I’m not, actually, but a few days ago I created this thread and learned something you might find of interest.
As I said, I am not what most player would call competitive, but if you have been playing Halo as long as I have you must at least understand what makes Halo so appealing for gamers that are. I do vividly recall in Bnet’s H3 forums how so many competitive-types wanted some sort of “noob-free” zone that would exclude, frankly, people like me. I didn’t like it, but I understood it. If you filtered out the -Yoink- from the wannabees, what you had left was a genuine desire to have a place where you knew that both your teammates and your opponents were worthy. I had always thought that the only place that could possibly happen was in a tournament. But as it turns out, Bungie had a solution built right in to Halo 2.
No, not ranks. Clan support.
I’m still trying to find out how they did it, but there were apparently exclusive playlists, slayer and objective, for clans. If you were not a clan member, you could not play those games. No guests, and (I’m told) no split-screens.
Now there was at least one person that posted in the other thread that actually participated in this exclusive format and he said that for the most part it was a very competitive environment. I can’t help thinking that this is what today’s competitive Halo player is looking for. I’m trying to find out why clan support was dropped, and all I can gather is that the trash-talking got out of hand, and so did the netcode hacking, the latter being the most serious. Yet a decade later and a new developer and still no clan support or a reason for no support, despite the fact that there is clearly community support.
I bring this up because if you are a competitive player, or if you just want to see things like MLG and AGL really take off, you need to understand how important it is to have organized teams. The problem with things as they are is that when a tournament is announced, people show up and form teams on the spot, then they learn to play together during the tournament. They expect fans to pay to watch that? They expect sponsors to foot the bill for that? Well, it’s not happening, is it?
It’s OK. Baseball used to be like that. So did football and basketball. What happened? Teams got real. Rules got settled. Players got paid.
Clans are teams. If they thought of themselves that way they would field teams. Slayer teams. Objective teams. Griffball teams. Whatever. After time certain clans (organizations) would become known for the Teams they fielded. Players would strive to become members of those organizations and be on those Teams. Sponsors would want their logos plastered all over players on those teams, and would pay to make sure you were able to see those logos when you tuned in to watch the game.
And for all this to happen, you’d need an Xbox, and the game would have to support exclusive playlists for organized teams. You know, like it used to, only better.