if you are unsure about the multiplayer...

The article is here but the main point is below…
http://www.neogaf.com/forum/showpost.php?p=38592345&postcount=18327

The Feel of the Game:
Controls felt great. I played default and ended up playing at 6 sensitivity as opposed to 4-5 sensitivity when playing Reach. Take that as you will. Everything is smooth, responsive, and works just as you would expect. Weapons take skill, but are very predictable and lethal. Auto aim felt significantly less when compared to Reach and 1v1s felt way more intense. Killing opponents took less time than Reach, which sped up the gameplay. Bleed-through seemed to be back, but I’ not 100% sure. Most importantly, as DominoTheory pointed out, Halo 4 is a gun game. Grenade and melee deaths/kills were few and strafing is as important as ever. I noticed that jump height is a lot higher than in Reach, but maybe not as high as Halo 2/3. On screen text (Killing Spree, Headshot, etc) was barely noticeable, but I do feel like the new color scheme of the medals made them harder to see.

This has already been posted, but this really is wonderful post and provides awesome feedback.

WAIT! Did he just say bleedthrough? :smiley:

> WAIT! Did he just say bleedthrough?

NO…That was just a silly dream you had. Go back to sleep…

Unsure*

On-topic. It looks great, I have yet to read a bad review (that didn’t just consist of ‘OMG I WANT [Insert old Halo game of choice here] AGAIN PLEASE’) and, honestly, This series needed a huge over-haul. It’s nice remembering the Halo 2 days, but Halo 3 wasn’t an evolution, and halo reach tried but kind of didn’t hit the spot.

Halo, as a series, would be dead if they just released the same game over and over, because then we would just be CoD, Battlefield and GoW. Do you want that?

lol ooops thanks I knew something was wrong :smiley: