If We Would Have Had A Beta

If we would have had a beta, Halo4 will be a lot better.

REASONS…

  1. Weapon Balancing : The community would have noticed from the first day of the beta, just like noticed on November 6th that the weapons are unbalanced. DMR beats everything, BR, Carbine, LightRifle are useless.

  2. Boltshot : Not going to complain a whole bunch on this one, because I use this a lot and I have got used to people using this gun. But you should not spawn with a shot kill secondary weapon. Secondary weapons are supppose to be almost worthless, only used when out of bullets with primary weapon, not carried around and better than 3/4th the primary weapons.

  3. Warthog : People would actually enjoy hopping into a warthog, it would no longer be a walking double kill! The chaingun would have been A LOT stronger and the warthog would have been less easy to flip!!!

  4. Maps : Too many BIG maps, need a lot more smaller maps like Haven. I know they are coming out with “Forge Test”, but this is coming out 3-4 months after the game release and how mnay of these maps are going to be small?

I do not understand why 343 never put in a beta, so many things could have been fixed by a Beta.

There was a Beta it was private.

There was a beta, a closed one.

betas do not make games perfect, they are just glorified demo’s that players can brag about playing before other people. Rarely do beta players actually supply feedback.

If you think every gun by the DMR is useless you are doing it wrong.

I couldn’t agree more. Hopefully we’ll get one for 5.

Note: We need a beta in Halo 5.

We don’t need to beat in the fact that we didn’t get one in Halo 4. That’s in the past now and there’s nothing we can do to change that. If we had a time machine, it’d be a different story, but we don’t. Instead of complaining about how halo 4 didn’t have a beta, we need to focus on making threads about how Halo 5 needs a beta and use halo 4 as an example. Shift your focus, let’s fix this problem.

> I couldn’t agree more. Hopefully we’ll get one for 5.

Seems like people jumped off the boat and are just waiting for the next one to come along. (then the cycle continues)

> 2. Boltshot : Not going to complain a whole bunch on this one, because I use this a lot and I have got used to people using this gun. But you should not spawn with a shot kill secondary weapon. Secondary weapons are supppose to be almost worthless, only used when out of bullets with primary weapon, not carried around and better than 3/4th the primary weapons.

I disagree. I my mind secondaries are more than useless back-ups. They are meant fill niches, while the primaries are good all round for killing stuff.

Magnum- Ranged firepower supplement (complements AR’s)
Plasma Pistol- Portable EMP blaster
Boltshot- Personal shotgun (complements PR’s)

> > I couldn’t agree more. Hopefully we’ll get one for 5.
>
> Seems like people jumped off the boat and are just waiting for the next one to come along. (then the cycle continues)

Every. Single. Game.

This is the Beta, the Beta that cost us £40

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There was no beta and if there was 343 would’ve still ‘forced’ their Halo 4 on us like they have.

People would’ve said what they are saying now and NOTHING WOULD HAPPEN, just like now…EXCEPT

-Yoink!- has CA$$HED in on US AGAIN using the HAlo name…

You forgot fixing the XP ranking system. If you’re going to try and copy Reach, players shouldn’t be able to max out within 3 weeks after the game’s release. There’s nothing “special” about specializations. There should have been some sort of objective attached to each one instead of just rinsing/repeating. When you tie ranks, commendations, specializations, and challenges to XP, the game loses a lot of appeal once you max out the ranks and no longer earn XP. Look at the countless number of 130s in the game who no longer play.

Well, corporations like Microsoft like to use dark magic.

If we did have a beta, half of the people would be complaining on the forums saying that they cancelled their pre-order because the beta was bad. Only a handful would leave feedback.

I think an open beta would’ve been nice and some flaws of this game could have been corrected. Any online multiplayer game should have a beta in my opinion.

There was a private beta. Also MLG got to play it for a week. And 343 took halo 4 around to events where the open public to play. It got its feedback. Before the game was released the scattershot got a slight damage nerf, promeathean vison got a nerf in how long it was active how long it took to recharge and only let you use it at half charge or higher, the carbine got nerfed. You used to be able to melee through the HLS. And thats all i can think off the top of my head. Other things got fixed as well.

If there was a world wide beta the only difference would be we might have caught bugs like the super grenade throw and instant BS reload glitch and other map clipping spots sooner. The weapons are working the way 343 wanted them to. Your only trying to place blame on something you don’t like.

You have to admit, for a game without an open beta, it had a pretty solid release. The crazy -Yoink- that you could do in the Reach beta and the actual release of 2 aren’t present here. That’s a good sign.

> betas do not make games perfect, they are just glorified demo’s that players can brag about playing before other people. Rarely do beta players actually supply feedback.
>
> If you think every gun by the DMR is useless you are doing it wrong.

The gears and halo betas saved thoses games. H4 has hundereds of glitches that could have been fixed if not for a beta. example: kill kams

> I do not understand why 343 never put in a beta, so many things could have been fixed by a Beta.

Alpha test: Testing done by the program writers

Beta test: Testing done by anyone who did not write the program

Yes, there was a small closed beta, which was essentially useless because it didn’t use enough players to put the code in enough situations to find all the bugs.

A large fully open beta was essentially skipped to make money. They wanted to beat a competitor to market, and be on the shelf for the 2012 holiday shopping season. So they did just enough testing to make sure the game would work, but not enough to make sure it would be top notch.

I don’t care what they say, or anyone else says, if they had load tested their servers and their code with the real stress of hundreds of thousands of people playing a beta they would have seen how long we all sit in the dang match making lobby between games and they could have made changes to fix it before release.

Even better, they could have just joined the rest of planet Earth in the 21st century and utilized dedicated servers and tossed P2P networking aside and definitely solved the issues of long waits for games, lag, and black screens.

> Before the game was released the scattershot got a slight damage nerf, promeathean vison got a nerf in how long it was active how long it took to recharge and only let you use it at half charge or higher, the carbine got nerfed.

Why was a Scattershot nerf needed?

More importantly, why was a carbine nerf needed? The carbine requires you to have pretty much perfect aim if you want to beat a skilled opponent using any other rifle.

I can agree with Promethean vision.

And finally, the DMR is complete -Yoink- and I’m tired of seeing people defend it. The firing rate and damage aren’t the only factors making it imbalanced. It causes flinch of more often than the Light Rifle at long range, and is easier to aim. At medium range it is pretty much equal to the Battle Rifle, and at close range it completely -Yoink- on the Carbine due to how hard the Carbine is to use compared to, yet again, how easy the DMR is to use.

And before you inevitably say “You’re just a BR fanboy”, I’m on my way to Mastering the DMR while I am still only at distinguished on everything else.

It requires less skill and gives the same if not greater reward to the other rifles.