If Warzone is brought back for Halo Infinite..

I have some suggestions if 343 is going to be bringing back Warzone to Halo Infinite. I understand that it is probably too late in it’s life to receive any sort of update for the current Warzone in Halo 5. I wanted to suggest these because of some the issues I personally believe exist but can be fixed in the game. Warzone is really fun and if it is brought back I would like to see it thrive. I have many friends who like it, but I also have many friends with bitter relations with Warzone due to certain scenarios and events that can take place in a match. Remember, these are just my ideas and suggestions that I thought of as time has went by.
Issues with the Halo 5 Guardians Warzone (Likely to be too late for Halo 5 to receive an update for this):

  • Vehicle Spawns: I see a few issues with this. It really sucks when you spawn in a rare or legendary ground vehicle and it is instantly hijacked or mounted by an enemy waiting for you to spawn in by the “shield doors” to slap a grenade in the back and destroy your hard earned vehicle in seconds. I think an easy solution is to either allow people to choose their preference in vehicle spawns or to add more vehicle bay spawns near local friendly bases. This alone is a serious issue and drives people away from this game mode. Prime Example Video (Click Here) - Bosses: The issue I see with boss spawns is how they can be killed. I think it can create an anticlimactic experience when 100 point bosses can be ran over and killed by an occupied vehicle as soon as they spawn.Ideas for Halo Infinite Warzone:

  • (See listed above) - More defensive variety: I think adding the option to use REQ points or REQ’s to set up defenses as in barricades, extra A.I. marines, or Turrets (Auto Turrets/Manned Turrets) - Friendly Spawn System: Adding a system that allows friendly players to spawn on you would be awesome. I think this could work if there was a “brief cooldown” maybe 3-5 seconds. (To avoid 5 players spawning on one friendly at once to overwhelm a single base defender) Maybe players can only spawn on you OUTSIDE of enemy bases? - ODST drop spawns: An option where players can choose to drop in an ODST drop pod anywhere on the map for 3-5 REQ points. - Support REQ’s: Having the ability to call in Pelican support or missiles from a laser designator.Do you have any ideas or suggestions you would like to add? What do you think of the content in this post? Let me know below!

Love these ideas! Just my thoughts on a few:

  • I completely agree with the vehicle spawns. There are many games when I would spawn a mantis or scorpion just to slowly make it to an enemy base and get killed or not make it to a legendary boss in time. I’m not thinking instant action, but faster would be nice. That’s definitely a map design issue with the vehicle bases. - I like the idea of more varied REQ’s as you mentioned. It would be cool to use your REQ points like a killstreak and call in a bombing run from a few longswords or pelican to fly around a certain spot on the map. - I do like the spawn system in battlefield as it gives you the ability to support your squad as long as they are not directly in a fight - I would like the REQ system to be changed slightly to make it easier/faster to go through the UI when choosing your REQ’s. Right now it just has all the weapons in one line (as in all the different options for a specific weapon). They could simply use a tiered system to make it easier. Hard to explain on a forum.I believe 343 will make warzone amazing, as they did when it first came out. Since H5 it has become one of my favorite modes. I could see them using cloud computing for warzone because they are trying to make the best game they can across three slightly different consoles (assuming its just for the xbox one family).
    I believe in 343!

Lets just remove pay to win reqs…

I’m not against the idea, but if they decide to bring it back, they need to fix the many significant issues that the mode had in Halo 5, starting with the lag, game breaking bugs and glitches, spawns, etc.

The main thing I’d push for is shorter game times like make the score go to 750 instead of 1000. So many times the game is decided after like 5 minutes and one team has to take a beating for the next 10 minutes. That always makes me hesitant to play it. Especially since using power weapons and vehicles becomes pointless because the other team has so many of their own or youre getting spawn camped

Id imagine that WZFF or some variant of WZ will return.

Make the gamemode more “PVPVE” instead of “PVP-with-occasional-VE”. Seriously, I expected it to be an epic skirmish between two Spartan teams and AI, but all we got are PVP and AIs got to that corner that everyone rarely goes to. Mak the AI wander around the map and capture player-controlled structures (middle only).

Personally I loved warzone, it was very ambitious but if it did return it should be bigger and better. When it was announced we had very high expectations and don’t get me wrong it was great but it just didn’t live up to the hype.

No more Warzone. Bring back Invasion with map spawns—no REQs, no REQ Packs.

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> No more Warzone. Bring back Invasion with map spawns—no REQs, no REQ Packs.

I’m pretty sure reqs will stay in some capacity, weather they will be customization only or exactly like Halo 5. I don’t know.

(Don’t crucify me but I liked the REQ system)

> 2533274883523668;10:
> > 2533274836465274;9:
> > No more Warzone. Bring back Invasion with map spawns—no REQs, no REQ Packs.
>
> I’m pretty sure reqs will stay in some capacity, weather they will be customization only or exactly like Halo 5. I don’t know.
>
> (Don’t crucify me but I liked the REQ system)

God, I hope not. But I’m curious as to why? Personally I can’t find a single redeemable quality to them on the consumer side of the argument.

> 2533274836465274;11:
> > 2533274883523668;10:
> > > 2533274836465274;9:
> > > No more Warzone. Bring back Invasion with map spawns—no REQs, no REQ Packs.
> >
> > I’m pretty sure reqs will stay in some capacity, weather they will be customization only or exactly like Halo 5. I don’t know.
> >
> > (Don’t crucify me but I liked the REQ system)
>
> God, I hope not. But I’m curious as to why? Personally I can’t find a single redeemable quality to them on the consumer side of the argument.

I like the feel of unlocking something after searching for a long time, not to mention using them in games. I have almost completed my REQ collection (need about 12 REQ packs). I do think that the armor section is a little over saturated but other than that I like it.

Invasion would be cool if they could implement that

> 2533274883523668;12:
> > 2533274836465274;11:
> > > 2533274883523668;10:
> > > > 2533274836465274;9:
> > > > No more Warzone. Bring back Invasion with map spawns—no REQs, no REQ Packs.
> > >
> > > I’m pretty sure reqs will stay in some capacity, weather they will be customization only or exactly like Halo 5. I don’t know.
> > >
> > > (Don’t crucify me but I liked the REQ system)
> >
> > God, I hope not. But I’m curious as to why? Personally I can’t find a single redeemable quality to them on the consumer side of the argument.
>
> I like the feel of unlocking something after searching for a long time, not to mention using them in games. I have almost completed my REQ collection (need about 12 REQ packs). I do think that the armor section is a little over saturated but other than that I like it.

But surely that same sense of accomplishment can be achieved—and even elevated—by making the goal clear and discernible, as opposed to randomizing it in a loot box.

Physically using REQ items in-game is another story. Removing map-specific spawns greatly impacted the flow of multiplayer and really tipped the scale in favor of the team with the most REQs; the outcome of practically every Warzone game is decided before the game even begins.

> 2533274836465274;14:
> > 2533274883523668;12:
> > > 2533274836465274;11:
> > > > 2533274883523668;10:
> > > > > 2533274836465274;9:
> > > > > No more Warzone. Bring back Invasion with map spawns—no REQs, no REQ Packs.
> > > >
> > > > I’m pretty sure reqs will stay in some capacity, weather they will be customization only or exactly like Halo 5. I don’t know.
> > > >
> > > > (Don’t crucify me but I liked the REQ system)
> > >
> > > God, I hope not. But I’m curious as to why? Personally I can’t find a single redeemable quality to them on the consumer side of the argument.
> >
> > I like the feel of unlocking something after searching for a long time, not to mention using them in games. I have almost completed my REQ collection (need about 12 REQ packs). I do think that the armor section is a little over saturated but other than that I like it.
>
> But surely that same sense of accomplishment can be achieved—and even elevated—by making the goal clear and discernible, as opposed to randomizing it in a loot box.
>
> Physically using REQ items in-game is another story. Removing map-specific spawns greatly impacted the flow of multiplayer and really tipped the scale in favor of the team with the most REQs; the outcome of practically every Warzone game is decided before the game even begins.

I don’t deny either of those points.

I do like how items can be unlocked through rewards, and I actually would prefer that but on its own I think the REQ system was good, since it does help give less skilled players a fighting chance. Even though that chance is removed the second they are paired against an enemy with more REQs.

The randomization of items being unlocked means that players could be spending weeks looking for one particular item when in an older system they could see what they want and work towards it.

When I don’t criticize the REQ system it is because I am judging it by it’s self and not comparing it to what it could be. If Halo CE (God forbid) had a REQ system and there was nothing to compare it to there will not be as much criticism.

But this is all my opinion, I like the REQ system, even with all it’s faults.

> 2533274883523668;15:
> > 2533274836465274;14:
> > > 2533274883523668;12:
> > > > 2533274836465274;11:
> > > > > 2533274883523668;10:
> > > > > > 2533274836465274;9:
> > > > > > No more Warzone. Bring back Invasion with map spawns—no REQs, no REQ Packs.
> > > > >
> > > > > I’m pretty sure reqs will stay in some capacity, weather they will be customization only or exactly like Halo 5. I don’t know.
> > > > >
> > > > > (Don’t crucify me but I liked the REQ system)
> > > >
> > > > God, I hope not. But I’m curious as to why? Personally I can’t find a single redeemable quality to them on the consumer side of the argument.
> > >
> > > I like the feel of unlocking something after searching for a long time, not to mention using them in games. I have almost completed my REQ collection (need about 12 REQ packs). I do think that the armor section is a little over saturated but other than that I like it.
> >
> > But surely that same sense of accomplishment can be achieved—and even elevated—by making the goal clear and discernible, as opposed to randomizing it in a loot box.
> >
> > Physically using REQ items in-game is another story. Removing map-specific spawns greatly impacted the flow of multiplayer and really tipped the scale in favor of the team with the most REQs; the outcome of practically every Warzone game is decided before the game even begins.
>
> I don’t deny either of those points.
>
> I do like how items can be unlocked through rewards, and I actually would prefer that but on its own I think the REQ system was good, since it does help give less skilled players a fighting chance. Even though that chance is removed the second they are paired against an enemy with more REQs.
>
> The randomization of items being unlocked means that players could be spending weeks looking for one particular item when in an older system they could see what they want and work towards it.
>
> When I don’t criticize the REQ system it is because I am judging it by it’s self and not comparing it to what it could be. If Halo CE (God forbid) had a REQ system and there was nothing to compare it to there will not be as much criticism.
>
> But this is all my opinion, I like the REQ system, even with all it’s faults.

So you wouldn’t be upset to see it go in favor of the tried and true progression and/ or reward systems?

great ideas, especially the defenses part. as for the boss spawns I fully understand what you’re saying. when it comes to normal bosses I’m ok with camping it and killing it immediately but it’s a bit ridiculous when you’ve got legendary bosses that are just elites or soldiers with stronger shields. all you need is a scout hog and you can run them over the moment they spawn in and you get a free 100 points. I think the next warzone should avoid making such splatter-able legendary bosses or atleast give their shields some kind of knock back effect for vehicles. but definitely don’t just put them in some small room or area where vehicles “can’t reach them.” because halo players have proven time and time again that you can fit a warthog into pretty much anything.

> So you wouldn’t be upset to see it go in favor of the tried and true progression and/ or reward systems?

I would love to see progression systems returned, just because I like the REQ system doesn’t mean I’m married to it.

I answered that in other Warzone threads, but I’ll paste them again. For your base defense idea, maybe it could be done by adding a team REQ pool. Each base defense level would require a certain amount of REQ points with the best being the highest of course and each team member could contribute a certain amount of points towards that defense. Just a rough idea at the moment.

> 2727626560040591;4:
> Well, they could use this Warzone Feedback thread as a basis. My post is on page four. I haven’t played regular Warzone for a long time, but I’ll list some things that could be changed or improved.
>
> 1) Better designed maps. As unbalanced teams showed, only having one way to get to the rest of the map out of the home base isn’t good. Giving us multiple paths even if they’re only available on foot is better than nothing. More armories might be better like you suggested kind of like an emergency backup or more flanking options.
>
> 2) Each team needs a health meter for the bosses. This will stop people from stealing a boss kill from a mile away with one shot.
>
> 3) More boss variety. It’s a simulation so who cares if there are enemies from previous games. It also needs more free roaming low point bosses to mainly be nuisances. It’s not related to Warzone, but don’t use WZ maps for Firefight. That’s how we got Hunter bosses and Wardens on elevated platforms in the home base turning it into a cluster you know what.
>
> 4) We need the ability to customize our REQ menu so we can select the weapons/vehicles that we want to use in the game. This way we’re not side-scrolling for ten seconds trying to find the right loadout weapon.
>
> 5) More variety of worlds to be on with different art styles. We got a little bit of that with Sanctum and Temple being on a Covenant world, but there’s obvious potential to go to more worlds especially if you allow enemies from previous games. Also, the final boss or the bosses in general could be specific to the world we’re playing on. With art style, I’m mainly referring to the UNSC bases because we don’t need cookie cutter bases on every map. They all could be unique and influenced by the world they’re on.
>
> 6) Maybe the new skill system will prevent this more, but obviously the potential for farming needs to be addressed. I don’t know how you fix it, but we need something like maybe a surrender option for example.
>
> 7) For game modes, have a Warlords playlist at launch for full fireteams or Spartan Companies as well as a Turbo playlist. I was also thinking of maybe having a Dominion based playlist or even including Dominion elements into regular Warzone.

> 2727626560040591;29:
> I wouldn’t mind some REQ card variety that extends beyond armor mods and weapons. It’s kind of tough without Warzone becoming class based like medic, gunner, etc., but it could spark some interesting ideas. I’ll mention a few off the top of my head below.
>
> 1) A Commander Card REQ which summons a squad of minions to follow and fight for you for a limited period of time. The rarity of it could determine who appears like a squad of Marines, Grunts or the rarest being Elites or Brutes. If Warzone did end up with classes, this could be one of the cards for being a commander.
>
> 2) Another could be a Boss Damage REQ which makes each of your shots do 20-30% more damage to a boss, but you also take a penalty of some sort (not sure what it should be).
>
> 3) Last one I’ll mention could be a Turbo REQ which allows you to pick a high level REQ card one time during the game no matter what REQ level you’re currently at. It’s only a one time use and it could have a restriction on when it can be used as well so a team doesn’t all spam it at the beginning of the game. It would be good to have when your team is doing poorly.
> ------
> I also like the previously mentioned idea of having a REQ card limit. It would likely have to be a separate Warzone mode, but you could either make your deck beforehand and then select which one you want to use or the game could choose for you if you didn’t bother making one.

Id like to see more boss variety & more maps (community forge maps). I do like the idea of buddy spawning. It would be nice if they can fix the inability to spawn a vehicle at your home base directly off spawn, instead of spawning at home base then going to the req station. Just saves time.