If it were the same content as we’ve gotten thus far, no. I absolutely would not buy it. There are many, many reasons that have little to do with the content, but they’re reasons I don’t enjoy the game, therefor I’d have no reason to invest in content even if I did think the content worth the asking price.
There is something that is related to this subject that I don’t think many people realize, or if they do, they don’t consider it. I hope you understand why I feel it relates and I think this discussion is a good place to bring it up. So many people jumped on the idea that free content is great and is better than paid DLC, because of things like no division of the player base so everyone has the same content and all the other reasons. It’s the quickest, [possibly] most used defense for the REQ system… you have a choice, you don’t have to buy, but you still get the content.
That looks great on the surface, but it doesn’t sit well with me if you look at it a bit deeper. You have been given a “choice” that is closer to the surface, so to speak… but have sacrificed one that has a deeper impact. The power for those who are not happy with certain things, to “vote with their wallet” has been neutralized. How so? Simple;
With paid DLC, the satisfaction of the entire user base was basically sampled every time content was released. If they weren’t happy with the game, or they didn’t think the additional content was worth the price, they had a choice not to buy. Those who did like the game and/or liked it and the new content offering enough, bought. This makes it easier to see if the game and its offering(s) are on the right track and appealing to the majority of people playing. Even by NOT buying, you had a say that made an impact because it was only a one time shot for the company to make that sale. If the overall package and the new offering feels worthy, people buy… if not, they don’t.
REQ packs are a continuous stream. Those who like the game can buy all they want or can afford. One person could buy $200 in REQs if they wanted… that’s the same “vote with your wallet” power as 10 people, based on a single release sale of $20 DLC content. So those who are happy with the game only need to do what they likely don’t mind doing anyway… keep buying. But even if those who really aren’t happy are in the majority (I don’t have to know if they are/not, it’s been made irrelevant) it doesn’t matter because their only tangible way to have a say has been neutralized by those who are willing to spend.
Many people on this forum complain that 343 isn’t listening, many others say they are. My question runs deeper… who exactly are they listening to, for those who believe they listen? If they follow the money… and who wouldn’t… how long will it be until there will only be a limited number of people that are willing to spend more and more, determining the direction of the game? Seems to me that this system is a perfect way to alienate those who don’t like what the game is becoming, while simultaneously neutralizing any tangible way for them to voice their dissatisfaction.
Sorry for the long post, but considering the way it looks… I’m a fan of paid DLC over this system… shortcomings and all.