If they don't fix the Mutha' Trukin...

Hey remember the GreNUKES in Halo: Reach? If those are in Halo 4 I will rage(Not rage quit, just rage). The greNUKES were so overpowered in Halo: Reach, but too weak in Halo 3. The best would be great damage(Almost Halo: Reach’s greNukes), but the range is like Halo 3’s grenades. Sorry my english is sorta’ bad…

Please leave feedback please.

Your English is fine for the most part :wink:

But yea, I agree. The power of the Reach grenades, and range of the 3 grenades.

No the grenades weren’t anymore powerful, Spartan III’s just couldn’t take the damage a Spartan II could ; )

Halo 3 grenades were perfect - Not too weak, or too strong. If placed correctly it would remove all of the enemies shield.

Halo reach grenades are nukes, and holds no skill to them. You can throw them anywhere and it would still damage the enemy. The grenades are a beginners grenade, with weird phsyics.

The Grenades in Halo 3 were almost perfect. Reach had the right idea but Bungie dun goofed on the fuse time.

If we’re going to have powerful nades, they need to take a longer time to explode, like Halo CE. This way we can avoid them (with faster movement speed of course) and they will be of tactical use. They’re too easy to spam now.

Pahahah!! epic name dude XD

> The Grenades in Halo 3 were almost perfect. Reach had the right idea but Bungie dun goofed on the fuse time.
>
> If we’re going to have powerful nades, they need to take a longer time to explode, like Halo CE. This way we can avoid them (with faster movement speed of course) and they will be of tactical use. They’re too easy to spam now.

Yo dawg wad up doe goat…

OT: that was awesome, perfect, and unfu******believable

> The Grenades in Halo 3 were almost perfect. Reach had the right idea but Bungie dun goofed on the fuse time.
>
> If we’re going to have powerful nades, they need to take a longer time to explode, like Halo CE. This way we can avoid them (with faster movement speed of course) and they will be of tactical use. They’re too easy to spam now.

Oh look! It’s 3 legged goat!

And I agree with this ^

> The Grenades in Halo 3 were almost perfect. Reach had the right idea but Bungie dun goofed on the fuse time.
>
> If we’re going to have powerful nades, they need to take a longer time to explode, like Halo CE. This way we can avoid them (with faster movement speed of course) and they will be of tactical use. They’re too easy to spam now.

I agree with this.

IMO Halo 3’s Frag Grenades were perfect. I hope they make the Halo 4 Frags like them.

their not THAT bad. quit crying. I dealt with it. why don’t you?

> their not THAT bad. quit crying. I dealt with it. why don’t you?

Halo: Reach wasn’t THAT bad. Quit cryin’. I dealt with it. Why don’t you and the rest of the community?

I disagree. Halo 3’s grenades were ideal.

The blast radius, damage, and physics of Reach’s nades is one of my biggest issues with the game.

The Reach grenades might as well be stickies, judging by how powerful they were. In my opinion, frags should do less damage, but have a shorter fuse and a larger radius, while plasma nades should have a long fuse, small radius and greater damage.

> The Reach grenades might as well be stickies, judging by how powerful they were. In my opinion, frags should do less damage, but have a shorter fuse and a larger radius, while plasma nades should have a long fuse, small radius and greater damage.

This.

The grenades in Halo are too similar, and people use them as if they were the same most of the time. There should be some different purpose for the two types of grenade, so people actually think about switching grenades when they see someone, rather than looking at the floor, pushing L and seeing which one comes out.

Halo Reach’s frags are so sticky that people use them almost exactly like stickies. I think they were too similar in Halo 3 too, but at least on that game people would often switch to frags to try to bounce them around corners/down corridors.