if there are perks, then

(I dont like perks myself in fact i hate them, but, if they are gonna be in H4…) Atleast give them advantages and disadvantages. Like lets say a perk which makes you really fast, but you a really weak, as in one shot can kill you, but it will be hard to hit you since you are fast. Or a one where you have a lot of shields but are very slow and your shields are very glowy, making you a priority target. Frankie said that it wont have you start with power weapons, so im relieved at that.

I don’t think that these “Perks” will be too extreme…

The way I see it, these “Gameplay Changes”, won’t be the likes of:

-Not appearing on Radar Permanently
-50% quicker reloads
-500% more ammo
-2x Shields

I’d like to think that it would be more along the lines of:

-5-10% quicker reloads
-2-3 Extra Ammo Clips for deployed weapons
-5-10% quicker Shield Recharge
-Jump 5-10% Higher/Further
-Sprint 5-10% quicker

You know, just small alterations to aid your play-style…not game breaking abilities that alter the Gameplay itself…

> I don’t think that these “Perks” will be too extreme…
>
> The way I see it, these “Gameplay Changes”, won’t be the likes of:
>
> -Not appearing on Radar Permanently
> -50% quicker reloads
> -500% more ammo
> -2x Shields
>
> I’d like to think that it would be more along the lines of:
>
> -5-10% quicker reloads
> -2-3 Extra Ammo Clips for deployed weapons
> -5-10% quicker Shield Recharge
> -Jump 5-10% Higher/Further
> -Sprint 5-10% quicker
>
> You know, just small alterations to aid your play-style…not game breaking abilities that alter the Gameplay itself…

You know if its like that I dont think I would mind perks.

You’re freaking out, OP. Just like alot of people.

It wasn’t ‘Perks’ that was said, it is something different. Rather than explain, part of the weekly bulletin has a bit of an explanation by frankie. Its most likely not going to be an ‘Advantage chosen by the player’, but i dont know. Nobody knows.

All we can do is trust in 343 that they will deliver a smartly fun and balanced game without the full of the bad things, excuse my english. (actually, i think that gives the wrong impression, English is my only language and im not foreign)

Just gonna deal with this response before it gets posted

“OMG THEYRE NOT PERKS” random kid response

Yes maybe they’re not called perks but still you have the option to alter gameplay based on your decisions. Don’t call them perks idc, but it still isn’t gonna be good IMO. Oh well we will have to wait and see what they do exactly, but untill then im very worried.

EDIT: little too late on the THEYRE NOT PERKS

> You know if its like that I dont think I would mind perks.

It’s wishful thinking I know, but I do see it being more likely than having extremely balance shifting alterations…if ever I had a criticism for 343i, it would be that they allowed information on this “Gameplay Customization” to get out without properly explaining it…

I’m all for teasing stuff like Game Modes and Campaign, but something of this nature that changes the basic concept of Halo’s Even-Footing at the start of the match should really not be left to speculation…because that just leads to…well, the mess the Forums are in about it now…(!)

Oh well, if it isn’t one thing it’s another, I just wish we could know more about this soon…

> Just gonna deal with this response before it gets posted
>
> “OMG THEYRE NOT PERKS” random kid response
>
> Yes maybe they’re not called perks but still you have the option to alter gameplay based on your decisions. Don’t call them perks idc, but it still isn’t gonna be good IMO. Oh well we will have to wait and see what they do exactly, but untill then im very worried.
>
> EDIT: little too late on the THEYRE NOT PERKS

Quake III, one of the most balanced games of all time, had on a few maps “perks”. These included recharging ammo, 3X armor, Double damage, and extremely fast running speed.

All of these are “perks” yet QIII is still considered the finest example of multiplayer balance in gaming history.

> > Just gonna deal with this response before it gets posted
> >
> > “OMG THEYRE NOT PERKS” random kid response
> >
> > Yes maybe they’re not called perks but still you have the option to alter gameplay based on your decisions. Don’t call them perks idc, but it still isn’t gonna be good IMO. Oh well we will have to wait and see what they do exactly, but untill then im very worried.
> >
> > EDIT: little too late on the THEYRE NOT PERKS
>
> Quake III, one of the most balanced games of all time, had on a few maps “perks”. These included recharging ammo, 3X armor, Double damage, and extremely fast running speed.
>
> All of these are “perks” yet QIII is still considered the finest example of multiplayer balance in gaming history.

EXACTLY, these “Perks” were ON MAP. you had to fight for them. You don’t see me complaining about overshield do you. These “perks” (I don’t have a better word) are chosen before the game even starts by costumising your armor or something along those lines. You don’t have to fight for them or anything. You think if you were able to spawn with quad-damage or w/e it would still be balanced? I don’t think so, and yes I do realise this is exagerated but you get the point I hope

> EXACTLY, these “Perks” were ON MAP. you had to fight for them. You don’t see me complaining about overshield do you. These “perks” (I lack of a better word) are chosen before the game even starts by costumising your armor or something along those lines. You don’t have to fight for them or anything. You think if you were able to spawn with quad-damage or w/e it would still be balanced? I don’t think so, and yes I do realise this is exagerated but you get the point I hope

I think I need to stress that the “Perks” probably won’t be that extreme, not referring to the “Quad-Damage” by the way, I simply mean that the odds are that these “Perks” will probably allow you to “Fine-Tune” certain aspects to cater to your Play-style…

-Rusher - Increased Sprint Duration/Speed by 5-10%
-Support - Increased Ammo Capacity for Deployed Weapons by 5-10%
-I don’t Know - Shield Recharge Time decreased by 5-10%

…Those types of “Perks” would sit well with me, and I really…REALLY hope that they end up like this rather than:

-Die 5 Times with no Kills - Mini-Nuke upon Death

> > EXACTLY, these “Perks” were ON MAP. you had to fight for them. You don’t see me complaining about overshield do you. These “perks” (I lack of a better word) are chosen before the game even starts by costumising your armor or something along those lines. You don’t have to fight for them or anything. You think if you were able to spawn with quad-damage or w/e it would still be balanced? I don’t think so, and yes I do realise this is exagerated but you get the point I hope
>
> I think I need to stress that the “Perks” probably won’t be that extreme, not referring to the “Quad-Damage” by the way, I simply mean that the odds are that these “Perks” will probably allow you to “Fine-Tune” certain aspects to cater to your Play-style…
>
> -Rusher - Increased Sprint Duration/Speed by 5-10%
> -Support - Increased Ammo Capacity for Deployed Weapons by 5-10%
> -I don’t Know - Shield Recharge Time decreased by 5-10%
>
> …Those types of “Perks” would sit well with me, and I really…REALLY hope that they end up like this rather than:
>
> -Die 5 Times with no Kills - Mini-Nuke upon Death

Which is exactly why i added this to my post “and yes I do realise this is exagerated but you get the point I hope”

Though your ideas of these perks aren’t the worst thing ever (and at this point probably the best what we can hope for) I still just don’t like the idea of having perks in Halo, and maybe some sort of progression system. Halo should not copy other games imo.

> Which is exactly why i added this to my post “and yes I do realise this is exagerated but you get the point I hope”

Yes, I specifically said I wasn’t referring to that, I was just trying to give you an example that they might not be as awful as they might seem…

> Though your ideas of these perks aren’t the worst thing ever (and at this point probably the best what we can hope for)

Why thankyou good sir…

> Halo should not copy other games imo.

…proceeds to FACE-HALO

Apologies, sincerely, it’s just that taking concepts from other games and applying them to your own is all the Gaming Industry can do for the most part…and while I can agree that the addition of “Perks” probably isn’t the smartest when we’re left with oh so little information on it, I’m confident they won’t screw over the entire franchise, they are competent Developers after all…after all, they didn’t pluck out the 343i team from a bunch of interns…