why is that doable but something else that a player can make with just the custom game tools isn’t?

Same reason they removed attrition despite knowing how poorly that went over with fiesta: someone in the chain of command made the decision to withhold content and/or spend dev time on other things. They might even have a good reason for making that call, but it’s clear they don’t care to hear what the players have to say in the meantime.

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I recall that same thing being said about MCC when asked why Reach wasn’t included. Something about it pushing the technical limitations of the game since they already crammed so much onto one title. Despite the issues MCC did have because of the spaghetti code engine, Reach slid in just fine. All it needed was a little clean up.

Arguably, I think they could probably add all of the old maps that got cut due to ‘limitations’ and being forced to choose player favorites.

So to me, not being able to do things because of ‘technical limitations’, sounds more like corporate speak for ‘we’re more invested in other things right now and can’t be bothered’.

I really do feel bad for the engineers, the aritsts, the staff as a whole who probably want to scream out in frustration over the things they want to do, that get overlooked by what the big heads want done.

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That’s why nowadays a lot of indie titles made by small teams without huge financing have much better success and much better, more devoted fanbase than big company titles that often ride on the popularity of earlier titles of the series. They are made by people who love the project, not by administrators who care mostly about profit margins.
Plus which is important in the case of halo - indie games usually have a team that works on the same project from start to end, making it their baby.
I’ve never heard about something dumber than letting go of people working on project for 1,5 years just because they don’t want them to have benefits.
It’s like the airforce would let go pilots after 2 years of flying aircraft because they cost too much, then train new pilots who don’t know the machines they have to fly. Or if a hospital would let go surgeons just after they spent 1,5 years on learning a new procedure - just to hire ones who’ll be learning it from the start. Because it costs less.
How shortsighted is that? That’s such bad HR management that I can’t even comprehend how something like that can happen.

Its rather humorous to think they thought that having just 4 play lists with a rotating extra one based on special event would be enough for the fanbase.

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The engine SEEMS to be that fragile and broken. Releasing Campaign as a clickable and actionable button on the main screen messed up BTB for weeks. They didnt have slayer at launch due to the same limitations with “HUD” and still have YET to even talk about the “new take on slayer” mode that was meant to drop “Within the week!”, and has yet to be seen or spoken about again. While i want this game to be the ultimate halo experience i think its in reality a busted broken mess they will end up scrapping after year 3 or 4 to just make a new halo game

For real. Idk hiw they expected such a low amount of modes to keep people occupied after halo and CoD have had TONS of modes and playlists for people to consume. Like i used to rotate, slayer, swat, snipers, infection, Community Browser, BTB on an average playthru but now we only have 3 of those and they were not the ones i played the most of

First thanks to GenghisKhaan more eloquently explaining what I was saying, I totally agree.

There’s two explanations, both of which might be true.

The first is, those modes were already on the roadmap tied with their planned events, so they’d likely already put in all the testing and whatever development resources they needed to get those modes off the ground. That doesn’t mean that they have a secret build of the game where everything is ready and works, for all we know all the other modes may literally be completely broken (although tbf, I’ve heard several modes can be unearthed if running offline or by other means…)

Second is that they’re intentionally spoonfeeding us content. This could be to give the mp devs more time to work on things, it could be to justify an artificial “games as a service” model. Either way imo its a bad move because all it does is present the initial multiplayer offering as barebones and ends up losing players due to lack of content / variety. However we don’t know if this was done out of choice or necessity.

I agree with everything you said, but the fact that they removed attrition, a fully functional and playable mode, after having received so much backlash for doing so with fiesta that they caved and brought it in as a permanent option tells me that the second possibility is what’s happening.

I can absolutely believe the UI is unusable and the engine is made of spaghetti, especially given how bad it is on the client side, so maybe they don’t have the ability to add these modes into existing playlists, but they have proven that they can be added to the game as their own listings in the meantime. The fact that they made the choice to cut out something that was/is fully playable while the entire playerbase is begging for content reeks of spoonfeeding.

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I don’t personally think feista can support being it’s own playlist without challenges keeping it afloat, but I know others that simply love it.

I think attrition should either be added to the objective playlist or slayer playlist depending on what makes more sense to the community, and and be added as a ranked rotation as well

Feista I would probably add to social slayer’s rotation. Just my thoughts. Add new modes to existing playlists, and events will be more special because they focus on specific things with more variants

Also make quick play team objective already… fml

Well, that’s the problem; it can’t. If I want to play the weird casual off the wall modes, I’m going to get very bored very fast if the only mode is fiesta. Better to put it in a rotation with similar modes. Stuff like stalker rifle only swat (laser tag), launchers and grenades with infinite repulsors (ping pong), low gravity grapple snipers, gun game, it doesn’t really matter what they add so long as they add something.

Instead, they’ve committed to drip feeding the playerbase out of existence.

Can we stop calling it drip feeding? Because it isn’t even that.

Fair point. They’ve committed to starving the playerbase out of existence.

How about appending “pitch” to the front - pitch drip feeding. (See links for context)

h ttps://en.wikipedia.org/wiki/Pitch_drop_experiment
h ttps://smp.uq.edu.au/pitch-drop-experiment

course its not “TeChNicAl lImITaTiOnS”, its just an easy buzzword excuse
at the same time though, seein as 343 cant even program menus right, i legit wouldnt be surprised if it was a technical limitation

I don’t even think this is just a 343I problem. It’s a gaming industry problem. Too many games release in that “Unfinished, we’ll update it later mindset” when you apply that to a live service game it no longer becomes a live service. Rather, A game preview.

I don’t think 343I is wrong for taking their time making this game. However, if they really wanted a Live Service and these issues are what plague the game then releasing it when you did as a final release was a bad idea. I think people just wanted to play the game. They wanted to see it, and I was content with the Insider Hub. You could’ve kept the game there and accessible to people as you updated these mind cranks.

Once you completed that, people would be more likely to go ok! Your release the final product! and at that would give you at least enough time to crank out Forge. But ya’ll didn’t decide that route. You put yourself in a really tough spot but not carefully treading. Now you got major hurdles to overcome and expectations.

I can only hope you can deliver starting season 2. The longer you wait to make the base game “Complete” the more fans will expect out of you. Your now on a time clock 343i. And damages will increase the longer you wait.

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I’m pretty sure they threw the menu together at the last minute before launch, it feels so incomplete …probably lots of technical debt, I mean, other wise there would be more playlists right?

If you are saying they are drip feeding content I agree but I don’t think they have much to drip feed so I’m not in that mindset lol