> 2535415876049274;1:
> **If the Flood are to return in Halo: Infinite, what changes would you make to them to keep them interesting?**Would you add any new Flood forms? Would you take any Flood forms away? What alterations would you make to existing forms?
> Some things to think about:
> - What would make them more fun in the initial playthrough of the campaign? - What would give them enough depth to keep them interesting when replaying the campaign or possibly adding them to another mode? - What might make them more horrifying than ever before? - Would these changes still keep them faithful to the original Flood concept designed by Bungie? - Might you have any story/canon reasons for the changes as well?
First, I really, really, really hope they return. It has been too long. We needs some Floodz in our life again.
More Fun:– Variety. Halo 3 was the first time actually I enjoyed fighting The Flood (though I now have appreciation for the older ones as well). There was more Flood and more variety. The pure forms were a very neat idea and while the wall turret spider things were annoying at first as a new challenge, it made gameplay more interesting. In Infinite they could add juggernauts, abominations, and more, creative pure forms. There could be FLOOD WILDLIFE for the first time. Infected “blind wolves” and “thorn beasts”. We could also see infected Jackals or Skirmishers, Hunters, Drones… And I would personally LOVE to see infected Spartan IVs!! Each Flood form should stick to its own role. Have standard marine combat forms run at you in massive hordes, but be able to mow them down easily like in H3. Have tougher, more agile forms. Have airborne forms. Mix things up a little. That’s why the Covenant was always so much fun to fight. Finally, a boss battle against a huge Gravemind at the end of an epic set piece with tentacles and stuff like the one planned for Halo 2 could be awesome (it was talked about at 42 min into the H2 commentary).
Another Mode:
– I’ve long wanted more creative alternative game modes for Halo. Infection then Invasion were great starts, and Warzone sounded neat in theory. I’ve long thought something like Gears of Wars’ Beast mode could influence an interesting idea in Halo. And it’d be great to have a Flood-dedicated two-sided wave survival mode like that. Don’t make the zombies in Infection into H4 “Flood” again though. Please no.
More Horrifying:
– Atmosphere. Creepiness is all about atmosphere. A dramatic, slow reveal could call back to CE, and the threat should be big, the stakes high. The classic Flood music tracks were horrible (sorry Marty and Mike), and something much less screechy, much more ominous could help. Add spooky ambient sounds. Have a marine call out to you that everything’s okay, and slowly walk out of light as a faint sillhouetts, limping and grunting, sounding wounded. Suddenly he lifts his head to reveal a grotesque face, and leaps at you. Have squirmy, gross, crawley tentacles in the environment. Use overall silence to build tension. Have dark missions, with a limited flashlight or VISR mode. If we revisit the Ark, then using a similar idea to the infected marine reveal, make Chief confront a horrifying, resurrected Sgt. Johnson as a mini boss battle, a psychological attack from the Gravemind to break Chief. Make Chief kill his friend who told him to never let Cortana go.
Faithfulto the original concept? Yep. It woud be. But more fully realized with modern tech.
Story/Canon:
– There are plenty of ways to bring back The Flood in this universe which revolves around them first and foremost anyway, and especially now with The Banished on The Ark having potentially released some they didn’t kill. The Spartan IV program opens up the possibility of a super cool Spartan combat form with thrusters and shields that could spot you more easily and move fast like multiplayer opponents do. Also, Banished Brute Chieftans? I think yes. And if the Promethans do come back, their weapons could be super effective against Flood, maybe dismembering them, and allowing us to vaporize their bodies so they can’t be revived. It’d also be a great reason to bring back the Flamethrower and introduce some Bnaished fire-based weapons. Molitov crossbow, please. And lets finally bring out that UNSC machete, while we’re at it. And a toxic/smoke Flood grenade type.