I recently got a challenge of “Win 2 Matches in Tactical Ops Tactical Slayer”.
And that isn’t going to happen anytime soon because the mode is overpopulated by M&K players, who have the advantage of easy-target-aiming thanks to a precise tool known as a Mouse.
I love barely rounding a corner and barely having time to notice the precise location of an enemy Spartan, and in the time it takes for me to get my crosshair half-way to where my target is… I am dead at an instant headshot.
Sure M&K players complain about controller aim-assist, but all it does is lightly drag our crosshair towards the target if it begins to move; which is supposedly supposed to help us get an edge on them. Keywords being “supposed to”.
Usually I keep aim-assist off because it will throw off my aim in games that don’t offer it as an option, such as R6 Siege… but I recently turned it on and have noticed that it does NOT give you an edge in an accuracy based game-mode like Tactical Slayer.
So…
Since 343 Industries is likely NOT going to allow us to disable cross-play on this game… why not do the next best thing?
Give us the option to turn off cross-input in match-making search parameters.
Make a setting in the options menus wherein players can select whether or not they wish to play with players that are using a separate form of control input.
I am a M&K player who doesn’t want to deal with the supposed BS that is Xbox Controller Aim Assist? With this option on, I will only be placed in matches where all other players connected are using M&K as well.
I am a Controller player who doesn’t want to deal with the unhindered camera x/y axis mobility that a Mouse provides a player? With this option on, I will only be placed in matches where all other players connected are using Xbox Controllers as well.
And in order to stomp-out any loopholes of players seeking to cause grief and trolling, make it so that if they cannot change control input mid-match. You started a match with Controller input and are trying to get an edge by switching to M&K mid-match? Have the system detect what input you are using, see the swap occur, and then ignore the input. Since the system is looking for joystick controls in this example, it will not register WASD as recognized inputs to move around. And vice-versa.
Or better yet, replace the attempted griefer with an ODST level bot, kick them from the match, and give them a half-hour matchmaking ban for trying to essentially cheat by breaking that match’s set equality rule.
With a setting like this in the game, we can finally have matches be truly as equal-start as possible, with player skill and a bit of luck being the determining factors over which player/team wins the match. Not “who has the most M&K players on a single team” be the factor that decides the victor.
This setting would of course have to be turned off if you are wanting to play with a friend who doesn’t have another control option. PC player doesn’t have a wired Xbox Controller or Xbox Player doesn’t have a M&K to jack in? Then turn the setting off if you want to play online PvP.
However; Custom Games, Forge Mode, Firefight, and the Campaign would be playable cross-input regardless of the setting being triggered. It will only be a setting that determines online PvP matchmaking.
Whaddya guys think of my idea on a fix for crossplay headaches?
TL;DR -
“Instead of allowing us to turn off cross play, instead just make it so match-making detects what control scheme we have and then just pair us with players that have the same control setup.”