If we fight with Spartan IVs again...

If we fight with Spartan IVs again, I hope they don’t look like clones of each other or stale personalities like back in Halo 4. Thats something I expect from a Spartan II.

If we fight with IVs again, they have to be given a personality to show their humanity. They personally should also have unique armor designs to avoid their broad design. Maybe 343i take inspiration from our Spartan IVs in Halo 5 multiplayer and apply it in infinite.

I’ve gotta disagree with you on this one. I think the only way spartans 4’s should be different from 3’s and 2’s is in their abilities and skills.(far from 2’s but closer to 3’s) I think spartans should stay as they usually have been, mostly silent, talk in a military fashion, and speak with intent. The 4’s should be powerful but not more than the 2’s and 3’s as they are battle hardened from a young age. The spartans 4’s acting like cocky teenagers should be removed. I realize the 4’s are portrayed in this way on purpose to show they’re not like the 2’s and 3’s but they just lack seriousness and aren’t what you think of as a spartan.

Yeah i’d like to see spartan 4s be a bit the like the 3s in term of their armor. As long as they aren’t over the top, it’d be great to some individuality. Same thing for their personalities, the Osiris wasn’t that bad to me. They weren’t over the top but they also weren’t cardboard either like spartan 3s.

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> I’ve gotta disagree with you on this one. I think the only way spartans 4’s should be different from 3’s and 2’s is in their abilities and skills.(far from 2’s but closer to 3’s) I think spartans should stay as they usually have been, mostly silent, talk in a military fashion, and speak with intent. The 4’s should be powerful but not more than the 2’s and 3’s as they are battle hardened from a young age. The spartans 4’s acting like cocky teenagers should be removed. I realize the 4’s are portrayed in this way on purpose to show they’re not like the 2’s and 3’s but they just lack seriousness and aren’t what you think of as a spartan.

Im not talking about them being absolutely immature. In a way, im asking for them to have an attitude as if they are Fireteam Osiris or Fireteam Crimson: They know to stay in line, but they also know to have a personality. It gives them a little humanity but still shows their mature attitude.

I just hope they all have less random colors as an addition and tend more towards simple green, black, brown, and white. And have a little bit of cosmetic differences depending on what they spawn with in-game. (IE, a Spartan IV that always spawns with a shotgun has CQB gear, a Spartan IV that always spawns in a vehicle wears something like Operator, etc. etc.)

I think their cookie cut out look was less to do with lack of individualism, and more to do with the fact a lot of them were pretty much green as grass. And since we can only assume that the only way to unlock armor is in fact through the War Games, it only makes sense they all look a like because they probably haven’t had much time logged into the War Games simulations. They were on a trip to somewhere else after all when they intercepted the SOS beacon Cortana had set up I do believe.

Overall, it didn’t really bother me they were all generic SAMs (Same Aesthetic Make/Model), though it would be nice to see some RNGesus work its magic with randomly generated armor configs and color schemes on the Spartans we work with if we do at all.

Halo Reach seems like a good starting point for how any allied Spartans should look and act. All members of Noble are instantly recognizable and have distinct personalities. In the field, they are professionals, but still have the occasional bit of banter that you’d expect. They act like real people.

They can also take some cues from Combat Evolved. In the cutscene in the middle of 343 Guilty Spark, the Marines are doing their jobs and taking the situation seriously as soon as they step off. However, on the flight in, we see them goofing around and ribbing Sgt Johnson about his taste in music.

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> I just hope they all have less random colors as an addition and tend more towards simple green, black, brown, and white. And have a little bit of cosmetic differences depending on what they spawn with in-game. (IE, a Spartan IV that always spawns with a shotgun has CQB gear, a Spartan IV that always spawns in a vehicle wears something like Operator, etc. etc.)

I always figured the simple colors were best towards Spartan II and III’s. Spartan IV’s struck out to many to design their armor any way they want to match who they are. Spartan II and Spartan III’s were grown without much personality besides with those they grew up with. So it makes sense why they didn’t show creativity in their armor. Unnecessary for them in heat of combat.

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> Halo Reach seems like a good starting point for how any allied Spartans should look and act. All members of Noble are instantly recognizable and have distinct personalities. In the field, they are professionals, but still have the occasional bit of banter that you’d expect. They act like real people.
>
> They can also take some cues from Combat Evolved. In the cutscene in the middle of 343 Guilty Spark, the Marines are doing their jobs and taking the situation seriously as soon as they step off. However, on the flight in, we see them goofing around and ribbing Sgt Johnson about his taste in music.

Halo Reach spartans were Spartan II and III’s. Yeah, they showed personality but that was mostly to their team members. Even blue team in Halo 5 did the same thing.

Spartans II and III mainly show their best emotion within those they grow up with.

Master Chief was for the longest time our only visible (outside of the books that most players of the games didn’t read) sample size of how a SPARTAN acts. He’s, of course, rigidly disciplined, calm, efficient, and effective. He demonstrates a number of traits that the perfect soldier might, some of which (like his innate leadership talent and, less tangibly, his notorious luck) were inborn but many of which were tempered into him through his harsh upbringing as a super soldier.

Spartan II’s and III’s aren’t likely to have an abundance of “fun” in their personalities; they were all brought up in a solemn and highly disciplined environment and shaped as well as the UNSC could possibly form them into obedient and lethal living, breathing WMD’s.

I understand Spartan IV’s aren’t put through the same wringer for training, but I’d imagine that especially “humanistic” characteristics aren’t preferred in the selection process for them. Some exceptions can be seen to have been made in cases of an exemplary and experienced soldier like Buck, but I think those cases are only permitted because his potential utility outpaces the elements of his personality that can be seen as liabilities.

If I were in charge of Spartan IV selection, I’d be very discerning about letting especially outspoken personalities of any kind into the branch in an attempt to emulate the cold hard efficiency of earlier Spartan programs as well as possible. The football team style banter of the Spartans in Halo 4’s campaign and Spartan-Ops were one of my biggest problems with that game, for example. And Sarah Palmer, who doesn’t act like a professional soldier nearly as much as she does a snarky manager. If anything, I cut Blue Team some serious slack for having some banter back and forth in Halo 5 because they were basically brought up as siblings instead of meeting each other after years of all serving from separate military experiences like the SIV’s.

I guess it’s supposed to provide a sense of contrast between Chief and his successors? It doesn’t really work for me, though. Personally, I’d like to see Infinite’s Spartan IVs, if any are featured in the campaign, behave more seriously and professionally than we’ve seen to date in 343’s Halo games.