> 2533274814945686;10:
> Who said it was going to run 60 fps on xbox one? i dont recall reading that anywhere.
If they had to delay the game and they were already targeting 30 fps for Xbox One, that is even more reason to cancel the Xbox One version because the thing is an even bigger train wreck than we thought.
> 2533274814945686;10:
> I know for the most part it will run at least 60 fps campaign on the xbox series X
> Battle field 4 ran on the xbox one… are you telling me all that stuff isnt possible on an xbox one?.
BF4 on Xbox One ran between 35-54 fps at 720p. That game has much smaller levels than what Halo Infinite is attempting.
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> Posts outdated specs
And those specs have consistently underperformed this entire generation, offering a substandard performance compared to its contemporaries, be it the PS4, the Pro or the One X.
> 2533274814945686;10:
> You arent either. So lets start off by making the game as best as it possibly can be by only releasing it on xcloud, and then we can really use some serious cloud computing to bring about results impossible by any gaming rig, only possible by online servers.
The difference is people want Halo to be a next gen experience. Being saddled dragging 2013 hardware kicking in screaming isn’ going to let the game offer a next gen experience. People adamantly hate xcloud. Anybody acting rational can see the dscrepency between entitlement and practicality, but your post didn’t stop here so I supose I’ll have to further explain.
> 2533274814945686;10:
> And face it. Even if this comes only on the xbox series X. The graphics will not improve in a manner that you will be satisfied with.
A full year to implement ray tracing, add global illumination, extend the lod so pop in isn’t so blatant, and redesign the brutes models, not the animations, just the models, can be done in a year.
> 2533274814945686;10:
> Dont delude yourself. What could use help… well idk…
That’s a you problem. Tons of people have already pointed out what could use tons of help.
> 2533274814945686;10:
> the improvements possible on xbox series x would require a whole reworking of their engine.
Actually the improvements would require them to stop trying to completely rework the improvements to the engine they’ve been working on to get it to be compatible with Xbox One.
> 2533274814945686;10:
> I dont think that is something economic, nor feasible in the little time they have, and i dont even think its something they are even considering as potential part of the game.Expect a little more detailing on textures… maybe a better skybox, and ray tracing, and thats about it.
> Mostly everything else will remain.
And if that’s true especially after a year long delay expect the game to go down in flames among everyone who is not a die hard Halo apologist.
> 2533274814945686;13:
> And also, maybe a little bit of consideration that people work long hours to feed their families and give them a good education. Maybe people have a life and arent as lucky or priveleaged to have a job good enough to take care fo the needs of their family at the same time pay for a new console every few years. Please understand different people have different cirucmstances.
Then those people should focus on providing for their families and getting themselves into a better financial situation than spending time crying online about being entitled to Halo Infinite on outdated hardware so they can spend $60 on something by their own admission they shouldn’t be spending money on.
> 2533274814945686;13:
> And im glad selling halo infinite on older consoles is a better strategy for money.
Sacrificing long term Series X sales for very short term financial gain. They must not like more money over the longer term. and instead looking for a cashgrab.