If the vehicle health stays like Reach

please let us see how much health the vehicles has.

What do I mean by this? As you all (should) know, Reach introduced a new vehicle health system with the purpose of cutting down on excessively long rampages. Now, the vehicle’s health is not like your Spartan’s health/shields and will not regenerate, whereas it used to “recharge” with your shields. This alone has caused a great deal of debate–some argue it does help with spawn killing, while others say it wasn’t needed and just makes it even harder for a vehicle to be successful, especially with the god-like DMR.

As of now, I haven’t heard one way or the other which method of vehicle health will be used in Halo 4. I think most of us would probably pre-Reach style, if only to wipe our brains of the memory of the atrocity that was (is) DMR team-shootin, but if it doesn’t change I suggest a HUD widget to make it less frustrating.

For me anyway, the most annoying part about this health system was that you had no way of knowing when your vehicle would explode. You could have completely full shields and a single DMR shot comes out from across the map, and suddenly your Falcon is falling scrap metal. As much as it’s a problem that a single DMR shot killed you, it’s a problem that you didn’t know it would.

Many other games have vehicle health seperate from player health (Battlefield, to name one), and they do this by having two health bars. It’s simple and much less frustrating than guessing just how beat up your vehicle is.

TL/DR: Anyone agree that a second health bar for the vehicle’s “health” would be extremely beneficial?

halo 2 had it rite. certain weapons would have certain affects against enemys. and it was the same with vehicles a br or sinper took alot of effort to destroy a warthog. with the dmr in reach you could destroy just about anything with it as long as you had about 2 other hands to help you.

People are saying that the health has been buffed :open_mouth:

Meh, I’m fine with the current way of telling how healthy your vehicle is…if it’s on fire, falling apart, or missing certain components, I think it is safe to say you should find a new vehicle

It’s really not hard to tell how badly your vehicle is beat up.

I remember seeing a video of a warthog getting stuck, and the driver taking no damage whatsoever. This hints at a more Halo 3-style vehicle health system, which seems to be the preferable choice by many. The thing that really ruined it for me in Reach, though, were the all powerful metal-shredding DMRs. If the DMR is toned down in Halo 4, and anti-vehicle weapons are brought back in full glory, everything should be fine.

Actually, Reach’s Vehicle health system works like a segmented health bar that regenerates. If your vehicle has no physical damage, then it will regenerate to full health if not being shot at. You make it seem like it’s a non-rechargeable health system like in CE.

But they should still visualize a health bar along with buffing the Vehicle’s health.

I think vehicles just need a slight buffing, keep the Reach health system. That along with Warthogs that don’t flip over so easy and I think vehicles would be perfect. Don’t care for a health bar, I do fine without one, but if they want to add one I won’t complain.

I wouldn’t want extra stuff cluttering u[ the HUD, just up the amount of health the vehicles have.

Yeah it felt futuristic. The hog lost it’s appeal to me in H2 due to this, the loss of first person passenger seat, and the loss of bumpy physics.

Oh man I hear you. I was in a ghost in Firefight that looked okay but a sniper jackal killed me in a second. While I can see a sniper doing “some” damage. Destroying a Warthog with a DMR is ridiculous. If you’re equipped with a DMR and need to kill a vehicle it should require you to shoot at the driver to kill him instead of spamming the trigger at the whole thing. Weapon damage against vehicles needs to be toned way down. A little damage to keep you on your toes is fine but massive amounts is terrible.

343 should IMO buff vehicles health just a little bit and make it recharge to certain point.

Example:
Warthog has 100hp.
Warthog gets stucked by plasma grenade.
Warthogs health drops to 7hp.
Warthog drives away to cover and waits a while.
Wathogs health recharges to 40hp.

OT: Yes clear visual indicator would be good to have even though you can pretty much tell if your vehicle is about to explode.

> OT: Yes clear visual indicator would be good to have even though <mark>you can pretty much tell if your vehicle is about to explode</mark>.

When it comes to excursions where you have to repeatedly place the vehicle into a harrowing situation, that is meaningless.

If vehicle health is the same as Reach than vehicle combat is going to be just as messed up as it was in Reach. After coming off of H3 and ODST with their stellar vehicle combat Reach was a big disappointment.

The Reach system takes too much driver skill out of the equation. That and the DMR/Sniper was WAAAAAAAAAAAY to powerful.

Don’t get me wrong, I’m not suggesting a change in system (regenerating health completely)–although I would love it if it did go back to Halo 3 style–but that isn’t a huge deal to me. What does need to change is the DMR/Sniper insane damage ratios.

And I know that you can judge basically how close you are to exploding. But if you’re in the turret of a Falcon, you have literraly no idea how much health the Falcon has–you cannot see the fire or smoke or anything. Likewise, as a driver, it’s pretty much–okay, I’m going to die soon. Let’s go hide. Shields recharge, you peek out, one shot from anything and you blow up. It’s frustrating and doesn’t make sense.

Seems like the DMR is the common denominator for the vehicles health…

Reach vehicle combat was terrible, mostly because of the vehicle health system. Vehicles should be reverted to how they were in Halo 3, or even Halo 2.