If I were to make my own halo game-
Physics/motion
Founded on realistic space environmental futuristic physics
Spartan Commando
Attributes
Spartan suit weight - 50 lbs
Spartan 1 weight - 200 lbs
Jump height
One foot sprinting 50 inches
Two foot jump 45 inch
Gravity = 1/2 earth /Spartan Commando Attributes = applicable in game physics
Spartan types
Ninja, commando, warrior
4/5* commando attributes = ninja
5/4* commando attributes= warrior
Spartan abilities
Commando
Ninja
Cons
80% helmet shield
80% beat down power
Pro
125% body shield
125% increased speed of movements like crouch, jump height, strafe, slide distance, etc
Warrior
Con
80% movements speed
Pro
125 % helmet shield
125% beat down power
Commando
Baseline statistics
100% shields, movements speed, beat down, etc
Sandbox
Unsc
Dmr, br, smg, pistol, grenade launcher, sniper, rockets, dual swords, shotgun
Dmr 20% Commando shield per shot, 0.50 sec time delay round to round - ttk = 2.5 secs for a perfect kill on a commando spartan
Br 25% commando shield per shot, 0.6 from burst to burst - ttk = 2.4 sec
Pistol 8.3% commando shield per shot, 0.2 sec from round to round - ttk = 2.4
Smg 4% commando shield per shot, 0.1 sec round to round - 2.5 to shield break
Shotgun 1 sec round to round
1-3 feet 0 sec ttk! 3-6 feet 2 sec ttk, 6 -9 feet 3 sec ttk
(Cont’d at another time)
Covenant
Who cares about covenant weapons, jk, lol!
Game Backbone
Engine choice = unreal 5
Anticheat = ricochet
Progression system of halo reach
Ranked progression system of halo 2
Additional regional ranking tournament system of champion top 200
Additional weekly ranked tournaments by regional servers with free entry and prizes of champion ranks/store currency/exclusive champion armor sets at peak hours by region.
That’s the basics of it…
Challenge to the reader - if you would create your own halo what would it be like?